Re: trek73

1999-10-26 Thread Ben Rosengart

On Mon, 25 Oct 1999, Jim Bryant wrote:

 No matter what Lush Rimbaugh says on the topic, frivilous lawsuits
 RARELY win in court.  A lawsuit over this would indeed be frivilous.

You don't have to win in court, you merely have to exhaust the resources
of your opponent.  Walnut Creek doesn't have a huge amount of resources,
and the amount they're likely to dedicate to defending a case like this
is minimal, I suspect.

Followups to -chat.

--
 Ben Rosengart

UNIX Systems Engineer, Skunk Group
StarMedia Network, Inc.



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Re: trek73

1999-10-25 Thread Kris Kennaway

On Sat, 23 Oct 1999, Matthew Dillon wrote:

 I found a copy of the C version of trek73 in my Amiga archives.  This
 is the trek73 originally written in HP-2000 Basic that was rewritten
 by Dave Pare and Chris Williams in C and seriously enhanced by a bunch
 of people including me in my early college years circa 1985.
 
 I don't think any of the authors would mind if it went into /usr/games,
 but tracking them down is close to impossible since ucbvax no longer
 exists.  If nobody knows different, I would like to clean it up (fairly
 easy since it's already in C) and commit it in.

Is it worth worrying about trademark issues [1]? We still have trek in the
base system, but adding a second version might wake the lawyers.

Kris

[1] See boggle(6)



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Re: trek73

1999-10-25 Thread Jim Bryant

In reply:
 On Sat, 23 Oct 1999, Matthew Dillon wrote:
 
  I found a copy of the C version of trek73 in my Amiga archives.  This
  is the trek73 originally written in HP-2000 Basic that was rewritten
  by Dave Pare and Chris Williams in C and seriously enhanced by a bunch
  of people including me in my early college years circa 1985.
  
  I don't think any of the authors would mind if it went into /usr/games,
  but tracking them down is close to impossible since ucbvax no longer
  exists.  If nobody knows different, I would like to clean it up (fairly
  easy since it's already in C) and commit it in.
 
 Is it worth worrying about trademark issues [1]? We still have trek in the
 base system, but adding a second version might wake the lawyers.
 
 Kris
 
 [1] See boggle(6)

Gimme a break...  If Paramount wanted to go after "unauthorized" trek
paraphenalia, they have much larger fish to fry than a CLASSIC
public-domain trek game distributed with a FREE operating system that
tens or even hundreds of thousands of people have played over a period
of nearly 30 years.

I believe I have even heard Shatner himself in interviews credit such
"unauthorized" things for keeping Trek alive in the first place...  If
it came out that Paramount ever tried litigation over such things,
they would lose a LOT of fans, and the money in their pockets!  What
would come next?  Sueing people at conventions for getting the
uniforms wrong?

The boggle(6) incident has probably cost it's manufacturer lost sales,
because they played the incident like jerks.  I cheered when they were
named in the Toys-R-Us class-action lawsuit, because they were such
jerks here.

Bottom line: such games do not hurt the sales of any commercial
product.  Litigation against such games only hurt the reputation of
the one bringing or threatening the litigation in the first place, and
tends to make them look like assholes in the eyes of the public.

[1] See boggle(6), which by the way compiles fine from the net(n)
distributions, plus all of the 4.4 distributions.  To hell with
Hasbro.  The BSD game would have survived patent infringement suit, it
was not an EXACT duplicate, it actually had improvements over the dice
game.  Improve a patented item, and you can do anything you want.

I cannot say that Paramount wouldn't do it, but I can say that if it
did, it would detrimentally effect the entire Trek sub-culture; and
they are perfectly aware of this fact, such things have been mentioned
in interviews with the stars and producers in a POSITIVE light time
and time again.

I can probably arrange a statement from at least three of the stars of
the original series to this effect.  I may just do that, maybe I can
get a statement from all of the surviving members of the original
cast.  The have made it clear in the past that they credit their
ongoing fame to such underground paraphenalia.

jim
-- 
All opinions expressed are mine, if you|  "I will not be pushed, stamped,
think otherwise, then go jump into turbid  |  briefed, debriefed, indexed, or
radioactive waters and yell WAHOO !!!  |  numbered!" - #1, "The Prisoner"
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Re: trek73

1999-10-25 Thread Kris Kennaway

On Mon, 25 Oct 1999, Jim Bryant wrote:

 "unauthorized" things for keeping Trek alive in the first place...  If
 it came out that Paramount ever tried litigation over such things,
 they would lose a LOT of fans, and the money in their pockets!  What
 would come next?  Sueing people at conventions for getting the
 uniforms wrong?

Or sueing fan websites, perhaps?

 The boggle(6) incident has probably cost it's manufacturer lost sales,
 because they played the incident like jerks.  I cheered when they were
 named in the Toys-R-Us class-action lawsuit, because they were such
 jerks here.

I doubt it. Most people who followed the debate on FreeBSD-hackers
probably weren't likely to buy a copy of boggle anyway.

Kris



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Re: trek73

1999-10-25 Thread Jim Bryant

In reply:
  On Mon, 25 Oct 1999, Jim Bryant wrote:
 
   "unauthorized" things for keeping Trek alive in the first place...  If
   it came out that Paramount ever tried litigation over such things,
   they would lose a LOT of fans, and the money in their pockets!  What
   would come next?  Sueing people at conventions for getting the
   uniforms wrong?
 
  Or sueing fan websites, perhaps?
 
   Isn't this more or less precisely what happened once X-Files became popular
 enough to not need them anymore?
 
   DS

In case you haven't noticed...   The current Trek series' have an
ever-dwindling audience.  The ONLY thing keeping Voyager alive is
widely accepted to be the Borg chick with the extremely fine hooters
and the pouty voice.

Their litigation money would be better spent going after those
unauthorized items that are commercial products, and there is an
endless supply of those.

If litigation was ever threatened over this CLASSIC public-domain 27
year old game, we can always dig up interviews with the stars and
producers to back us up.  All true Trekkies have heard the interviews.

Trek has always been an underground phenomenon.  This game has existed
in various forms since 1973, and has never been a commercial product.

Paramount would be hard-pressed to prove that they have lost one dime
as a result of this game.  Burdon of proof is on the litigant.  This
game in fact when put side by side with a modern trek game in front of
a jury would only prove to a jury how frivilous and petty such a suit
would be in the first place.

The Trek sub-culture is unique.  A universe without money, where
prestige is based on accomplishment, and not what family you were born
into or how big your bank accounts are.  Ten or fifteen years earlier,
and the right wing would have blackballed Roddenberry as a commie.

"Humans are capable of so much more than we yet understand.  We're
really something!  Star Trek fans really believe that, and so do I."
   -- Gene Roddenberry

jim
-- 
All opinions expressed are mine, if you|  "I will not be pushed, stamped,
think otherwise, then go jump into turbid  |  briefed, debriefed, indexed, or
radioactive waters and yell WAHOO !!!  |  numbered!" - #1, "The Prisoner"
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Re: trek73

1999-10-25 Thread Ben Rosengart

You're talking as if litigious corporations follow logic and common
sense.  This is more the exception than the rule IMO.

Don't construe this as arguing against the inclusion of trek73 ... I
think you're probably right that the risk is minimal, but for different
reasons.

--
 Ben Rosengart

UNIX Systems Engineer, Skunk Group
StarMedia Network, Inc.



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Re: trek73

1999-10-24 Thread Jim Bryant

In reply:
 On Sat, 23 Oct 1999, Matthew Dillon wrote:
 
  I found a copy of the C version of trek73 in my Amiga archives.  This
  is the trek73 originally written in HP-2000 Basic that was rewritten
  by Dave Pare and Chris Williams in C and seriously enhanced by a bunch
  of people including me in my early college years circa 1985.
  
  I don't think any of the authors would mind if it went into /usr/games,
  but tracking them down is close to impossible since ucbvax no longer
  exists.  If nobody knows different, I would like to clean it up (fairly
  easy since it's already in C) and commit it in.
  
  I've included the docs below.  
 
 Remembering from ancient history, didn't this make the rounds to just
 about anyone who wanted to learn code?  I think it was even in a DEC games
 book.
 
 I think putting this into games is safe, but there's another trek in games
 already ... I haven't played trek in a looong time, is this one better in
 some way than the one already there?  If it doesn't get into /usr/games,
 anyhow, it can certainly go into ports.

we used to play a startrek [multi-user] at buena high school in
ventura on the PDP-11/44 and was written in BASIC-Plus 2 under RSTS/E
in 1984.  It could have been a port of the same game...  i've been
looking for that one for years.  i lost my only listing of that in one
of my moves to texas from calif in 1986...

jim
-- 
All opinions expressed are mine, if you|  "I will not be pushed, stamped,
think otherwise, then go jump into turbid  |  briefed, debriefed, indexed, or
radioactive waters and yell WAHOO !!!  |  numbered!" - #1, "The Prisoner"
--
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Re: trek73

1999-10-24 Thread Darryl Okahata

Matthew Dillon [EMAIL PROTECTED] wrote:

 I found a copy of the C version of trek73 in my Amiga archives.  This
 is the trek73 originally written in HP-2000 Basic that was rewritten
 by Dave Pare and Chris Williams in C and seriously enhanced by a bunch
 of people including me in my early college years circa 1985.

 Wow.  Talk about ancient history.

 Out of curiosity, how different is this version from the one (V4.0) 
posted to comp.sources.games back in December, 1987?

 Just FYI, if this is the Jeff Okamoto I'm thinking about, he's with
HP.

--
Darryl Okahata
[EMAIL PROTECTED]

DISCLAIMER: this message is the author's personal opinion and does not
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Re: trek73

1999-10-24 Thread Gary Jennejohn

"Jordan K. Hubbard" writes:
 I don't think any of the authors would mind if it went into /usr/games,

I certainly wouldn't.  It would be an old game returning home to the
Berkeley world, and I also used to play it a lot on the HP-2000.

The 'ol HP 2000 access, now that brings back memories...  Did you know
I once wrote an entire multi-user BBS (emeryville's HP-BBS) in HP
basic?  But I digress.. :)

- Jordan

[enormous number of lines snipped]

I don't want to get nasty here, but was it _really_ necessary to forward
the entire, original, humungous mail to add a few lines of commentary to
it ? Not all of us are sitting behind an internet connection which is
being payed for by our employer, or dirt-cheap like in the US of A !!
Julian E. only added a few characters, for cryin' out loud.

---
Gary Jennejohn
Home - [EMAIL PROTECTED]
Work - [EMAIL PROTECTED]




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Re: trek73

1999-10-24 Thread Jordan K. Hubbard

 I don't want to get nasty here, but was it _really_ necessary to forward
 the entire, original, humungous mail to add a few lines of commentary to

Sorry, but as I already commented to another person, I actually only
read the first two paragraphs of Matt's message before replying and
didn't even get to the part where he included the software itself, so
I frankly didn't even notice it was a large message until I got the
indignant responses. :)

- Jordan


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Re: trek73

1999-10-24 Thread Darryl Okahata

Matthew Dillon [EMAIL PROTECTED] wrote:

 Hmm... it looks like the one I have is older.  It looks like Jeff had
 made a huge number of enhancements between 1985 and 1988!  Pretty cool,
 actually, though neither game is multi-player.

 Well, for multi-player, we had the most fun with "xtrek" (the early 
version -- not the later, ultra-enhanced releases).  For those of you
too young to remember ;-), xtrek was an X11, multi-player (up to 16?),
real-time game where you flew a ship (e.g., Federation, Klingon,
Romulan, or Orion) and tried to kill the other players.  You could also
conquer your opponent's planets, but few people did that, as it was much
more fun to go after other players.  The view was 2D/top-down, looking
down into a flat map of the universe, upon which your ships flew.

 Back around '88 or '89, we used to have a fair number of people
playing after-hours.  Although it had very primitive graphics by today's
(or even yesterday's) standards, xtrek was easy-to-learn, easy-to-play,
and a blast to play.  It was extremely maddening to watch your opponent,
who you were sure was toast, due to the massive photon torpedo burst you
sent his way, deftly weave and avoid the torpedos, and kill you with a
point-blank phaser blast.  For all it's simplicity, skill played a
significant part.

 We only stopped playing xtrek when I foolishly upgraded to one of
the latest-and-greatest, ultra-feature-burdened versions.  No one played 
it, as it was too difficult to play, and the play was unbalanced.

 One thing about the early xtrek: it was a funky program, as it
wasn't client/server-based (later versions were, but they weren't as
much fun to play).  It was basically a single program/server, which
opened up a window on each player's display.  Still, performance was
pretty good (on a *local* LAN), even on ten-year-old RISC hardware.

--
Darryl Okahata
[EMAIL PROTECTED]

DISCLAIMER: this message is the author's personal opinion and does not
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Re: trek73

1999-10-23 Thread Julian Elischer

a port?


On Sat, 23 Oct 1999, Matthew Dillon wrote:

 I found a copy of the C version of trek73 in my Amiga archives.  This
 is the trek73 originally written in HP-2000 Basic that was rewritten
 by Dave Pare and Chris Williams in C and seriously enhanced by a bunch
 of people including me in my early college years circa 1985.
 
 I don't think any of the authors would mind if it went into /usr/games,
 but tracking them down is close to impossible since ucbvax no longer
 exists.  If nobody knows different, I would like to clean it up (fairly
 easy since it's already in C) and commit it in.
 
 I've included the docs below.  
 
   -Matt
 
 
 
 
  Originally written (in HP-2000 BASIC) by
   William K. Char, Perry Lee, and Dan Gee
 
  Rewritten in C by
   Dave Pare (sdcsvax!sdamos!mr-frog)
   and
   Christopher Williams (ucbvax!ucbmerlin!williams)
 
  Corrected, Completed, and Enhanced by
   Jeff Okamoto(ucbvax!okamoto)
   Peter Yee   (ucbvax!yee)
   Matt Dillon (ucbvax!dillon)
   Dave Sharnoff   (ucbvax!ucbcory!muir)
   and
   Joel Duisman(ucbvax!duisman)
 
 
T R E K   7 3
  A Star Trek(R) Battle Simulation
 
   Trek73 is a computer-simulated battle based on the famous
  Star Trek television series and the game Star Fleet Battles.  Via
  computer terminal, you can clash with enemy battle cruisers, such
  as Klingon D-7's and Romulan Sparrowhawks, and use the same stra-
  tegies that Captain Kirk has used.  Like Kirk, you control a
  Federation vessel similar to the Enterprise; a computer program
  directs the enemy.  Victory can fall into several categories:
 
   Decisive Victory -- You completely destroy or cripple the
  attacking force.
 
   Tactical Victory -- You out-maneuver the enemy using high-
  speed escapes, corbomite bluffs, `play dead' tactics; or the
  enemy surrenders.
 
   Moral Victory -- You surrender or self-destruct and destroy
  each other.
 
   All distances are measured in megameters, one million meters
  (abbreviated `M').  Speed is expressed in `warp factors'.  Each
  warp factor equals 100M per second.  All angles are expressed in
  common degrees from zero to 360, measured counter-clockwise from
  the x-axis, similar to reading a protractor.  Only two dimensions
  are used.
 
   Play is as follows:
 
   1.  You issue one of a number of commands (fire phasers,
  change course, launch antimatter pods, surrender, etc.) by typing
  the appropriate code number into the keyboard;
 
   2.  The enemy, under programmed instructions, issues a simi-
  lar command;
 
   3.  Both your commands are executed (phasers are fired,
  probes are launched, damages are assessed, courses changed, etc.)
  while the vessels move through space;
 
   4.  Unless certain end-game conditions are met (you destroy
  the enemy, the enemy destroys you, your out-maneuver the enemy,
  you both destroy each other, or one party surrenders) the above
  steps are repeated.
 
  __
  Star  Trek  is  a  registered  trademark  of  Paramount
  Pictures.
  Although technically incorrect, it does save the player
  from having to compute cube roots.
  This  saves the player from having to work out problems
  in spherical geometry.
 
 
 
 
- 1 -
 
 
 
 
 
  STAR TREK
 
 
   Appendix 1 displays certain weapon and shield angles.
 
   Appendix 2 depicts the Enterprise's power circuits.
 
   Appendix 3 lists certain weapon and vessel specifications.
 
   Appendix 4 lists initial deployment of resources.
 
 
CODE  COMMAND
  ===
 
1Fire Phasers
2Fire Photon Torpedos
3Lock Phasers Onto Target
4Lock Tubes Onto Target
5Manually Rotate Phasers
6Manually Rotate Tubes
7*Phaser Status
8*Tube Status
9Load/Unload Torpedo Tubes
10   Launch Antimatter Probe
 
11   Probe Control (Detonate, Direct, Lock)
12   *Position Report
13   *Position Display
14   Pursue An Enemy Vessel
15   Run From An Enemy Vessel
16   Manually Change Course And Speed
17   *Damage Report
18   Scan Enemy (Damage Report Of Enemy)
19   Alter Power Distribution
20   Alter Torpedo And Phaser Firing Parameters
 
21   

Re: trek73

1999-10-23 Thread Jordan K. Hubbard

 I don't think any of the authors would mind if it went into /usr/games,

I certainly wouldn't.  It would be an old game returning home to the
Berkeley world, and I also used to play it a lot on the HP-2000.

The 'ol HP 2000 access, now that brings back memories...  Did you know
I once wrote an entire multi-user BBS (emeryville's HP-BBS) in HP
basic?  But I digress.. :)

- Jordan

 but tracking them down is close to impossible since ucbvax no longer
 exists.  If nobody knows different, I would like to clean it up (fairly
 easy since it's already in C) and commit it in.
 
 I've included the docs below.  
 
   -Matt
 
 
 
 
  Originally written (in HP-2000 BASIC) by
   William K. Char, Perry Lee, and Dan Gee
 
  Rewritten in C by
   Dave Pare (sdcsvax!sdamos!mr-frog)
   and
   Christopher Williams (ucbvax!ucbmerlin!williams)
 
  Corrected, Completed, and Enhanced by
   Jeff Okamoto(ucbvax!okamoto)
   Peter Yee   (ucbvax!yee)
   Matt Dillon (ucbvax!dillon)
   Dave Sharnoff   (ucbvax!ucbcory!muir)
   and
   Joel Duisman(ucbvax!duisman)
 
 
T R E K   7 3
  A Star Trek(R) Battle Simulation
 
   Trek73 is a computer-simulated battle based on the famous
  Star Trek television series and the game Star Fleet Battles.  Via
  computer terminal, you can clash with enemy battle cruisers, such
  as Klingon D-7's and Romulan Sparrowhawks, and use the same stra-
  tegies that Captain Kirk has used.  Like Kirk, you control a
  Federation vessel similar to the Enterprise; a computer program
  directs the enemy.  Victory can fall into several categories:
 
   Decisive Victory -- You completely destroy or cripple the
  attacking force.
 
   Tactical Victory -- You out-maneuver the enemy using high-
  speed escapes, corbomite bluffs, `play dead' tactics; or the
  enemy surrenders.
 
   Moral Victory -- You surrender or self-destruct and destroy
  each other.
 
   All distances are measured in megameters, one million meters
  (abbreviated `M').  Speed is expressed in `warp factors'.  Each
  warp factor equals 100M per second.  All angles are expressed in
  common degrees from zero to 360, measured counter-clockwise from
  the x-axis, similar to reading a protractor.  Only two dimensions
  are used.
 
   Play is as follows:
 
   1.  You issue one of a number of commands (fire phasers,
  change course, launch antimatter pods, surrender, etc.) by typing
  the appropriate code number into the keyboard;
 
   2.  The enemy, under programmed instructions, issues a simi-
  lar command;
 
   3.  Both your commands are executed (phasers are fired,
  probes are launched, damages are assessed, courses changed, etc.)
  while the vessels move through space;
 
   4.  Unless certain end-game conditions are met (you destroy
  the enemy, the enemy destroys you, your out-maneuver the enemy,
  you both destroy each other, or one party surrenders) the above
  steps are repeated.
 
  __
  Star  Trek  is  a  registered  trademark  of  Paramount
  Pictures.
  Although technically incorrect, it does save the player
  from having to compute cube roots.
  This  saves the player from having to work out problems
  in spherical geometry.
 
 
 
 
- 1 -
 
 
 
 
 
  STAR TREK
 
 
   Appendix 1 displays certain weapon and shield angles.
 
   Appendix 2 depicts the Enterprise's power circuits.
 
   Appendix 3 lists certain weapon and vessel specifications.
 
   Appendix 4 lists initial deployment of resources.
 
 
CODE  COMMAND
  ===
 
1Fire Phasers
2Fire Photon Torpedos
3Lock Phasers Onto Target
4Lock Tubes Onto Target
5Manually Rotate Phasers
6Manually Rotate Tubes
7*Phaser Status
8*Tube Status
9Load/Unload Torpedo Tubes
10   Launch Antimatter Probe
 
11   Probe Control (Detonate, Direct, Lock)
12   *Position Report
13   *Position Display
14   Pursue An Enemy Vessel
15   Run From An Enemy Vessel
16   Manually Change Course And Speed
17   *Damage Report
18   Scan Enemy (Damage Report Of Enemy)
19   Alter Power Distribution
20   Alter Torpedo And Phaser Firing Parameters
 
21   Jettison Engineering
22   

Re: trek73

1999-10-23 Thread Matthew Dillon


:
: I don't think any of the authors would mind if it went into /usr/games,
:
:I certainly wouldn't.  It would be an old game returning home to the
:Berkeley world, and I also used to play it a lot on the HP-2000.
:
:The 'ol HP 2000 access, now that brings back memories...  Did you know
:I once wrote an entire multi-user BBS (emeryville's HP-BBS) in HP
:basic?  But I digress.. :)
:
:- Jordan

Heh, I think I heard about that BBS but the only HP 2000 I ever used
was the one Berkeley High had.  Oh, and LHS had one too - though that
might have been a higher powered model.

I guess the real question is:  /usr/games or /usr/ports?  I don't care
which, but I would personally prefer /usr/games because it really is
an old-time berkeley program.

-Matt



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Re: trek73

1999-10-23 Thread Jordan K. Hubbard

 I guess the real question is:  /usr/games or /usr/ports?  I don't care
 which, but I would personally prefer /usr/games because it really is
 an old-time berkeley program.

Perhaps we should ask Kirk... ;)

- Jordan


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Re: trek73

1999-10-23 Thread Chuck Robey

On Sat, 23 Oct 1999, Matthew Dillon wrote:

 I found a copy of the C version of trek73 in my Amiga archives.  This
 is the trek73 originally written in HP-2000 Basic that was rewritten
 by Dave Pare and Chris Williams in C and seriously enhanced by a bunch
 of people including me in my early college years circa 1985.
 
 I don't think any of the authors would mind if it went into /usr/games,
 but tracking them down is close to impossible since ucbvax no longer
 exists.  If nobody knows different, I would like to clean it up (fairly
 easy since it's already in C) and commit it in.
 
 I've included the docs below.  

Remembering from ancient history, didn't this make the rounds to just
about anyone who wanted to learn code?  I think it was even in a DEC games
book.

I think putting this into games is safe, but there's another trek in games
already ... I haven't played trek in a looong time, is this one better in
some way than the one already there?  If it doesn't get into /usr/games,
anyhow, it can certainly go into ports.


Chuck Robey| Interests include C programming, Electronics,
213 Lakeside Dr. Apt. T-1  | communications, and signal processing.
Greenbelt, MD 20770| I run picnic.mat.net: FreeBSD-current(i386) and
(301) 220-2114 |   jaunt.mat.net : FreeBSD-current(Alpha)




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Re: trek73

1999-10-23 Thread Mike Smith

  I guess the real question is:  /usr/games or /usr/ports?  I don't care
  which, but I would personally prefer /usr/games because it really is
  an old-time berkeley program.
 
 Perhaps we should ask Kirk... ;)

No.  Make it a port.  Policy, remember? 8)

-- 
\\ Give a man a fish, and you feed him for a day. \\  Mike Smith
\\ Tell him he should learn how to fish himself,  \\  [EMAIL PROTECTED]
\\ and he'll hate you for a lifetime. \\  [EMAIL PROTECTED]




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Re: trek73

1999-10-23 Thread Jordan K. Hubbard

 No.  Make it a port.  Policy, remember? 8)

I guess the anti-bloatists would have a point on this one...

I would not object to a port.  It certainly eliminates the
bike shed arguments over it.

- Jordan


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Re: trek73

1999-10-23 Thread Rodney W. Grimes

  No.  Make it a port.  Policy, remember? 8)
 
 I guess the anti-bloatists would have a point on this one...
 
 I would not object to a port.  It certainly eliminates the
 bike shed arguments over it.

Did anyone bother to look at /usr/src/games/trek/main.c:
**  C version by Eric P. Allman 5/76 (U.C. Berkeley) with help
**  from Jeff Poskanzer and Pete Rubinstein.
**
...

This is the original UCB BSD version of trek as has been shipping
since the BSD 2.x days


-- 
Rod Grimes - KD7CAX - (RWG25)[EMAIL PROTECTED]


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