Re: About games/flightgear-aircrafts

2011-10-21 Thread Ganael LAPLANCHE
On Mon, 17 Oct 2011 11:08:48 +0200 (CEST), Ganael LAPLANCHE wrote

 They are not included in flightgear-data, so I'll add them to 
 the new flightgear-aircrafts port.

The patch has been committed, thanks for your help :)

Best regards,

--
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Re: About games/flightgear-aircrafts

2011-10-17 Thread Ganael LAPLANCHE
On Fri, 14 Oct 2011 12:53:11 +0200, Alexey Shuvaev wrote

Hi Alexey,

 I don't know which aircraft are in the base package 
 (flightgear-data), but IMHO:
 * harrier : British Aerospace Harrier is something known and
   interesting (vertical takeoff/landing),
 * il2 : Ilyoushin IL-2 is also quite famous WWII attack plane and
 * wrightFlyer1903 : 1903 Wright Flyer is must have :)

They are not included in flightgear-data, so I'll add them to the new
flightgear-aircrafts port.

Thanks for your feedback,

Best regards,

--
Ganael LAPLANCHE ganael.laplan...@martymac.org
http://www.martymac.org | http://contribs.martymac.org
FreeBSD: martymac marty...@freebsd.org, http://www.FreeBSD.org
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Re: About games/flightgear-aircrafts

2011-10-17 Thread Chris Rees
On 17 Oct 2011 10:09, Ganael LAPLANCHE ganael.laplan...@martymac.org
wrote:

 On Fri, 14 Oct 2011 12:53:11 +0200, Alexey Shuvaev wrote

 Hi Alexey,

  I don't know which aircraft are in the base package
  (flightgear-data), but IMHO:
  * harrier : British Aerospace Harrier is something known and
interesting (vertical takeoff/landing),
  * il2 : Ilyoushin IL-2 is also quite famous WWII attack plane and
  * wrightFlyer1903 : 1903 Wright Flyer is must have :)

 They are not included in flightgear-data, so I'll add them to the new
 flightgear-aircrafts port.

 Thanks for your feedback,


If you haven't committed it yet, can you please drop the 's' from aircraft?

Chris
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Re: About games/flightgear-aircrafts

2011-10-17 Thread Luchesar V. ILIEV
On 17/10/2011 15:10, Chris Rees wrote:
 On 17 Oct 2011 10:09, Ganael LAPLANCHE ganael.laplan...@martymac.org
 wrote:

 On Fri, 14 Oct 2011 12:53:11 +0200, Alexey Shuvaev wrote

 Hi Alexey,

 I don't know which aircraft are in the base package
 (flightgear-data), but IMHO:
 * harrier : British Aerospace Harrier is something known and
   interesting (vertical takeoff/landing),
 * il2 : Ilyoushin IL-2 is also quite famous WWII attack plane and
 * wrightFlyer1903 : 1903 Wright Flyer is must have :)

 They are not included in flightgear-data, so I'll add them to the new
 flightgear-aircrafts port.

 Thanks for your feedback,

 
 If you haven't committed it yet, can you please drop the 's' from aircraft?

I guess he meant the new version, as the games/flightgear-aircrafts port
itself has been around since 2005.

http://www.freshports.org/games/flightgear-aircrafts/


Cheers,
Luchesar
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Re: About games/flightgear-aircrafts

2011-10-17 Thread Ganael LAPLANCHE
On Mon, 17 Oct 2011 13:10:26 +0100, Chris Rees wrote

Hi Chris,

 If you haven't committed it yet, can you please drop the 's' 
 from aircraft?

Yep, I am aware of that typo (Warren Block wbl...@wonkity.com has
previously reported that in a previous mail) ; it's on my TODO list.

Once the limited aircraft list is committed (and 9.0 released), I'll
ask for a repocopy from :

games/flightgear-aircrafts = games/flightgear-aircraft

I'll then change PORTNAME.

Meanwhile, my awaiting patch already includes COMMENT/pkg-descr fixes.

Best regards,

--
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http://www.martymac.org | http://contribs.martymac.org
FreeBSD: martymac marty...@freebsd.org, http://www.FreeBSD.org
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Re: About games/flightgear-aircrafts

2011-10-17 Thread Luchesar V. ILIEV
On 17/10/2011 15:16, Luchesar V. ILIEV wrote:
 On 17/10/2011 15:10, Chris Rees wrote:
 On 17 Oct 2011 10:09, Ganael LAPLANCHE ganael.laplan...@martymac.org
 wrote:

 On Fri, 14 Oct 2011 12:53:11 +0200, Alexey Shuvaev wrote

 Hi Alexey,

 I don't know which aircraft are in the base package
 (flightgear-data), but IMHO:
 * harrier : British Aerospace Harrier is something known and
   interesting (vertical takeoff/landing),
 * il2 : Ilyoushin IL-2 is also quite famous WWII attack plane and
 * wrightFlyer1903 : 1903 Wright Flyer is must have :)

 They are not included in flightgear-data, so I'll add them to the new
 flightgear-aircrafts port.

 Thanks for your feedback,


 If you haven't committed it yet, can you please drop the 's' from aircraft?
 
 I guess he meant the new version, as the games/flightgear-aircrafts port
 itself has been around since 2005.

Oops, sorry, haven't realized it wasn't quite correct. :)

L.
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Re: About games/flightgear-aircrafts

2011-10-17 Thread Chris Rees
On 17 Oct 2011 13:17, Ganael LAPLANCHE ganael.laplan...@martymac.org
wrote:

 On Mon, 17 Oct 2011 13:10:26 +0100, Chris Rees wrote

 Hi Chris,

  If you haven't committed it yet, can you please drop the 's'
  from aircraft?

 Yep, I am aware of that typo (Warren Block wbl...@wonkity.com has
 previously reported that in a previous mail) ; it's on my TODO list.

 Once the limited aircraft list is committed (and 9.0 released), I'll
 ask for a repocopy from :

 games/flightgear-aircrafts = games/flightgear-aircraft

 I'll then change PORTNAME.

 Meanwhile, my awaiting patch already includes COMMENT/pkg-descr fixes.

 Best regards,


Thank you!

Chris
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Re: About games/flightgear-aircrafts

2011-10-14 Thread Ganael LAPLANCHE
On Thu,  6 Oct 2011 10:29:32 +0200 (CEST), Ganael LAPLANCHE wrote

Hi Everyone,

 I've established a first selection by following the main 
 aircraft page :
 
 http://www.flightgear.org/download/aircraft-v2-4/
 
 and removing alpha/beta/experimental/early-production planes. 
 I'll try to shorten this list one way or another and come back 
 with a limited aircraft list. If somebody wants a plane to be 
 added to it, just tell me : I'll update it.
 
 I'll try to work on that ASAP, but I am currently very busy, 
 so don't expect any change before a few weeks.

Following my previous post, here is a selection of planes I've made.
They will remain available in the flightgear-aircrafts port, any other
plane will be removed and will have to be installed manually :

* 737-200_20110713.zip : Boeing 737-200
* A-10_20110629.zip : Fairchild A-10
* A300_20101217.zip : Airbus A300
* Alouette-II_20110523.zip : Alouette II
* Alphajet_20110228.zip : Dassault/Dornier Alphajet
* B-17_20110516.zip : Boeing B17
* Breguet-XIX_20101217.zip : Breguet XIX
* C130_20101217.zip : C130 Hercules
* Caravelle_20101217.zip : Caravelle
* Caudron-G3_20101217.zip : Caudron G.III
* F80C_20101217.zip : Lockheed F-80C Shooting Star
* Hurricane_20110815.zip : Hawker Hurricane IIb
* Lightning_20110705.zip : English Electric Lightning F.1A
* Lockheed1049h_1.0.zip : Lockheed 1049H Super Constellation
* Messerschmitt-P1101_20101217.zip : Messerschmitt Me P1101
* MirageIII_20110124.zip : Mirage IIING
* PaperAirplane_20110103.zip : Paper airplane
* Pond-Racer_20101217.zip : Rutan Pond Racer
* R44_20110523.zip : Robinson R44
* Spitfire_20110705.zip : Supermarine Spitfire
* Stieglitz_20101217.zip : Focke Wulf FW44 Stiegltz
* Super-Etendard_20110324.zip : Dassault-Breguet Super Etendard
* Supermarine-S.6B_20110118.zip : Supermarine S6B
* Superwal_20101217.zip : Dornier Superwal
* airwaveXtreme150_20101217.zip : Airwave Xtreme 150 hang glider
* asw20_20101217.zip : ASW-20 sailplane
* bf109_20110629.zip : Messerschmitt BF-109 G14
* c310_20110113.zip : Cessna 310
* dhc3_20110411.zip : DHC 3 Otter
* f16_20110629.zip : General Dynamics F-16
* pa24-250_20110222.zip : Piper Comanche 250
* tu154_20101217.zip : Tupolev 154

This (now very limited) list includes every plane in the 'production'
state, as well as well-known or seemingly interesting ones (no devel,
beta, alpha, or pre-production ones). I have also tried to keep a wide
variety of planes available. This list will make the port maintainable
again. Anyway, it is far from perfect ; also, if a plane is missing, do
not hesitate to contact me : I'll just add it.

I'll commit the changes within 15 days if there is no complaint about
this list.

Best regards,

--
Ganael LAPLANCHE ganael.laplan...@martymac.org
http://www.martymac.org | http://contribs.martymac.org
FreeBSD: martymac marty...@freebsd.org, http://www.FreeBSD.org
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Re: About games/flightgear-aircrafts

2011-10-14 Thread Alexey Shuvaev
On Fri, Oct 14, 2011 at 09:14:46AM +0200, Ganael LAPLANCHE wrote:
 On Thu,  6 Oct 2011 10:29:32 +0200 (CEST), Ganael LAPLANCHE wrote
 
 Hi Everyone,
 
  I've established a first selection by following the main 
  aircraft page :
  
  http://www.flightgear.org/download/aircraft-v2-4/
  
  and removing alpha/beta/experimental/early-production planes. 
  I'll try to shorten this list one way or another and come back 
  with a limited aircraft list. If somebody wants a plane to be 
  added to it, just tell me : I'll update it.
  
  I'll try to work on that ASAP, but I am currently very busy, 
  so don't expect any change before a few weeks.
 
 Following my previous post, here is a selection of planes I've made.
 They will remain available in the flightgear-aircrafts port, any other
 plane will be removed and will have to be installed manually :
 
 * 737-200_20110713.zip : Boeing 737-200
 * A-10_20110629.zip : Fairchild A-10
 * A300_20101217.zip : Airbus A300
 * Alouette-II_20110523.zip : Alouette II
 * Alphajet_20110228.zip : Dassault/Dornier Alphajet
 * B-17_20110516.zip : Boeing B17
 * Breguet-XIX_20101217.zip : Breguet XIX
 * C130_20101217.zip : C130 Hercules
 * Caravelle_20101217.zip : Caravelle
 * Caudron-G3_20101217.zip : Caudron G.III
 * F80C_20101217.zip : Lockheed F-80C Shooting Star
 * Hurricane_20110815.zip : Hawker Hurricane IIb
 * Lightning_20110705.zip : English Electric Lightning F.1A
 * Lockheed1049h_1.0.zip : Lockheed 1049H Super Constellation
 * Messerschmitt-P1101_20101217.zip : Messerschmitt Me P1101
 * MirageIII_20110124.zip : Mirage IIING
 * PaperAirplane_20110103.zip : Paper airplane
 * Pond-Racer_20101217.zip : Rutan Pond Racer
 * R44_20110523.zip : Robinson R44
 * Spitfire_20110705.zip : Supermarine Spitfire
 * Stieglitz_20101217.zip : Focke Wulf FW44 Stiegltz
 * Super-Etendard_20110324.zip : Dassault-Breguet Super Etendard
 * Supermarine-S.6B_20110118.zip : Supermarine S6B
 * Superwal_20101217.zip : Dornier Superwal
 * airwaveXtreme150_20101217.zip : Airwave Xtreme 150 hang glider
 * asw20_20101217.zip : ASW-20 sailplane
 * bf109_20110629.zip : Messerschmitt BF-109 G14
 * c310_20110113.zip : Cessna 310
 * dhc3_20110411.zip : DHC 3 Otter
 * f16_20110629.zip : General Dynamics F-16
 * pa24-250_20110222.zip : Piper Comanche 250
 * tu154_20101217.zip : Tupolev 154
 
 This (now very limited) list includes every plane in the 'production'
 state, as well as well-known or seemingly interesting ones (no devel,
 beta, alpha, or pre-production ones). I have also tried to keep a wide
 variety of planes available. This list will make the port maintainable
 again. Anyway, it is far from perfect ; also, if a plane is missing, do
 not hesitate to contact me : I'll just add it.
 
I don't know which aircraft are in the base package (flightgear-data),
but IMHO:
 * harrier : British Aerospace Harrier
is something known and interesting (vertical takeoff/landing),
 * il2 : Ilyoushin IL-2
is also quite famous WWII attack plane and
 * wrightFlyer1903 : 1903 Wright Flyer
is must have :)

 I'll commit the changes within 15 days if there is no complaint about
 this list.
 
Thanks for taking care if the port!
Alexey (with 0.03 air$).
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Re: About games/flightgear-aircrafts

2011-10-06 Thread Ganael LAPLANCHE
On Mon, 3 Oct 2011 23:56:21 +0200, Alexey Shuvaev wrote

Hi Alexey,

Thanks for your answer,

 I have not looked what is needed to install new aircraft as a 
 user, but it it would be something against the habbits of a 
 typical FreeBSD user. At least I would certainly forget to 
 update an aircraft installed this way...

You would just have to copy data files to
${PREFIX}/share/flightgear/Aircraft/. Simple but not convenient, I agree.
 
 From my experiency a while ago, the quality of the aircraft 
 models varied greatly from model to model. I remember, there 
 was some transition from one simulation engine to another more 
 advanced one (JSBsim - YASim or vice versa?). For example,
  some WW II planes were able to perfom back loop in the 
 simulator, which is a non-sense... So, my 0.02$ is if you 
 are somewhat familiar with at least some of aircraft, you can 
 chose those which are mature enough (such as default Cessna 
 172).

 From another point of view, you are the maintainer of the port,
  so it is up to you to decide (according to your personal 
 prefereces) which aircraft to include in the port. If somebody 
 lacks his favorite aircraft, he is free to create another 
 aircraft add-on port, after all...

I've established a first selection by following the main aircraft page :

http://www.flightgear.org/download/aircraft-v2-4/

and removing alpha/beta/experimental/early-production planes. I'll try
to shorten this list one way or another and come back with a limited
aircraft list. If somebody wants a plane to be added to it, just tell me
: I'll update it.

I'll try to work on that ASAP, but I am currently very busy, so don't
expect any change before a few weeks.

Best regards,

--
Ganael LAPLANCHE ganael.laplan...@martymac.org
http://www.martymac.org | http://contribs.martymac.org
FreeBSD: martymac marty...@freebsd.org, http://www.FreeBSD.org
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Re: About games/flightgear-aircrafts

2011-10-03 Thread Alexey Shuvaev
As for me, I have played fgfs some time ago (5 years?), so...

On Thu, Sep 22, 2011 at 08:21:24PM +0200, Ganael LAPLANCHE wrote:
 On Thu, 22 Sep 2011 09:38:33 -0400, Greg Larkin wrote
  You can also break them by first letter of the distfile names,
  combining where appropriate. 
  [...]
 
This would not solve any problems with the port, only add troubles for
the end-user.

 On Thu, 22 Sep 2011 09:57:58 -0400, Robert Huff wrote
my first reaction was to break it into broad categories.
  For example:
 
aircraft-required
   aircraft-25-most-popular
   aircraft-civilian-prop
  [...]
 
 On Thu, 22 Sep 2011 16:58:03 +0200, Guido Falsi wrote
  A civialian-aerobatic category could be sensible.
  [...]
 
 Greg, Robert, Guido, thanks for your suggestions ; anyway, this would
 not solve one of the problems : maintainability of the port :/
 
Well, this depends, how many aircraft would go into each of categories.
See below...

 On Thu, 22 Sep 2011 08:11:39 -0600 (MDT), Warren Block wrote
  #2 is reasonable, IMO.
 
  Other options, like breaking it up into multiple
  ports, would not make it easier to maintain and might be more
  difficult for users.
  
 Warren, I agree with you : it would make the port even more complex.
 From a maintainer port of view, we will still have to keep up-to-date
 with those 350+ zip files which regularly change upstream, but will now
 have to deal with sorting them and updating several different ports.
 From a user point of view, it would also be a pain : users would have to
 browse into each category ports to be able to get all the planes they
 need. I am not sure this is the right way to go :/
 
 I would also vote for #2, or, if we can get a limited list of good
 airplanes, option #1. I will try to find if I can get a list of top
 planes on FLightGear website, but I have not seen such a page so far.
 
I have not looked what is needed to install new aircraft as a user,
but it it would be something against the habbits of a typical FreeBSD user.
At least I would certainly forget to update an aircraft installed this way...

  (Note: aircraft is both singular and plural, so the port
  name really should be just flightgear-aircraft.)
 
 Thanks, I'll fix its name if we can manage to keep this port alive :)
 
From my experiency a while ago, the quality of the aircraft models varied
greatly from model to model. I remember, there was some transition
from one simulation engine to another more advanced one (JSBsim - YASim
or vice versa?). For example, some WW II planes were able to perfom back
loop in the simulator, which is a non-sense... 
So, my 0.02$ is if you are somewhat familiar with at least some
of aircraft, you can chose those which are mature enough (such as
default Cessna 172).

From another point of view, you are the maintainer of the port, so
it is up to you to decide (according to your personal prefereces)
which aircraft to include in the port. If somebody lacks his favorite
aircraft, he is free to create another aircraft add-on port, after all...

HTH,
Alexey.
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About games/flightgear-aircrafts

2011-09-22 Thread Ganael LAPLANCHE
Hi list,

As you may know, games/flightgear-aircrafts is *HUGE*, way too big to be
useable and buildable correctly, and, as a maintainer, a real pain to
update. Today, if you just need one airplane from flightgear-aircrafts,
you would have to download 350+ airplanes and more than 2 GB of data,
which makes no sense at all. We have to get rid of that.

I am thinking of two options :

1) providing only a subset of available airplanes (i.e. *not* every
single airplane available on the FTP servers). This would be nice, but
requires to set up a list of the best planes to include (top 30 best
planes ?), and that list may not be the one every single user would have
established.

2) removing the port and consider users have to install additional
planes *manually*. After all, those airplanes are only addons ; limiting
the ports to flightgear + flightgear-data, which already ship with
several airplanes, does not seem crazy to me.

A third option would have been to provide the full list of available
airplanes but only select a few of them through OPTIONS, but I'd like to
avoid going this way : this will not simplify the port at all, it will
only make it harder to maintain as the OPTIONS list will be huge, and
(maybe ?) pointless for the end-user.

Flightgear users, I would go for option 2), but what do *you* think ?

Best regards,

--
Ganael LAPLANCHE ganael.laplan...@martymac.org
http://www.martymac.org | http://contribs.martymac.org
FreeBSD: martymac marty...@freebsd.org, http://www.FreeBSD.org
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Re: About games/flightgear-aircrafts

2011-09-22 Thread Chris Rees
On 22 Sep 2011 09:11, Ganael LAPLANCHE ganael.laplan...@martymac.org
wrote:

 Hi list,

 As you may know, games/flightgear-aircrafts is *HUGE*, way too big to be
 useable and buildable correctly, and, as a maintainer, a real pain to
 update. Today, if you just need one airplane from flightgear-aircrafts,
 you would have to download 350+ airplanes and more than 2 GB of data,
 which makes no sense at all. We have to get rid of that.

 I am thinking of two options :

 1) providing only a subset of available airplanes (i.e. *not* every
 single airplane available on the FTP servers). This would be nice, but
 requires to set up a list of the best planes to include (top 30 best
 planes ?), and that list may not be the one every single user would have
 established.

 2) removing the port and consider users have to install additional
 planes *manually*. After all, those airplanes are only addons ; limiting
 the ports to flightgear + flightgear-data, which already ship with
 several airplanes, does not seem crazy to me.

 A third option would have been to provide the full list of available
 airplanes but only select a few of them through OPTIONS, but I'd like to
 avoid going this way : this will not simplify the port at all, it will
 only make it harder to maintain as the OPTIONS list will be huge, and
 (maybe ?) pointless for the end-user.

 Flightgear users, I would go for option 2), but what do *you* think ?


4) add-on ports?

Chris
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Re: About games/flightgear-aircrafts

2011-09-22 Thread Anton Shterenlikht
On Thu, Sep 22, 2011 at 10:03:38AM +0100, Chris Rees wrote:
 On 22 Sep 2011 09:11, Ganael LAPLANCHE ganael.laplan...@martymac.org
 wrote:
 
  Hi list,
 
  As you may know, games/flightgear-aircrafts is *HUGE*, way too big to be
  useable and buildable correctly, and, as a maintainer, a real pain to
  update. Today, if you just need one airplane from flightgear-aircrafts,
  you would have to download 350+ airplanes and more than 2 GB of data,
  which makes no sense at all. We have to get rid of that.
 
  I am thinking of two options :
 
  1) providing only a subset of available airplanes (i.e. *not* every
  single airplane available on the FTP servers). This would be nice, but
  requires to set up a list of the best planes to include (top 30 best
  planes ?), and that list may not be the one every single user would have
  established.
 
  2) removing the port and consider users have to install additional
  planes *manually*. After all, those airplanes are only addons ; limiting
  the ports to flightgear + flightgear-data, which already ship with
  several airplanes, does not seem crazy to me.
 
  A third option would have been to provide the full list of available
  airplanes but only select a few of them through OPTIONS, but I'd like to
  avoid going this way : this will not simplify the port at all, it will
  only make it harder to maintain as the OPTIONS list will be huge, and
  (maybe ?) pointless for the end-user.
 
  Flightgear users, I would go for option 2), but what do *you* think ?
 
 
 4) add-on ports?

yes, this seems to be the case with latex, works fine.

-- 
Anton Shterenlikht
Room 2.6, Queen's Building
Mech Eng Dept
Bristol University
University Walk, Bristol BS8 1TR, UK
Tel: +44 (0)117 331 5944
Fax: +44 (0)117 929 4423
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Re: About games/flightgear-aircrafts

2011-09-22 Thread Ganael LAPLANCHE
On Thu, 22 Sep 2011 10:07:40 +0100, Anton Shterenlikht wrote

Chris, Anton,

Thanks for your feedback.

  4) add-on ports?
 
 yes, this seems to be the case with latex, works fine.

I am not sure to understand what you mean exactly. Could you be more
precise ?

--
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FreeBSD: martymac marty...@freebsd.org, http://www.FreeBSD.org
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Re: About games/flightgear-aircrafts

2011-09-22 Thread Greg Larkin
-BEGIN PGP SIGNED MESSAGE-
Hash: SHA1

On 9/22/11 5:28 AM, Ganael LAPLANCHE wrote:
 On Thu, 22 Sep 2011 10:07:40 +0100, Anton Shterenlikht wrote
 
 Chris, Anton,
 
 Thanks for your feedback.
 
 4) add-on ports?

 yes, this seems to be the case with latex, works fine.
 
 I am not sure to understand what you mean exactly. Could you be more
 precise ?
 

I'm not familiar with the flightgear and latex ports, but it appears
that latex is structured with a base port and a number of ports for
add-ons.  Have a look at the output of ls -ld
/usr/ports/print/latex-*, and you'll see the add-on ports.

If you can break the flightgear airplanes (or subsets of airplanes) into
a number of add-on ports, that would be one way to avoid the huge
download problem, as well as an excessive number of OPTIONS in the base
port. Of course, the add-on port idea assumes that airplanes can be
downloaded individually in some fashion.

Hope that helps,
Greg
- -- 
Greg Larkin

http://www.FreeBSD.org/   - The Power To Serve
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http://twitter.com/cpucycle/  - Follow you, follow me
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Re: About games/flightgear-aircrafts

2011-09-22 Thread Ganael LAPLANCHE
On Thu, 22 Sep 2011 08:52:56 -0400, Greg Larkin wrote

Hi Greg,

 [...]
 If you can break the flightgear airplanes (or subsets of 
 airplanes) into a number of add-on ports, that would be one 
 way to avoid the huge download problem, as well as an 
 excessive number of OPTIONS in the base port. Of course, the 
 add-on port idea assumes that airplanes can be downloaded 
 individually in some fashion.

Thanks for this explanation.

I had thought about that option too, but the same questions as my first
solution remain : what should be the list of the available ports ? I
really have no idea here : any craft may be interesting to players.
Also, if this list could be established, why not keep a single port
(which would then be *a lot* easier to maintain) ?

To sum um, in my opinion, there are in really 2 options :

1) Limit the port to a few selected aircrafts
   = (either in one port or split)
2) Remove the port

I can go for 1), but I would need help to establish the list of
aircrafts you'd like... :p

Best regards,

--
Ganael LAPLANCHE ganael.laplan...@martymac.org
http://www.martymac.org | http://contribs.martymac.org
FreeBSD: martymac marty...@freebsd.org, http://www.FreeBSD.org
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Re: About games/flightgear-aircrafts

2011-09-22 Thread Anton Shterenlikht
On Thu, Sep 22, 2011 at 01:35:48PM +0200, Ganael LAPLANCHE wrote:
 On Thu, 22 Sep 2011 10:43:47 +0100, Anton Shterenlikht wrote
 
 Hi Anton,
 
  print/teTeX is quite old. However, it's a critical
  port for many people, and there is no easy update
  or replacement (tex-live work is ongoing, I think).
  So, rather than updating the whole of teTeX,
  hrs@ has been adding new (or newer)
  latex packages as separate add-on ports, e.g.
  print/latex-nomencl or print/latex-chapterfolder.
  This way, user who need newer latex features,
  can easily get them, still within the ports
  framework. Others, who only need the core of latex,
  do not need to install those add-on ports, e.g.
  textproc/docproj-jadetex.
 
 Thanks for this clarification.
 
 In my opinion, games/flightgear-aircrafts can already been considered as
 an addon port : none of the aircrafts installed by this port is
 mandatory to have the game run correctly. The main problem I face is
 that several distfiles change regularly, and keeping a list of 350+
 aircrafts distfiles up-to-date within a single port is a real pain. The
 other problem is being able to provide the distfiles for a longer time
 than the official mirrors do : it would require to set up an additional
 mirror to collect them all and it would require a lot of space to do so.
 
 So, if I understand correctly, your 4th suggestion would be to split
 this huge port up into single aircraft ones ?
 
 If yes, the same question remains : what should be the list of selected
 ports ? And if this list should be limited to, say, 30 ports, why not
 provide them in a single port (which would then be a lot easier to
 maintain) ?

sorry, no idea.
My point was just that sometimes
it's easier to split a large port into a smaller
core, and several add-on ports.

 
 Best regards,
 
 PS : ports@ not included in your previous answer, is it voluntary ?

just forgot

-- 
Anton Shterenlikht
Room 2.6, Queen's Building
Mech Eng Dept
Bristol University
University Walk, Bristol BS8 1TR, UK
Tel: +44 (0)117 331 5944
Fax: +44 (0)117 929 4423
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Re: About games/flightgear-aircrafts

2011-09-22 Thread Greg Larkin
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Hash: SHA1

On 9/22/11 9:13 AM, Ganael LAPLANCHE wrote:
 On Thu, 22 Sep 2011 08:52:56 -0400, Greg Larkin wrote
 
 Hi Greg,
 
 [...]
 If you can break the flightgear airplanes (or subsets of 
 airplanes) into a number of add-on ports, that would be one 
 way to avoid the huge download problem, as well as an 
 excessive number of OPTIONS in the base port. Of course, the 
 add-on port idea assumes that airplanes can be downloaded 
 individually in some fashion.
 
 Thanks for this explanation.
 
 I had thought about that option too, but the same questions as my first
 solution remain : what should be the list of the available ports ? I
 really have no idea here : any craft may be interesting to players.
 Also, if this list could be established, why not keep a single port
 (which would then be *a lot* easier to maintain) ?
 
 To sum um, in my opinion, there are in really 2 options :
 
 1) Limit the port to a few selected aircrafts
= (either in one port or split)
 2) Remove the port
 
 I can go for 1), but I would need help to establish the list of
 aircrafts you'd like... :p
 
 Best regards,

I don't use flightgear, so others would have a better opinion than me
about how to partition the airplane ports.  Is there a forum on the
upstream distro site where you could ask?

You can also break them by first letter of the distfile names, combining
where appropriate.  An analysis of the number of distfiles per first
letter of the filename yields:

2 1
7 16
a 35
b 30
c 30
d 29
e 5
f 28
g 5
h 18
i 2
j 9
k 8
l 17
m 22
n 6
o 4
p 22
q 1
r 10
s 32
t 8
u 2
v 7
w 1
x 2
y 3
z 2

You could combine some letters together and make a bunch of add-on ports
with ~30 planes per port.

Regards,
Greg
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Re: About games/flightgear-aircrafts

2011-09-22 Thread Robert Huff

On 9/22/2011 9:38 AM, Greg Larkin wrote:


I don't use flightgear, so others would have a better opinion than me
about how to partition the airplane ports.  Is there a forum on the
upstream distro site where you could ask?

You can also break them by first letter of the distfile names, combining
where appropriate.  An analysis of the number of distfiles per first
letter of the filename yields:

2 1
7 16
a 35
b 30
c 30
d 29
e 5
f 28
g 5
h 18
i 2
j 9
k 8
l 17
m 22
n 6
o 4
p 22
q 1
r 10
s 32
t 8
u 2
v 7
w 1
x 2
y 3
z 2

You could combine some letters together and make a bunch of add-on ports
with ~30 planes per port.


	I don't use this program either, but my first reaction was to break it 
into broad categories.

For example:

aircraft-required
aircraft-25-most-popular
aircraft-civilian-prop
aircraft-civilian-jet
aircraft-military-prop
aircraft-military-jet

	Other categories may suggest themselves to those more familiar with the 
game.



Robert Huff

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Re: About games/flightgear-aircrafts

2011-09-22 Thread Warren Block

On Thu, 22 Sep 2011, Ganael LAPLANCHE wrote:


1) providing only a subset of available airplanes (i.e. *not* every
single airplane available on the FTP servers). This would be nice, but
requires to set up a list of the best planes to include (top 30 best
planes ?), and that list may not be the one every single user would have
established.

2) removing the port and consider users have to install additional
planes *manually*. After all, those airplanes are only addons ; limiting
the ports to flightgear + flightgear-data, which already ship with
several airplanes, does not seem crazy to me.

A third option would have been to provide the full list of available
airplanes but only select a few of them through OPTIONS, but I'd like to
avoid going this way : this will not simplify the port at all, it will
only make it harder to maintain as the OPTIONS list will be huge, and
(maybe ?) pointless for the end-user.

Flightgear users, I would go for option 2), but what do *you* think ?


#2 is reasonable, IMO.  Other options, like breaking it up into multiple 
ports, would not make it easier to maintain and might be more difficult 
for users.


(Note: aircraft is both singular and plural, so the port name really 
should be just flightgear-aircraft.)

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Re: About games/flightgear-aircrafts

2011-09-22 Thread Guido Falsi
On Thu, Sep 22, 2011 at 09:57:58AM -0400, Robert Huff wrote:
 
   I don't use this program either, but my first reaction was to break
 it into broad categories.
   For example:
 
   aircraft-required
 aircraft-25-most-popular
 aircraft-civilian-prop
 aircraft-civilian-jet
   aircraft-military-prop
 aircraft-military-jet
 
   Other categories may suggest themselves to those more familiar with
 the game.

A civialian-aerobatic category could be sensible.

Also, a distinction between turbo-prop and piston engine craft could
make sense.

Turbo props and piston engines are very different categories in
aviation and should appeal to rather different players and simulator
use cases.

-- 
Guido Falsi m...@madpilot.net
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Re: About games/flightgear-aircrafts

2011-09-22 Thread Ganael LAPLANCHE
On Thu, 22 Sep 2011 09:38:33 -0400, Greg Larkin wrote
 You can also break them by first letter of the distfile names,
 combining where appropriate. 
 [...]

On Thu, 22 Sep 2011 09:57:58 -0400, Robert Huff wrote
   my first reaction was to break it into broad categories.
 For example:

   aircraft-required
  aircraft-25-most-popular
  aircraft-civilian-prop
 [...]

On Thu, 22 Sep 2011 16:58:03 +0200, Guido Falsi wrote
 A civialian-aerobatic category could be sensible.
 [...]

Greg, Robert, Guido, thanks for your suggestions ; anyway, this would
not solve one of the problems : maintainability of the port :/

On Thu, 22 Sep 2011 08:11:39 -0600 (MDT), Warren Block wrote
 #2 is reasonable, IMO.

 Other options, like breaking it up into multiple
 ports, would not make it easier to maintain and might be more
 difficult for users.
 
Warren, I agree with you : it would make the port even more complex.
From a maintainer port of view, we will still have to keep up-to-date
with those 350+ zip files which regularly change upstream, but will now
have to deal with sorting them and updating several different ports.
From a user point of view, it would also be a pain : users would have to
browse into each category ports to be able to get all the planes they
need. I am not sure this is the right way to go :/

I would also vote for #2, or, if we can get a limited list of good
airplanes, option #1. I will try to find if I can get a list of top
planes on FLightGear website, but I have not seen such a page so far.

 (Note: aircraft is both singular and plural, so the port
 name really should be just flightgear-aircraft.)

Thanks, I'll fix its name if we can manage to keep this port alive :)

Best regards,

--
Ganael LAPLANCHE ganael.laplan...@martymac.org
http://www.martymac.org | http://contribs.martymac.org
FreeBSD: martymac marty...@freebsd.org, http://www.FreeBSD.org
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