Re: Help building/running SDL/OpenGL code
On Tuesday 22 December 2009 06:36:19 Richard Mace wrote: So, it appears that there is some conflict between the mesa libraries (which I need to #include to build the code) and the NVIDIA-supplied libraries, or am I on the wrong track? Can anyone shed some light on this? I've spent quite some time on what first appeared to be a fairly trivial task and I am eager to see how this runs under FreeBSD. If you want to run any OpenGL code with nvidia-driver you will need to reinstall the driver after every: - kernel update - update of x11-servers/xorg-server - update of graphics/libGL* There may be exceptions, but they're not worth figuring out or remembering. In your case you may actually have a problem with math code in libm.so.3 vs libm.so.5, but I doubt it's the case as no OpenGL app that I encountered has one. -- Mel ___ freebsd-questions@freebsd.org mailing list http://lists.freebsd.org/mailman/listinfo/freebsd-questions To unsubscribe, send any mail to freebsd-questions-unsubscr...@freebsd.org
Re: Help building/running SDL/OpenGL code
On Wednesday 23 December 2009 04:42:28 Richard Mace wrote: Incidentally, if there is anyone out there with newer hardware who is interested in building the code I am talking about you can find it at: http://physics.ukzn.ac.za/~richm/courses/phys110/lennard-jones-3d.html You'll need to change the following lines in the Makefile to get it to successfully build under FreeBSD: == CFLAGS = -Wall -Wextra -pthread -I/usr/local/include -I/usr/local/include/SDL -O3 -march=native LFLAGS = -Wall -L/usr/local/lib lennardjones : $(OBJS) $(CC) $(LFLAGS) -o lennardjones $(OBJS) -lSDL -lSDL_gfx -lGLU == It would be interesting to hear feedback. (Basic controls are: up-arrow add heat to crystal; down-arrow cool down gas/crystal. There are a bunch of others -- look in main.c). You are welcome to do whatever you wish with my code. Arrr. Same problem here at startup: segfault in glXGetFBConfigAttribSGIX. A simple test case is the following: py...@nox:~% cat test.c int main() {} py...@nox:~% cc -o test test.c -L/usr/local/lib -lSDL -lGL py...@nox:~% ./test zsh: segmentation fault (core dumped) ./test Then I attempted to switch the arguments around... py...@nox:~% cc -o test test.c -L/usr/local/lib -lGL -lSDL py...@nox:~% ./test py...@nox:~% Voila! (Admittedly much to my surprise ;)) So then I changed the Makefile to use these libraries: -lGLU -lSDL -lSDL_gfx. Result: a perfectly working ./lennardjones. The only minor issue is that it presented me with exactly one option: py...@nox:~/temp/lennard-jones-gas-3d% ./lennardjones Current pixel depth: 32 Available Modes 0 = 3840 x 1200 Select your preferred video mode: So apparently I prefer mode 0 :D. It run fine (and smooth) though. It is clear something goes wrong during the runtime linking process, which this library order works around. The actual problem is still a mystery to me. It might be worthwhile to post a bugreport on the nvnews.net FreeBSD forum. Best regards, Pieter de Goeje ___ freebsd-questions@freebsd.org mailing list http://lists.freebsd.org/mailman/listinfo/freebsd-questions To unsubscribe, send any mail to freebsd-questions-unsubscr...@freebsd.org
Re: Help building/running SDL/OpenGL code
On Wednesday 23 December 2009 22:54:07 Pieter de Goeje wrote: On Wednesday 23 December 2009 04:42:28 Richard Mace wrote: Incidentally, if there is anyone out there with newer hardware who is interested in building the code I am talking about you can find it at: http://physics.ukzn.ac.za/~richm/courses/phys110/lennard-jones-3d.html You'll need to change the following lines in the Makefile to get it to successfully build under FreeBSD: == CFLAGS = -Wall -Wextra -pthread -I/usr/local/include -I/usr/local/include/SDL -O3 -march=native LFLAGS = -Wall -L/usr/local/lib lennardjones : $(OBJS) $(CC) $(LFLAGS) -o lennardjones $(OBJS) -lSDL -lSDL_gfx -lGLU == It would be interesting to hear feedback. (Basic controls are: up-arrow add heat to crystal; down-arrow cool down gas/crystal. There are a bunch of others -- look in main.c). You are welcome to do whatever you wish with my code. Arrr. Same problem here at startup: segfault in glXGetFBConfigAttribSGIX. A simple test case is the following: py...@nox:~% cat test.c int main() {} py...@nox:~% cc -o test test.c -L/usr/local/lib -lSDL -lGL py...@nox:~% ./test zsh: segmentation fault (core dumped) ./test Then I attempted to switch the arguments around... py...@nox:~% cc -o test test.c -L/usr/local/lib -lGL -lSDL py...@nox:~% ./test py...@nox:~% Voila! (Admittedly much to my surprise ;)) So then I changed the Makefile to use these libraries: -lGLU -lSDL -lSDL_gfx. Result: a perfectly working ./lennardjones. The only minor issue is that it presented me with exactly one option: py...@nox:~/temp/lennard-jones-gas-3d% ./lennardjones Current pixel depth: 32 Available Modes 0 = 3840 x 1200 Select your preferred video mode: So apparently I prefer mode 0 :D. It run fine (and smooth) though. It is clear something goes wrong during the runtime linking process, which this library order works around. The actual problem is still a mystery to me. It might be worthwhile to post a bugreport on the nvnews.net FreeBSD forum. Best regards, Pieter de Goeje Pieter, many, many thanks for taking the time to test and diagnose this. Your solution works perfectly: ensure that libGLU PRECEDES all the SDL libraries in the link line of the Makefile. Wow! I never would have thought About your allowable modes being only 3840 x 1200: I had the same issue at work (Linux) where I run dual monitors (2 x 1680 x 1050). Just create an NVIDIA metamode in your xorg.conf that blanks one monitor (I do not recall the exact syntax here, but I think you need to use NULL for the one monitor). It is also useful for some games ;-) Then you can use one screen and avoid staring at the crack between your monitors during simulations. Again, many thanks. This for me is proof that I can continue to do some scientific programming (with rendering in 3D) under FreeBSD . -Richard ___ freebsd-questions@freebsd.org mailing list http://lists.freebsd.org/mailman/listinfo/freebsd-questions To unsubscribe, send any mail to freebsd-questions-unsubscr...@freebsd.org
Re: Help building/running SDL/OpenGL code
On Tue, Dec 22, 2009 at 05:36:19PM +0200, Richard Mace wrote: I developed a small molecular dynamics simulation under Linux some time ago. Since recently moving to FreeBSD I thought that I'd try to get it running here, too. However, although I am able to get the code to build, it dumps core -- apparently before getting to any user code! During the build (linking phase) I get one error which seems to be a pointer to the source of the problem: = gcc -Wall -L/usr/local/lib -o lennardjones main.o anim-thread.o ode.o gasdynamics.o eyedynamics.o -lSDL -lSDL_gfx -lm -lGLU /usr/bin/ld: warning: libm.so.3, needed by /usr/local/lib/libGL.so.1, may conflict with libm.so.5 = Note the last two lines. (I have included the two previous lines to show the dependent libraries, if that helps.) Looks like the libGL supplied by nvidia was built for FreeBSD 5. Try installing the /usr/ports/misc/compat5x port. That includes libm.so.3, and might help. If you are not running the GENERIC kernel, make sure your kernel contains the right COMPAT_FREEBSD5, COMPAT_FREEBSD6 and COMPAT_FREEBSD7 options. Roland -- R.F.Smith http://www.xs4all.nl/~rsmith/ [plain text _non-HTML_ PGP/GnuPG encrypted/signed email much appreciated] pgp: 1A2B 477F 9970 BA3C 2914 B7CE 1277 EFB0 C321 A725 (KeyID: C321A725) pgpGFpqFBYHin.pgp Description: PGP signature
Re: Help building/running SDL/OpenGL code
On Tuesday 22 December 2009 18:28:07 you wrote: On Tue, Dec 22, 2009 at 05:36:19PM +0200, Richard Mace wrote: I developed a small molecular dynamics simulation under Linux some time ago. Since recently moving to FreeBSD I thought that I'd try to get it running here, too. However, although I am able to get the code to build, it dumps core -- apparently before getting to any user code! During the build (linking phase) I get one error which seems to be a pointer to the source of the problem: = gcc -Wall -L/usr/local/lib -o lennardjones main.o anim-thread.o ode.o gasdynamics.o eyedynamics.o -lSDL -lSDL_gfx -lm -lGLU /usr/bin/ld: warning: libm.so.3, needed by /usr/local/lib/libGL.so.1, may conflict with libm.so.5 = Note the last two lines. (I have included the two previous lines to show the dependent libraries, if that helps.) Looks like the libGL supplied by nvidia was built for FreeBSD 5. Try installing the /usr/ports/misc/compat5x port. That includes libm.so.3, and might help. If you are not running the GENERIC kernel, make sure your kernel contains the right COMPAT_FREEBSD5, COMPAT_FREEBSD6 and COMPAT_FREEBSD7 options. Roland Thanks, Roland. Apparently /usr/ports/misc/compat5x is installed: toutatis# make install clean === Installing for compat5x-i386-5.4.0.8_11 === compat5x-i386-5.4.0.8_11 depends on file: /usr/local/share/compat/locale/UTF-8/LC_CTYPE - found === Generating temporary packing list === Checking if misc/compat5x already installed === compat5x-i386-5.4.0.8_11 is already installed = And... ls -al /usr/local/lib/compat/libm.* -r--r--r-- 1 root wheel 120004 Dec 13 06:18 /usr/local/lib/compat/libm.so. I am using the stock 8.0-RELEASE kernel on a 3-week old install. Any other ideas on where the conflict/problem may lie? -Richard ___ freebsd-questions@freebsd.org mailing list http://lists.freebsd.org/mailman/listinfo/freebsd-questions To unsubscribe, send any mail to freebsd-questions-unsubscr...@freebsd.org
Re: Help building/running SDL/OpenGL code
On Tue, Dec 22, 2009 at 07:06:47PM +0200, Richard Mace wrote: On Tuesday 22 December 2009 18:28:07 you wrote: On Tue, Dec 22, 2009 at 05:36:19PM +0200, Richard Mace wrote: I developed a small molecular dynamics simulation under Linux some time ago. Since recently moving to FreeBSD I thought that I'd try to get it running here, too. However, although I am able to get the code to build, it dumps core -- apparently before getting to any user code! During the build (linking phase) I get one error which seems to be a pointer to the source of the problem: = gcc -Wall -L/usr/local/lib -o lennardjones main.o anim-thread.o ode.o gasdynamics.o eyedynamics.o -lSDL -lSDL_gfx -lm -lGLU /usr/bin/ld: warning: libm.so.3, needed by /usr/local/lib/libGL.so.1, may conflict with libm.so.5 = Note the last two lines. (I have included the two previous lines to show the dependent libraries, if that helps.) Looks like the libGL supplied by nvidia was built for FreeBSD 5. Try installing the /usr/ports/misc/compat5x port. That includes libm.so.3, and might help. If you are not running the GENERIC kernel, make sure your kernel contains the right COMPAT_FREEBSD5, COMPAT_FREEBSD6 and COMPAT_FREEBSD7 options. Roland Thanks, Roland. Apparently /usr/ports/misc/compat5x is installed: toutatis# make install clean === Installing for compat5x-i386-5.4.0.8_11 === compat5x-i386-5.4.0.8_11 depends on file: /usr/local/share/compat/locale/UTF-8/LC_CTYPE - found === Generating temporary packing list === Checking if misc/compat5x already installed === compat5x-i386-5.4.0.8_11 is already installed = And... ls -al /usr/local/lib/compat/libm.* -r--r--r-- 1 root wheel 120004 Dec 13 06:18 /usr/local/lib/compat/libm.so. I am using the stock 8.0-RELEASE kernel on a 3-week old install. Any other ideas on where the conflict/problem may lie? What version of the nvidia driver are you using? Have a look at the x11-drivers/xf86-video-nouveau port. Maybe that works for you? (BTW, problems like these are why I avoid proprietary drivers like the plague) Roland -- R.F.Smith http://www.xs4all.nl/~rsmith/ [plain text _non-HTML_ PGP/GnuPG encrypted/signed email much appreciated] pgp: 1A2B 477F 9970 BA3C 2914 B7CE 1277 EFB0 C321 A725 (KeyID: C321A725) pgp28nCNeUz1e.pgp Description: PGP signature
Re: Help building/running SDL/OpenGL code
On Tuesday 22 December 2009 19:31:31 you wrote: What version of the nvidia driver are you using? The one in /usr/ports/x11/nvidia-driver-173. I have to use this for the aging FX 5200. Have a look at the x11-drivers/xf86-video-nouveau port. Maybe that works for you? (BTW, problems like these are why I avoid proprietary drivers like the plague) I'm rendering a whole bunch of molecules (spheres), moving a camera and at the same time doing quite a bit of CPU intensive numerical integration of a whole slew of coupled ordinary differential equations -- I need the speed of the GPU (read proprietary driver) to relieve the CPU and avoid a slide show. (This works very nicely with dual core CPUs: I use one thread for the rendering and another for the numerics.) I'll keep digging (and getting educated, I guess). Incidentally, in Debian GNU/Linux they have a system of clever diverts which avoid these kinds of library clashes. Thanks -Richard ___ freebsd-questions@freebsd.org mailing list http://lists.freebsd.org/mailman/listinfo/freebsd-questions To unsubscribe, send any mail to freebsd-questions-unsubscr...@freebsd.org
Re: Help building/running SDL/OpenGL code
On Tue, Dec 22, 2009 at 07:50:19PM +0200, Richard Mace wrote: On Tuesday 22 December 2009 19:31:31 you wrote: What version of the nvidia driver are you using? The one in /usr/ports/x11/nvidia-driver-173. I have to use this for the aging FX 5200. Have a look at the x11-drivers/xf86-video-nouveau port. Maybe that works for you? (BTW, problems like these are why I avoid proprietary drivers like the plague) I'm rendering a whole bunch of molecules (spheres), moving a camera and at the same time doing quite a bit of CPU intensive numerical integration of a whole slew of coupled ordinary differential equations -- I need the speed of the GPU (read proprietary driver) to relieve the CPU and avoid a slide show. (This works very nicely with dual core CPUs: I use one thread for the rendering and another for the numerics.) In this case it might be better to invest in a more recent graphics card. Currently Radeons (up to and including R6xx/R7xx) are better supported by open source drivers than nvidia. I'll keep digging (and getting educated, I guess). Incidentally, in Debian GNU/Linux they have a system of clever diverts which avoid these kinds of library clashes. As far as I know, the compat libraries are meant to be able to keep using old binaries on newer systems. I do not think they were ever meant to be used in a mixed (as in linking with both libm.so.3 and libm.so.5) environment. From experience (botched ports upgrade going from 6.x to 7) I know that having a program linked to different versions of the same library can result in interesting experiences (i.e. crashes). There are several things you could try, from building your app and the libraries it needs on a 5.x machine to trying to get the libGL to link with the current libm. Whatever you do, it will probably end up being a kludge. Roland -- R.F.Smith http://www.xs4all.nl/~rsmith/ [plain text _non-HTML_ PGP/GnuPG encrypted/signed email much appreciated] pgp: 1A2B 477F 9970 BA3C 2914 B7CE 1277 EFB0 C321 A725 (KeyID: C321A725) pgpwZhyj1kY0A.pgp Description: PGP signature
Re: Help building/running SDL/OpenGL code
On Tuesday 22 December 2009 20:35:19 you wrote: On Tue, Dec 22, 2009 at 07:50:19PM +0200, Richard Mace wrote: On Tuesday 22 December 2009 19:31:31 you wrote: What version of the nvidia driver are you using? The one in /usr/ports/x11/nvidia-driver-173. I have to use this for the aging FX 5200. Have a look at the x11-drivers/xf86-video-nouveau port. Maybe that works for you? (BTW, problems like these are why I avoid proprietary drivers like the plague) I'm rendering a whole bunch of molecules (spheres), moving a camera and at the same time doing quite a bit of CPU intensive numerical integration of a whole slew of coupled ordinary differential equations -- I need the speed of the GPU (read proprietary driver) to relieve the CPU and avoid a slide show. (This works very nicely with dual core CPUs: I use one thread for the rendering and another for the numerics.) In this case it might be better to invest in a more recent graphics card. Currently Radeons (up to and including R6xx/R7xx) are better supported by open source drivers than nvidia. I'll keep digging (and getting educated, I guess). Incidentally, in Debian GNU/Linux they have a system of clever diverts which avoid these kinds of library clashes. As far as I know, the compat libraries are meant to be able to keep using old binaries on newer systems. I do not think they were ever meant to be used in a mixed (as in linking with both libm.so.3 and libm.so.5) environment. From experience (botched ports upgrade going from 6.x to 7) I know that having a program linked to different versions of the same library can result in interesting experiences (i.e. crashes). There are several things you could try, from building your app and the libraries it needs on a 5.x machine to trying to get the libGL to link with the current libm. Whatever you do, it will probably end up being a kludge. Roland Thanks again for the suggestions, Roland. In the end, as a last resort, I de-installed the nvidia driver and started X with an empty /etc/X11/xorg.conf (which presumably loads the nv driver). I re-built my code and it runs, albeit without the smoothest of graphics. I guess that that proves that the problem lies with the NVIDIA driver and its inter-relationship with the Mesa libraries, which one has to use if one builds one's own OpenGL programs. It is a pity that FreeBSD has not sorted that out, but I hasten to add that I'm new to FBSD and it could be my error. It does beg the question, though, how one would develop OpenGL apps on FBSD? I'll revisit this soon, after some careful googling. Thanks again for the help. -Richard ___ freebsd-questions@freebsd.org mailing list http://lists.freebsd.org/mailman/listinfo/freebsd-questions To unsubscribe, send any mail to freebsd-questions-unsubscr...@freebsd.org
Re: Help building/running SDL/OpenGL code
On Tue, Dec 22, 2009 at 09:57:57PM +0200, Richard Mace wrote: In the end, as a last resort, I de-installed the nvidia driver and started X with an empty /etc/X11/xorg.conf (which presumably loads the nv driver). I re-built my code and it runs, albeit without the smoothest of graphics. On a recent core2 duo or quad, even software rendering isn't that bad. I guess that that proves that the problem lies with the NVIDIA driver and its inter-relationship with the Mesa libraries, which one has to use if one builds one's own OpenGL programs. Yes. It is a pity that FreeBSD has not sorted that out, but I hasten to add that I'm new to FBSD and it could be my error. It was nvidia's decision to drop support for older cards from their recent drivers. Nothing that the FreeBSD project can do about that. It does beg the question, though, how one would develop OpenGL apps on FBSD? I'll revisit this soon, after some careful googling. Get a card that is well-supported by the drivers in the FreeBSD kernel and Xorg/Mesa. Currently that means Intel's on-board graphics or boards with ATI/AMD radeon chips, except for the latest chips. AMD released docs for those chips some months ago, and the drivers for accellerated 3D are still evolving. Accellerated 3D works fine on my Radeon X1650 equipped card with the xf86-video-ati driver and the drm.ko and radeon.ko kernel modules. Roland -- R.F.Smith http://www.xs4all.nl/~rsmith/ [plain text _non-HTML_ PGP/GnuPG encrypted/signed email much appreciated] pgp: 1A2B 477F 9970 BA3C 2914 B7CE 1277 EFB0 C321 A725 (KeyID: C321A725) pgpkPmKyr4Qnd.pgp Description: PGP signature
Re: Help building/running SDL/OpenGL code
On Tuesday 22 December 2009 22:00:51 Roland Smith wrote: On Tue, Dec 22, 2009 at 09:57:57PM +0200, Richard Mace wrote: In the end, as a last resort, I de-installed the nvidia driver and started X with an empty /etc/X11/xorg.conf (which presumably loads the nv driver). I re-built my code and it runs, albeit without the smoothest of graphics. On a recent core2 duo or quad, even software rendering isn't that bad. True, until you press the full screen(s) button of your program running on your dual 1920x1200 monitor setup like I do ;-) Suddenly you're watching a slideshow... I guess that that proves that the problem lies with the NVIDIA driver and its inter-relationship with the Mesa libraries, which one has to use if one builds one's own OpenGL programs. Yes. Agreed. It's quite annoying that the nvidia drivers replace the existing mesa GL libs, which breaks OpenGL when you switch back to mesa rendering. However, because the library is implemented by nvidia for their hardware, it is also blazingly fast. It is a pity that FreeBSD has not sorted that out, but I hasten to add that I'm new to FBSD and it could be my error. It was nvidia's decision to drop support for older cards from their recent drivers. Nothing that the FreeBSD project can do about that. The oldest cards that the new drivers support are the GeForce 6xxx series, which are over 5 years old. I'm not saying that I approve dropping support but frankly I don't really care for 3D acceleration on graphics cards that old. The latest nvidia drivers are actually built using a more recent version of FreeBSD so you won't have that linking problem. Which is indeed the most likely cause of the problem. I don't understand why glxgears does run and your simulation does not though... I would've expected both too fail or work. It does beg the question, though, how one would develop OpenGL apps on FBSD? I'll revisit this soon, after some careful googling. Personally I use a recent nvidia card with the latest nvidia drivers. This has worked well for me, but I don't use SDL. My programs tend to use the simple GLUT/GLU/GL combo or wxGTK/GLU/GL if I need more controls. Loading textures is done using DevIL. Unfortunately my old GeForce 4 is broken so I can't test the legacy drivers any more. Get a card that is well-supported by the drivers in the FreeBSD kernel and Xorg/Mesa. Currently that means Intel's on-board graphics or boards with If you're going with intel you might as well use software rendering :-) ATI/AMD radeon chips, except for the latest chips. AMD released docs for those chips some months ago, and the drivers for accellerated 3D are still evolving. Yes, AMD's efforts are very commendable. Accellerated 3D works fine on my Radeon X1650 equipped card with the xf86-video-ati driver and the drm.ko and radeon.ko kernel modules. Roland -- Pieter de Goeje ___ freebsd-questions@freebsd.org mailing list http://lists.freebsd.org/mailman/listinfo/freebsd-questions To unsubscribe, send any mail to freebsd-questions-unsubscr...@freebsd.org
Re: Help building/running SDL/OpenGL code
On Wednesday 23 December 2009 04:20:28 Pieter de Goeje wrote: On Tuesday 22 December 2009 22:00:51 Roland Smith wrote: On Tue, Dec 22, 2009 at 09:57:57PM +0200, Richard Mace wrote: In the end, as a last resort, I de-installed the nvidia driver and started X with an empty /etc/X11/xorg.conf (which presumably loads the nv driver). I re-built my code and it runs, albeit without the smoothest of graphics. On a recent core2 duo or quad, even software rendering isn't that bad. True, until you press the full screen(s) button of your program running on your dual 1920x1200 monitor setup like I do ;-) Suddenly you're watching a slideshow... I guess that that proves that the problem lies with the NVIDIA driver and its inter-relationship with the Mesa libraries, which one has to use if one builds one's own OpenGL programs. Yes. Agreed. It's quite annoying that the nvidia drivers replace the existing mesa GL libs, which breaks OpenGL when you switch back to mesa rendering. However, because the library is implemented by nvidia for their hardware, it is also blazingly fast. It is a pity that FreeBSD has not sorted that out, but I hasten to add that I'm new to FBSD and it could be my error. What I meant here by sort out was that FreeBSD provide some way for Mesa libs and NVIDIA drivers to co-exist. It seems that you (as new user) have to learn, through error, that you need to install Mesa first, then NVIDIA (and whenever Mesa-related apps get an upgrade you need to re-install NVIDIA). Would be nice if these two ports could check for each other's existence before install and do the necessary to the libGL* symbolic links. It was nvidia's decision to drop support for older cards from their recent drivers. Nothing that the FreeBSD project can do about that. The oldest cards that the new drivers support are the GeForce 6xxx series, which are over 5 years old. I'm not saying that I approve dropping support but frankly I don't really care for 3D acceleration on graphics cards that old. The latest nvidia drivers are actually built using a more recent version of FreeBSD so you won't have that linking problem. Which is indeed the most likely cause of the problem. I don't understand why glxgears does run and your simulation does not though... I would've expected both too fail or work. This is confusing to me, too, which led to the question immediately below. It does beg the question, though, how one would develop OpenGL apps on FBSD? I'll revisit this soon, after some careful googling. Personally I use a recent nvidia card with the latest nvidia drivers. This has worked well for me, but I don't use SDL. My programs tend to use the simple GLUT/GLU/GL combo or wxGTK/GLU/GL if I need more controls. Loading textures is done using DevIL. Unfortunately my old GeForce 4 is broken so I can't test the legacy drivers any more. Get a card that is well-supported by the drivers in the FreeBSD kernel and Xorg/Mesa. Currently that means Intel's on-board graphics or boards with Well, right now I am evaluating FreeBSD on an old machine (Pentium IV, NVIDIA FX5200) to see whether I would make the switch from Debian GNU/Linux. I don't really want to purchase a new card for this purpose. Perhaps I will try to install FBSD on my laptop, which is dual-core and has an NVIDIA Quadro FX 570M on board. If you're going with intel you might as well use software rendering :-) I'd agree there ;-). ATI/AMD radeon chips, except for the latest chips. AMD released docs for those chips some months ago, and the drivers for accellerated 3D are still evolving. Yes, AMD's efforts are very commendable. Accellerated 3D works fine on my Radeon X1650 equipped card with the xf86-video-ati driver and the drm.ko and radeon.ko kernel modules. Roland Thanks to all for your help and suggestions. Incidentally, if there is anyone out there with newer hardware who is interested in building the code I am talking about you can find it at: http://physics.ukzn.ac.za/~richm/courses/phys110/lennard-jones-3d.html You'll need to change the following lines in the Makefile to get it to successfully build under FreeBSD: == CFLAGS = -Wall -Wextra -pthread -I/usr/local/include -I/usr/local/include/SDL -O3 -march=native LFLAGS = -Wall -L/usr/local/lib lennardjones : $(OBJS) $(CC) $(LFLAGS) -o lennardjones $(OBJS) -lSDL -lSDL_gfx -lGLU == It would be interesting to hear feedback. (Basic controls are: up-arrow add heat to crystal; down-arrow cool down gas/crystal. There are a bunch of others -- look in main.c). You are welcome to do whatever you wish with my code. -Richard ___ freebsd-questions@freebsd.org mailing list http://lists.freebsd.org/mailman/listinfo/freebsd-questions To unsubscribe, send