Author: sveinung
Date: Wed Dec 24 14:41:50 2014
New Revision: 27399

URL: http://svn.gna.org/viewcvs/freeciv?rev=27399&view=rev
Log:
civ2civ3: simplify ocean/land terrain transformations

Patch by David Fernandez <bardo@gna>

See patch #5596

Modified:
    trunk/data/civ2civ3/terrain.ruleset
    trunk/doc/README.ruleset_civ2civ3

Modified: trunk/data/civ2civ3/terrain.ruleset
URL: 
http://svn.gna.org/viewcvs/freeciv/trunk/data/civ2civ3/terrain.ruleset?rev=27399&r1=27398&r2=27399&view=diff
==============================================================================
--- trunk/data/civ2civ3/terrain.ruleset (original)
+++ trunk/data/civ2civ3/terrain.ruleset Wed Dec 24 14:41:50 2014
@@ -236,16 +236,16 @@
 mining_result        = "no"
 mining_shield_incr   = 0
 mining_time          = 0
-transform_result     = "Swamp"
+transform_result     = "Grassland"
 transform_time       = 36
 pillage_time         = 1
 clean_pollution_time = 3
 clean_fallout_time   = 3
 animal               = "None"
 warmer_wetter_result = "Swamp"
-warmer_drier_result  = "Swamp"
+warmer_drier_result  = "no"
 cooler_wetter_result = "Glacier"
-cooler_drier_result  = "Glacier"
+cooler_drier_result  = "no"
 native_to            = "Sea", "Air", "Missile", "Helicopter", "Trireme"
 flags                = "NoCities", "NoPollution", "FreshWater", "NoZoc", 
"NoFortify"
 property_ocean_depth = 0
@@ -279,7 +279,7 @@
 mining_result        = "no"
 mining_shield_incr   = 0
 mining_time          = 0
-transform_result     = "Swamp"
+transform_result     = "Grassland"
 transform_time       = 36
 pillage_time         = 1
 clean_pollution_time = 3
@@ -367,7 +367,7 @@
 mining_result        = "yes"
 mining_shield_incr   = 1
 mining_time          = 10
-transform_result     = "Tundra"
+transform_result     = "Lake"
 transform_time       = 24
 pillage_time         = 1
 clean_pollution_time = 3
@@ -516,7 +516,7 @@
 clean_fallout_time   = 3
 animal               = "None"
 warmer_wetter_result = "Swamp"
-warmer_drier_result  = "Desert"
+warmer_drier_result  = "Swamp"
 cooler_wetter_result = "Swamp"
 cooler_drier_result  = "Tundra"
 native_to            = "Land", "Small Land", "Big Land", "Air", "Missile", 
"Helicopter"
@@ -688,8 +688,8 @@
 mining_result        = "Forest"
 mining_shield_incr   = 0
 mining_time          = 10
-transform_result     = "Grassland"
-transform_time       = 24
+transform_result     = "Lake"
+transform_time       = 36
 pillage_time         = 1
 clean_pollution_time = 3
 clean_fallout_time   = 3

Modified: trunk/doc/README.ruleset_civ2civ3
URL: 
http://svn.gna.org/viewcvs/freeciv/trunk/doc/README.ruleset_civ2civ3?rev=27399&r1=27398&r2=27399&view=diff
==============================================================================
--- trunk/doc/README.ruleset_civ2civ3   (original)
+++ trunk/doc/README.ruleset_civ2civ3   Wed Dec 24 14:41:50 2014
@@ -102,18 +102,18 @@
 
 TILE      F/P/T  IRRIG(t)   MINE(t)    ROAD   MAX1   MAX2   TRANSFORM
 Deep      1/0/2  NO         NO         NO     2/0/2  2/1/2  No
-Ocean     1/0/2  NO         NO         NO     2/0/2  2/1/2  Swamp
-Lake     *2/0/2  NO         NO         NO     2/0/2  2/0/2  Swamp
-Swamp     1/0/0 *+1(5)     *NO         +0(4)  2/0/0  3/0/0 *Grass
-Glacier   0/0/0  NO         +1(10)     +0(4)  0/1/0  0/1/0  Tundra
-Tundra    1/0/0 *NO        *+1(5)     *+1(2)  1/1/1  1/1/1 *Plains
-Desert    0/1/0  +1(5)      +1(5)      +1(2)  0/2/1  0/3/1  Plains
-Plains    1/1/0  +1(5)      Forest(10) +1(2)  2/1/1  3/1/1  Grass
-Grassland 2/0/0  +1(5)      Forest(15) +1(2)  3/0/1  4/0/1 *Lake
-Jungle   *1/1/0 *Swamp(10) *NO         +0(4)  1/1/0  1/1/0 *Forest
-Forest    1/2/0  Plain(10) *Grass(15)  +0(4)  1/2/0  1/3/0 *Hills
-Hills    *1/1/0  +1(10)    *+2(10)     +0(4)  1/3/0  1/4/0  Plains
-Mountains 0/1/0  NO         +1(10)     +0(6)  0/2/0  0/3/0  Hills
+Ocean     1/0/2  NO         NO         NO     2/0/2  2/1/2  Grass(36)
+Lake     *2/0/2  NO         NO         NO     2/0/2  2/0/2  Grass(36)
+Swamp     1/0/0 *+1(5)     *NO         +0(4)  2/0/0  3/0/0 *Grass(24)
+Glacier   0/0/0  NO         +1(10)     +0(4)  0/1/0  0/1/0 *Lake(24)
+Tundra    1/0/0 *NO        *+1(5)     *+1(2)  1/1/1  1/1/1 *Plains(24)
+Desert    0/1/0  +1(5)      +1(5)      +1(2)  0/2/1  0/3/1  Plains(24)
+Plains    1/1/0  +1(5)      Forest(10) +1(2)  2/1/1  3/1/1 *Lake(36)
+Grassland 2/0/0  +1(5)      Forest(15) +1(2)  3/0/1  4/0/1 *Lake(36)
+Jungle   *1/1/0 *Swamp(10) *NO         +0(4)  1/1/0  1/1/0 *Forest(24)
+Forest    1/2/0  Plain(10) *Grass(15)  +0(4)  1/2/0  1/3/0 *Hills(24)
+Hills    *1/1/0  +1(10)    *+2(10)     +0(4)  1/3/0  1/4/0  Plains(24)
+Mountains 0/1/0  NO         +1(10)     +0(6)  0/2/0  0/3/0  Hills(36)
 
 F/P/T = Food/Production/Trade; (t) = turns
 MAX1 = irrigated/mined/roaded/harbour; MAX2 = farmland/railroad/offshore.
@@ -466,7 +466,7 @@
 - Allowed early transformation from Forest to Grassland, so it is possible to 
transform Grass->Forest->Plain, and also Plain->Forest->Grass, with same 
working time (25).
 - Restored Food output of Deep oceans, so Global warming does not affect 
Oceans that much. Now oceans transformed to deep ocean would only lose their 
specials.
 - Harbors and Offshore Platform can be built adjacent to any oceanic tile 
again (same as classic rules), so Global warming does not affect them.
-- Reduced irrigation times in Swamps and Jungles. They represent the drainage 
of wetlands.
+- Reduced irrigation times in Swamps. They represent the drainage of wetlands.
 - Re-enabled terraforming from Mountains to Hills, and from Grassland to Lake.
 It is still possible to transform any terrain to Hills by changing them to 
Forest first.
 - Deep ocean tiles must be mined in order to take advantage of the shield 
bonus from Offshore Platforms (buoys are no longer needed).


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