[Freeciv-Dev] [bug #17873] cannot assign hotkey for goto command
Follow-up Comment #4, bug #17873 (project freeciv): I'm using ubuntu 9.04 and I too was surprised to discover this thing the first time it happened... ___ Reply to this item at: http://gna.org/bugs/?17873 ___ Messaggio inviato con/da Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #17931] Air units auto healted in case of auto return to base
Follow-up Comment #3, bug #17931 (project freeciv): It seems that HanduMan is talking about bug #17925. Isn't it? ___ Reply to this item at: http://gna.org/bugs/?17931 ___ Messaggio inviato con/da Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #17911] HP_Regen effect for all bases
Follow-up Comment #5, bug #17911 (project freeciv): . People can heal just about anywhere, while machines need to go to a repair facility. Note that Big Land units do not enjoy hp_regen in a fortress - they have to go to some sort of barracks to get it. Following this logic, maybe the auto-heal of 10% of maxHP should be removed for same mechanical classes, like BigLand, Air, Missiles, etc.. ___ Reply to this item at: http://gna.org/bugs/?17911 ___ Messaggio inviato con/da Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #2601] Zanzibari nation
Follow-up Comment #1, patch #2601 (project freeciv): I suggest to add Omani nation to civilwar_nations. Zanzibar was a former colony of Oman. ___ Reply to this item at: http://gna.org/patch/?2601 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #17936] Buttons on Economy report don't work
Update of bug #17936 (project freeciv): Status: Ready For Test = Fixed Open/Closed:Open = Closed ___ Reply to this item at: http://gna.org/bugs/?17936 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #17919] Spurious migration lines in Government help
Update of bug #17919 (project freeciv): Status: Ready For Test = Fixed Open/Closed:Open = Closed ___ Reply to this item at: http://gna.org/bugs/?17919 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #15462] [Xaw] No way to airlift unit to/from allied cities
Update of bug #15462 (project freeciv): Status:None = Fixed Assigned to: infyquest = jtn Open/Closed:Open = Closed Release: = 2.3.0-beta3 Planned Release: 2.3.0 = 2.3.0,2.4.0 ___ Follow-up Comment #4: I've now tested that the latest S2_3 code allows allied airlifts in the Xaw client, so I'm claiming this as fixed. ___ Reply to this item at: http://gna.org/bugs/?15462 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #17872] Duplicate entries on Ruleset Version dropdown on game start page
Update of bug #17872 (project freeciv): Status:None = Ready For Test Assigned to:None = jtn Release: trunk = trunk, 2.3.0-beta3 Planned Release: = 2.3.0,2.4.0 Summary: graphical glitches on start game page = Duplicate entries on Ruleset Version dropdown on game start page ___ Follow-up Comment #1: every time a new game is started the ruleset version dropdown list gets all the available rulesets again. Same sort of problem as bug #17917 (caused by fix for patch #2569), same sort of fix. (Also I realised I introduced a minor resource leak in the previous fix, so I'll fix that here.) Also, the AI skill level dropdown list has no default selected This is a trunk-only problem. It was perturbed by patch #2573, but the underlying problem that the displayed level doesn't actually match the server state is old: see bug #16913. I'm going to claim this symptom is part of that bug, and narrow the scope of this one. (file #12720) ___ Additional Item Attachment: File name: trunk-S2_3-gtk-ruleset-duplicates.diff Size:3 KB ___ Reply to this item at: http://gna.org/bugs/?17872 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #16913] Bug: AI Skill Level differs from Scenario loaded AI on Player List
Follow-up Comment #3, bug #16913 (project freeciv): Patch #2573 has changed the behaviour a bit on trunk: now the AI Skill Level dropdown starts out with no default (which is a bit more honest). ___ Reply to this item at: http://gna.org/bugs/?16913 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #17949] Celebration under Despotism doesn't work
URL: http://gna.org/bugs/?17949 Summary: Celebration under Despotism doesn't work Project: Freeciv Submitted by: bvanevery Submitted on: Sat 26 Mar 2011 05:55:04 AM GMT Category: rulesets Severity: 3 - Normal Priority: 5 - Normal Status: None Assigned to: None Originator Email: Open/Closed: Open Release: 2.3.0-beta3 Discussion Lock: Any Operating System: Microsoft Windows Planned Release: ___ Details: At the beginning of the game under Despotism, I researched Pottery, then built the Hanging Gardens in my size 1 capital to get the citizens to celebrate. Celebration is supposed to remove the Despotism tile penalties, so that I can get 3 food on irrigated grassland tiles for instance. I still only got 2 food. ___ Reply to this item at: http://gna.org/bugs/?17949 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev