Author: sveinung Date: Wed Dec 24 14:41:50 2014 New Revision: 27399 URL: http://svn.gna.org/viewcvs/freeciv?rev=27399&view=rev Log: civ2civ3: simplify ocean/land terrain transformations
Patch by David Fernandez <bardo@gna> See patch #5596 Modified: trunk/data/civ2civ3/terrain.ruleset trunk/doc/README.ruleset_civ2civ3 Modified: trunk/data/civ2civ3/terrain.ruleset URL: http://svn.gna.org/viewcvs/freeciv/trunk/data/civ2civ3/terrain.ruleset?rev=27399&r1=27398&r2=27399&view=diff ============================================================================== --- trunk/data/civ2civ3/terrain.ruleset (original) +++ trunk/data/civ2civ3/terrain.ruleset Wed Dec 24 14:41:50 2014 @@ -236,16 +236,16 @@ mining_result = "no" mining_shield_incr = 0 mining_time = 0 -transform_result = "Swamp" +transform_result = "Grassland" transform_time = 36 pillage_time = 1 clean_pollution_time = 3 clean_fallout_time = 3 animal = "None" warmer_wetter_result = "Swamp" -warmer_drier_result = "Swamp" +warmer_drier_result = "no" cooler_wetter_result = "Glacier" -cooler_drier_result = "Glacier" +cooler_drier_result = "no" native_to = "Sea", "Air", "Missile", "Helicopter", "Trireme" flags = "NoCities", "NoPollution", "FreshWater", "NoZoc", "NoFortify" property_ocean_depth = 0 @@ -279,7 +279,7 @@ mining_result = "no" mining_shield_incr = 0 mining_time = 0 -transform_result = "Swamp" +transform_result = "Grassland" transform_time = 36 pillage_time = 1 clean_pollution_time = 3 @@ -367,7 +367,7 @@ mining_result = "yes" mining_shield_incr = 1 mining_time = 10 -transform_result = "Tundra" +transform_result = "Lake" transform_time = 24 pillage_time = 1 clean_pollution_time = 3 @@ -516,7 +516,7 @@ clean_fallout_time = 3 animal = "None" warmer_wetter_result = "Swamp" -warmer_drier_result = "Desert" +warmer_drier_result = "Swamp" cooler_wetter_result = "Swamp" cooler_drier_result = "Tundra" native_to = "Land", "Small Land", "Big Land", "Air", "Missile", "Helicopter" @@ -688,8 +688,8 @@ mining_result = "Forest" mining_shield_incr = 0 mining_time = 10 -transform_result = "Grassland" -transform_time = 24 +transform_result = "Lake" +transform_time = 36 pillage_time = 1 clean_pollution_time = 3 clean_fallout_time = 3 Modified: trunk/doc/README.ruleset_civ2civ3 URL: http://svn.gna.org/viewcvs/freeciv/trunk/doc/README.ruleset_civ2civ3?rev=27399&r1=27398&r2=27399&view=diff ============================================================================== --- trunk/doc/README.ruleset_civ2civ3 (original) +++ trunk/doc/README.ruleset_civ2civ3 Wed Dec 24 14:41:50 2014 @@ -102,18 +102,18 @@ TILE F/P/T IRRIG(t) MINE(t) ROAD MAX1 MAX2 TRANSFORM Deep 1/0/2 NO NO NO 2/0/2 2/1/2 No -Ocean 1/0/2 NO NO NO 2/0/2 2/1/2 Swamp -Lake *2/0/2 NO NO NO 2/0/2 2/0/2 Swamp -Swamp 1/0/0 *+1(5) *NO +0(4) 2/0/0 3/0/0 *Grass -Glacier 0/0/0 NO +1(10) +0(4) 0/1/0 0/1/0 Tundra -Tundra 1/0/0 *NO *+1(5) *+1(2) 1/1/1 1/1/1 *Plains -Desert 0/1/0 +1(5) +1(5) +1(2) 0/2/1 0/3/1 Plains -Plains 1/1/0 +1(5) Forest(10) +1(2) 2/1/1 3/1/1 Grass -Grassland 2/0/0 +1(5) Forest(15) +1(2) 3/0/1 4/0/1 *Lake -Jungle *1/1/0 *Swamp(10) *NO +0(4) 1/1/0 1/1/0 *Forest -Forest 1/2/0 Plain(10) *Grass(15) +0(4) 1/2/0 1/3/0 *Hills -Hills *1/1/0 +1(10) *+2(10) +0(4) 1/3/0 1/4/0 Plains -Mountains 0/1/0 NO +1(10) +0(6) 0/2/0 0/3/0 Hills +Ocean 1/0/2 NO NO NO 2/0/2 2/1/2 Grass(36) +Lake *2/0/2 NO NO NO 2/0/2 2/0/2 Grass(36) +Swamp 1/0/0 *+1(5) *NO +0(4) 2/0/0 3/0/0 *Grass(24) +Glacier 0/0/0 NO +1(10) +0(4) 0/1/0 0/1/0 *Lake(24) +Tundra 1/0/0 *NO *+1(5) *+1(2) 1/1/1 1/1/1 *Plains(24) +Desert 0/1/0 +1(5) +1(5) +1(2) 0/2/1 0/3/1 Plains(24) +Plains 1/1/0 +1(5) Forest(10) +1(2) 2/1/1 3/1/1 *Lake(36) +Grassland 2/0/0 +1(5) Forest(15) +1(2) 3/0/1 4/0/1 *Lake(36) +Jungle *1/1/0 *Swamp(10) *NO +0(4) 1/1/0 1/1/0 *Forest(24) +Forest 1/2/0 Plain(10) *Grass(15) +0(4) 1/2/0 1/3/0 *Hills(24) +Hills *1/1/0 +1(10) *+2(10) +0(4) 1/3/0 1/4/0 Plains(24) +Mountains 0/1/0 NO +1(10) +0(6) 0/2/0 0/3/0 Hills(36) F/P/T = Food/Production/Trade; (t) = turns MAX1 = irrigated/mined/roaded/harbour; MAX2 = farmland/railroad/offshore. @@ -466,7 +466,7 @@ - Allowed early transformation from Forest to Grassland, so it is possible to transform Grass->Forest->Plain, and also Plain->Forest->Grass, with same working time (25). - Restored Food output of Deep oceans, so Global warming does not affect Oceans that much. Now oceans transformed to deep ocean would only lose their specials. - Harbors and Offshore Platform can be built adjacent to any oceanic tile again (same as classic rules), so Global warming does not affect them. -- Reduced irrigation times in Swamps and Jungles. They represent the drainage of wetlands. +- Reduced irrigation times in Swamps. They represent the drainage of wetlands. - Re-enabled terraforming from Mountains to Hills, and from Grassland to Lake. It is still possible to transform any terrain to Hills by changing them to Forest first. - Deep ocean tiles must be mined in order to take advantage of the shield bonus from Offshore Platforms (buoys are no longer needed). _______________________________________________ Freeciv-commits mailing list Freeciv-commits@gna.org https://mail.gna.org/listinfo/freeciv-commits