Re: [Freeciv-Dev] Fullmoon build results

2011-12-13 Thread Jacob Nevins
Marko Lindqvist writes:
 This was caused by POTFILES.in still referencing removed
 multiplayer/default.lua
 http://build.cazfi.net/freeciv/nightly/logs/stderr-111213.log
 I committed fix already.

Oops. Thanks for the fix.

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[Freeciv-Dev] [patch #1339] Unit type requirements

2011-12-13 Thread J. M. Gorbach

Follow-up Comment #1, patch #1339 (project freeciv):

Premise: I'am not a programmer.

That being stated... Patch untested, probably bugged. The size is 677 kb
because I'am on Windows and I used WinMerge - awful software -.

Data.zip = cointains all units.ruleset


tech_req  = Pottery

 
replace with


reqs=
{ type, name, range
  Tech, Pottery, Player
}


Code.zip = contains edited file (packets.def, packhand.c, reqtree.c,
ruleset.c and unittype.c)

If it's not clear something.


(file #14710, file #14711, file #14712)
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File name: code.zip   Size:82 KB
File name: data.zip   Size:60 KB


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[Freeciv-Dev] [bug #18736] building unit is skipped when replaced in same round

2011-12-13 Thread Jacob Nevins

Follow-up Comment #4, bug #18736 (project freeciv):

I already had a brief stare at the code with this bug (cluster of tickets) in
mind and didn't spot how it could happen. A reproduction case with a savegame
would help.

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[Freeciv-Dev] [patch #1339] Unit type requirements

2011-12-13 Thread J. M. Gorbach

Follow-up Comment #2, patch #1339 (project freeciv):

Update - new patch (untested, maybe bugged and maybe instable)

Remove ''require_advance'' from:
* client/gui-gtk-2.0/helpdlg.c
* client/gui-gtk-3.0/helpdlg.c
* client/gui-sdl/helpdlg.c
* client/gui-sdl/repodlgs.c
* client/gui-win32/helpdlg.c
* client/gui-xaw/helpdlg.c

Problem with client/gui-sdl/diplomat_dialog.c:

I don't know what to do with:


  /* get spy tech */
  i = advance_number(unit_type(game_unit_by_number(id))-require_advance);


It's only string in all file with ''require_advance''.



(file #14713)
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[Freeciv-Dev] [patch #3067] Make initial tech/units/buildings information available to client

2011-12-13 Thread Jacob Nevins

Update of patch #3067 (project freeciv):

  Status:  Ready For Test = Done   
 Open/Closed:Open = Closed 


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[Freeciv-Dev] [patch #3066] Provide information on initial techs/units/buildings/governments in nation help and races dialog

2011-12-13 Thread Jacob Nevins

Update of patch #3066 (project freeciv):

  Status:  Ready For Test = Done   
 Open/Closed:Open = Closed 


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[Freeciv-Dev] [patch #3073] Update INSTALL with gtk3 client prerequisites/details

2011-12-13 Thread Jacob Nevins

URL:
  http://gna.org/patch/?3073

 Summary: Update INSTALL with gtk3 client
prerequisites/details
 Project: Freeciv
Submitted by: jtn
Submitted on: Tue Dec 13 23:23:15 2011
Category: docs
Priority: 5 - Normal
  Status: None
 Privacy: Public
 Assigned to: None
Originator Email: 
 Open/Closed: Open
 Discussion Lock: Any
 Planned Release: 2.4.0

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Details:

Similar to patch #2333, but for freeciv-gtk3.
(I don't know enough to do it myself, and I didn't see an existing ticket.)




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[Freeciv-Dev] [patch #3050] Do not distribute unusable gtk3-client theme

2011-12-13 Thread Jacob Nevins

Update of patch #3050 (project freeciv):

 Summary: Do not ditribute unusable gtk3-client theme = Do
not distribute unusable gtk3-client theme


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[Freeciv-Dev] [bug #18607] scrollbars not drawn correctly in gtk-2.0 client

2011-12-13 Thread Jacob Nevins

Follow-up Comment #3, bug #18607 (project freeciv):

Unh. Finally came to look at this as requested, but I can't reproduce the
problem on my system -- my scrollbars don't look like that.

But then the Freeciv theme hasn't really worked properly on my system for a
while -- see bug #17124. So this might be a further symptom of that.

I could just apply the suggested changes blind, but I fear the potential of
messing with Gtk themes to break our world.

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[Freeciv-Dev] [bug #18607] scrollbars not drawn correctly in gtk-2.0 client

2011-12-13 Thread Jacob Nevins

Follow-up Comment #4, bug #18607 (project freeciv):

(File #11324 shows the kind of scrollbars I have -- I think they're from my
system theme.)

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[Freeciv-Dev] [bug #18607] scrollbars not drawn correctly in gtk-2.0 client

2011-12-13 Thread Jacob Nevins

Follow-up Comment #5, bug #18607 (project freeciv):

...so the way for me to reproduce it it to change my system theme, durrr.
Sorry for the noise. Repro'd with Clearlooks theme.

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[Freeciv-Dev] [bug #18607] scrollbars not drawn correctly in gtk-2.0 client

2011-12-13 Thread anonymous

Follow-up Comment #6, bug #18607 (project freeciv):

Well, I didn't mentioned it, cause I didn't think it would matter - yes,
default gtk2 theme here *is* Clearlooks.

So, it seems Freeciv theme isn't overriding enough values.

On semi-related note: I'm still trying every now and then to make some
progress with bug #19009, but neither the combos nor the buttons are willing
to cooperate and I'm still unsure if it's something I'm doing wrong or am I
struggling with a gtk3 bug.

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[Freeciv-Dev] [bug #18363] Themes make freeciv interface unusable

2011-12-13 Thread Jacob Nevins

Follow-up Comment #5, bug #18363 (project freeciv):

Sorry for lack of progress. Just popping in to note possible relationships to
other bugs:
* bug #17124 records Freeciv's theme clashing with another system theme
(Ambiance) -- in that case the murrine theme engine was implicated
* bug #18088 also mentions the Cillop-Midnite theme, but it's different as
there that theme is also being used as Freeciv's theme (via environment
variables)

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[Freeciv-Dev] [bug #18736] building unit is skipped when replaced in same round

2011-12-13 Thread Echter Name

Follow-up Comment #5, bug #18736 (project freeciv):

it is so complicated to reproduce, that i will not do so and would not
recommend to do it to anyone else.

- load before 
- go to city 22
- buy horsemen
- activate end of turn

(file #14714, file #14715)
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File name: freeciv-T0143-Y00860-auto-after.sav.bz2 Size:51 KB


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[Freeciv-Dev] [bug #18736] building unit is skipped when replaced in same round

2011-12-13 Thread Echter Name

Follow-up Comment #6, bug #18736 (project freeciv):

oh and in 2.3.1 ten of twenty shields are ... gone

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[Freeciv-Dev] [bug #18607] scrollbars not drawn correctly in gtk-2.0 client

2011-12-13 Thread Jacob Nevins

Update of bug #18607 (project freeciv):

Category:None = client-gtk-2.0 
  Status:None = Ready For Test 
 Assigned to:None = jtn
 Planned Release: = 2.3.2,2.4.0,2.5.0  

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Follow-up Comment #7:

Tried the suggested fix and it worked as advertised and my world didn't end.

So unless anyone shouts, I intend to commit this soon, even though I don't
fully understand this area. (What's the worst that could possibly happen?)

(Attached patches update the gui-gtk-3.0 theme as well on trunk/S2_4, even
though I can't test it and it seems to be in limbo; seems as well not to have
gratuitous differences while we work out what to do about it.)

(file #14716, file #14717)
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[Freeciv-Dev] [bug #18736] building unit is skipped when replaced in same round

2011-12-13 Thread Jacob Nevins

Update of bug #18736 (project freeciv):

 Planned Release: = 2.3.2,2.4.0

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Follow-up Comment #7:

Sarcasm?
No matter, I've reproduced it (with head of S2_3).
* Horsemen have already been bought in 22 in savegame
* Hit Turn Done
* Chivalry acquired from Great Library!
* In 22, Horsemen are nowhere to be seen.
* Instead, the city is 16 into an Aqueduct. Given that it has 6
production/turn, it seems that the change-from-unit-to-building penalty has
been applied (20-10). If I change the worklist so that the next item is e.g.
Caravan, all 20 shields go towards that.

This ought to give us enough to find the issue.

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[Freeciv-Dev] [bug #18736] building unit is skipped when replaced in same round

2011-12-13 Thread Echter Name

Follow-up Comment #8, bug #18736 (project freeciv):

what do you mean with Sarcasm??
and what means with head of S2_3?

yea, i accidently saved after buying horsemen.

the one without my mistake:

(file #14718)
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[Freeciv-Dev] [bug #19182] gtk3-client does not compile

2011-12-13 Thread Marko Lindqvist

URL:
  http://gna.org/bugs/?19182

 Summary: gtk3-client does not compile
 Project: Freeciv
Submitted by: cazfi
Submitted on: Wed 14 Dec 2011 08:40:06 AM EET
Category: client-gtk-3.0
Severity: 3 - Normal
Priority: 5 - Normal
  Status: None
 Assigned to: None
Originator Email: 
 Open/Closed: Open
 Release: 
 Discussion Lock: Any
Operating System: None
 Planned Release: 

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Details:

client/gui-gtk-3.0/citydlg.c:1348:2: error: not enough variable arguments to
fit a sentinel [-Werror=format]




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