Author: sveinung Date: Tue Oct 27 16:54:33 2015 New Revision: 30238 URL: http://svn.gna.org/viewcvs/freeciv?rev=30238&view=rev Log: Allow changing killstack in heavy scenarios
Allow changing the killstack setting before the game start in scenarios that includes players, cities, etc. See patch #6482 Modified: branches/S2_6/server/settings.c Modified: branches/S2_6/server/settings.c URL: http://svn.gna.org/viewcvs/freeciv/branches/S2_6/server/settings.c?rev=30238&r1=30237&r2=30238&view=diff ============================================================================== --- branches/S2_6/server/settings.c (original) +++ branches/S2_6/server/settings.c Tue Oct 27 16:54:33 2015 @@ -1935,8 +1935,8 @@ "consider attacking enemy units that move adjacent to them."), NULL, NULL, GAME_DEFAULT_AUTOATTACK) - GEN_BOOL("killstack", game.info.killstack, SSET_RULES, SSET_MILITARY, - SSET_RARE, SSET_TO_CLIENT, + GEN_BOOL("killstack", game.info.killstack, + SSET_RULES_SCENARIO, SSET_MILITARY, SSET_RARE, SSET_TO_CLIENT, N_("Do all units in tile die with defender"), N_("If this is enabled, each time a defender unit loses in combat, " "and is not inside a city or suitable base, all units in the same " _______________________________________________ Freeciv-commits mailing list Freeciv-commits@gna.org https://mail.gna.org/listinfo/freeciv-commits