[Freeciv-Dev] [bug #17873] cannot assign hotkey for goto command

2011-03-25 Thread Angelo Locritani

Follow-up Comment #4, bug #17873 (project freeciv):

I'm using ubuntu 9.04 and I too was surprised to discover this thing the
first time it happened...

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[Freeciv-Dev] [bug #17931] Air units auto healted in case of auto return to base

2011-03-25 Thread Angelo Locritani

Follow-up Comment #3, bug #17931 (project freeciv):

It seems that HanduMan is talking about bug #17925. Isn't it?

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[Freeciv-Dev] [bug #17911] HP_Regen effect for all bases

2011-03-25 Thread Angelo Locritani

Follow-up Comment #5, bug #17911 (project freeciv):


. People can heal just about anywhere, while machines need to go to a repair
facility. Note that Big Land units do not enjoy hp_regen in a fortress -
they have to go to some sort of barracks to get it.


Following this logic, maybe the auto-heal of 10% of maxHP should be removed
for same mechanical classes, like BigLand, Air, Missiles, etc..

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[Freeciv-Dev] [patch #2601] Zanzibari nation

2011-03-25 Thread Andrzej M. Gorzym

Follow-up Comment #1, patch #2601 (project freeciv):

I suggest to add Omani nation to civilwar_nations. Zanzibar was a former
colony of Oman.

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[Freeciv-Dev] [bug #17936] Buttons on Economy report don't work

2011-03-25 Thread Jacob Nevins

Update of bug #17936 (project freeciv):

  Status:  Ready For Test = Fixed  
 Open/Closed:Open = Closed 


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[Freeciv-Dev] [bug #17919] Spurious migration lines in Government help

2011-03-25 Thread Jacob Nevins

Update of bug #17919 (project freeciv):

  Status:  Ready For Test = Fixed  
 Open/Closed:Open = Closed 


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[Freeciv-Dev] [bug #15462] [Xaw] No way to airlift unit to/from allied cities

2011-03-25 Thread Jacob Nevins

Update of bug #15462 (project freeciv):

  Status:None = Fixed  
 Assigned to:   infyquest = jtn
 Open/Closed:Open = Closed 
 Release: = 2.3.0-beta3
 Planned Release:   2.3.0 = 2.3.0,2.4.0

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Follow-up Comment #4:

I've now tested that the latest S2_3 code allows allied airlifts in the Xaw
client, so I'm claiming this as fixed.

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[Freeciv-Dev] [bug #17872] Duplicate entries on Ruleset Version dropdown on game start page

2011-03-25 Thread Jacob Nevins

Update of bug #17872 (project freeciv):

  Status:None = Ready For Test 
 Assigned to:None = jtn
 Release:   trunk = trunk, 2.3.0-beta3 
 Planned Release: = 2.3.0,2.4.0
 Summary: graphical glitches on start game page =
Duplicate entries on Ruleset Version dropdown on game start page

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Follow-up Comment #1:

 every time a new game is started the ruleset version dropdown 
 list gets all the available rulesets again. 

Same sort of problem as bug #17917 (caused by fix for patch #2569), same sort
of fix.
(Also I realised I introduced a minor resource leak in the previous fix, so
I'll fix that here.)

 Also, the AI skill level dropdown list has no default selected

This is a trunk-only problem. It was perturbed by patch #2573, but the
underlying problem that the displayed level doesn't actually match the server
state is old: see bug #16913. I'm going to claim this symptom is part of that
bug, and narrow the scope of this one.

(file #12720)
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Additional Item Attachment:

File name: trunk-S2_3-gtk-ruleset-duplicates.diff Size:3 KB


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[Freeciv-Dev] [bug #16913] Bug: AI Skill Level differs from Scenario loaded AI on Player List

2011-03-25 Thread Jacob Nevins

Follow-up Comment #3, bug #16913 (project freeciv):

Patch #2573 has changed the behaviour a bit on trunk: now the AI Skill
Level dropdown starts out with no default (which is a bit more honest).

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[Freeciv-Dev] [bug #17949] Celebration under Despotism doesn't work

2011-03-25 Thread Brandon J. Van Every

URL:
  http://gna.org/bugs/?17949

 Summary: Celebration under Despotism doesn't work
 Project: Freeciv
Submitted by: bvanevery
Submitted on: Sat 26 Mar 2011 05:55:04 AM GMT
Category: rulesets
Severity: 3 - Normal
Priority: 5 - Normal
  Status: None
 Assigned to: None
Originator Email: 
 Open/Closed: Open
 Release: 2.3.0-beta3
 Discussion Lock: Any
Operating System: Microsoft Windows
 Planned Release: 

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Details:

At the beginning of the game under Despotism, I researched Pottery, then
built the Hanging Gardens in my size 1 capital to get the citizens to
celebrate.  Celebration is supposed to remove the Despotism tile penalties, so
that I can get 3 food on irrigated grassland tiles for instance.  I still only
got 2 food.





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