Re: [Freeciv-Dev] Fullmoon build results
Marko Lindqvist writes: This was caused by POTFILES.in still referencing removed multiplayer/default.lua http://build.cazfi.net/freeciv/nightly/logs/stderr-111213.log I committed fix already. Oops. Thanks for the fix. ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #1339] Unit type requirements
Follow-up Comment #1, patch #1339 (project freeciv): Premise: I'am not a programmer. That being stated... Patch untested, probably bugged. The size is 677 kb because I'am on Windows and I used WinMerge - awful software -. Data.zip = cointains all units.ruleset tech_req = Pottery replace with reqs= { type, name, range Tech, Pottery, Player } Code.zip = contains edited file (packets.def, packhand.c, reqtree.c, ruleset.c and unittype.c) If it's not clear something. (file #14710, file #14711, file #14712) ___ Additional Item Attachment: File name: unit_type_requirements.diffSize:677 KB File name: code.zip Size:82 KB File name: data.zip Size:60 KB ___ Reply to this item at: http://gna.org/patch/?1339 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #18736] building unit is skipped when replaced in same round
Follow-up Comment #4, bug #18736 (project freeciv): I already had a brief stare at the code with this bug (cluster of tickets) in mind and didn't spot how it could happen. A reproduction case with a savegame would help. ___ Reply to this item at: http://gna.org/bugs/?18736 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #1339] Unit type requirements
Follow-up Comment #2, patch #1339 (project freeciv): Update - new patch (untested, maybe bugged and maybe instable) Remove ''require_advance'' from: * client/gui-gtk-2.0/helpdlg.c * client/gui-gtk-3.0/helpdlg.c * client/gui-sdl/helpdlg.c * client/gui-sdl/repodlgs.c * client/gui-win32/helpdlg.c * client/gui-xaw/helpdlg.c Problem with client/gui-sdl/diplomat_dialog.c: I don't know what to do with: /* get spy tech */ i = advance_number(unit_type(game_unit_by_number(id))-require_advance); It's only string in all file with ''require_advance''. (file #14713) ___ Additional Item Attachment: File name: patch.diff Size:12 KB ___ Reply to this item at: http://gna.org/patch/?1339 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #3067] Make initial tech/units/buildings information available to client
Update of patch #3067 (project freeciv): Status: Ready For Test = Done Open/Closed:Open = Closed ___ Reply to this item at: http://gna.org/patch/?3067 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #3066] Provide information on initial techs/units/buildings/governments in nation help and races dialog
Update of patch #3066 (project freeciv): Status: Ready For Test = Done Open/Closed:Open = Closed ___ Reply to this item at: http://gna.org/patch/?3066 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #3073] Update INSTALL with gtk3 client prerequisites/details
URL: http://gna.org/patch/?3073 Summary: Update INSTALL with gtk3 client prerequisites/details Project: Freeciv Submitted by: jtn Submitted on: Tue Dec 13 23:23:15 2011 Category: docs Priority: 5 - Normal Status: None Privacy: Public Assigned to: None Originator Email: Open/Closed: Open Discussion Lock: Any Planned Release: 2.4.0 ___ Details: Similar to patch #2333, but for freeciv-gtk3. (I don't know enough to do it myself, and I didn't see an existing ticket.) ___ Reply to this item at: http://gna.org/patch/?3073 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #3050] Do not distribute unusable gtk3-client theme
Update of patch #3050 (project freeciv): Summary: Do not ditribute unusable gtk3-client theme = Do not distribute unusable gtk3-client theme ___ Reply to this item at: http://gna.org/patch/?3050 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #18607] scrollbars not drawn correctly in gtk-2.0 client
Follow-up Comment #3, bug #18607 (project freeciv): Unh. Finally came to look at this as requested, but I can't reproduce the problem on my system -- my scrollbars don't look like that. But then the Freeciv theme hasn't really worked properly on my system for a while -- see bug #17124. So this might be a further symptom of that. I could just apply the suggested changes blind, but I fear the potential of messing with Gtk themes to break our world. ___ Reply to this item at: http://gna.org/bugs/?18607 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #18607] scrollbars not drawn correctly in gtk-2.0 client
Follow-up Comment #4, bug #18607 (project freeciv): (File #11324 shows the kind of scrollbars I have -- I think they're from my system theme.) ___ Reply to this item at: http://gna.org/bugs/?18607 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #18607] scrollbars not drawn correctly in gtk-2.0 client
Follow-up Comment #5, bug #18607 (project freeciv): ...so the way for me to reproduce it it to change my system theme, durrr. Sorry for the noise. Repro'd with Clearlooks theme. ___ Reply to this item at: http://gna.org/bugs/?18607 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #18607] scrollbars not drawn correctly in gtk-2.0 client
Follow-up Comment #6, bug #18607 (project freeciv): Well, I didn't mentioned it, cause I didn't think it would matter - yes, default gtk2 theme here *is* Clearlooks. So, it seems Freeciv theme isn't overriding enough values. On semi-related note: I'm still trying every now and then to make some progress with bug #19009, but neither the combos nor the buttons are willing to cooperate and I'm still unsure if it's something I'm doing wrong or am I struggling with a gtk3 bug. ___ Reply to this item at: http://gna.org/bugs/?18607 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #18363] Themes make freeciv interface unusable
Follow-up Comment #5, bug #18363 (project freeciv): Sorry for lack of progress. Just popping in to note possible relationships to other bugs: * bug #17124 records Freeciv's theme clashing with another system theme (Ambiance) -- in that case the murrine theme engine was implicated * bug #18088 also mentions the Cillop-Midnite theme, but it's different as there that theme is also being used as Freeciv's theme (via environment variables) ___ Reply to this item at: http://gna.org/bugs/?18363 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #18736] building unit is skipped when replaced in same round
Follow-up Comment #5, bug #18736 (project freeciv): it is so complicated to reproduce, that i will not do so and would not recommend to do it to anyone else. - load before - go to city 22 - buy horsemen - activate end of turn (file #14714, file #14715) ___ Additional Item Attachment: File name: freeciv-T0142-Y00840-manual-before.sav.bz2 Size:52 KB File name: freeciv-T0143-Y00860-auto-after.sav.bz2 Size:51 KB ___ Reply to this item at: http://gna.org/bugs/?18736 ___ Nachricht geschickt von/durch Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #18736] building unit is skipped when replaced in same round
Follow-up Comment #6, bug #18736 (project freeciv): oh and in 2.3.1 ten of twenty shields are ... gone ___ Reply to this item at: http://gna.org/bugs/?18736 ___ Nachricht geschickt von/durch Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #18607] scrollbars not drawn correctly in gtk-2.0 client
Update of bug #18607 (project freeciv): Category:None = client-gtk-2.0 Status:None = Ready For Test Assigned to:None = jtn Planned Release: = 2.3.2,2.4.0,2.5.0 ___ Follow-up Comment #7: Tried the suggested fix and it worked as advertised and my world didn't end. So unless anyone shouts, I intend to commit this soon, even though I don't fully understand this area. (What's the worst that could possibly happen?) (Attached patches update the gui-gtk-3.0 theme as well on trunk/S2_4, even though I can't test it and it seems to be in limbo; seems as well not to have gratuitous differences while we work out what to do about it.) (file #14716, file #14717) ___ Additional Item Attachment: File name: trunk-S2_4-gtk-theme-scrollbar-trunc.diff Size:1 KB File name: S2_3-gtk-theme-scrollbar-trunc.diff Size:0 KB ___ Reply to this item at: http://gna.org/bugs/?18607 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #18736] building unit is skipped when replaced in same round
Update of bug #18736 (project freeciv): Planned Release: = 2.3.2,2.4.0 ___ Follow-up Comment #7: Sarcasm? No matter, I've reproduced it (with head of S2_3). * Horsemen have already been bought in 22 in savegame * Hit Turn Done * Chivalry acquired from Great Library! * In 22, Horsemen are nowhere to be seen. * Instead, the city is 16 into an Aqueduct. Given that it has 6 production/turn, it seems that the change-from-unit-to-building penalty has been applied (20-10). If I change the worklist so that the next item is e.g. Caravan, all 20 shields go towards that. This ought to give us enough to find the issue. ___ Reply to this item at: http://gna.org/bugs/?18736 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #18736] building unit is skipped when replaced in same round
Follow-up Comment #8, bug #18736 (project freeciv): what do you mean with Sarcasm?? and what means with head of S2_3? yea, i accidently saved after buying horsemen. the one without my mistake: (file #14718) ___ Additional Item Attachment: File name: freeciv-T0142-Y00840-manual-before.sav.bz2 Size:52 KB ___ Reply to this item at: http://gna.org/bugs/?18736 ___ Nachricht geschickt von/durch Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #19182] gtk3-client does not compile
URL: http://gna.org/bugs/?19182 Summary: gtk3-client does not compile Project: Freeciv Submitted by: cazfi Submitted on: Wed 14 Dec 2011 08:40:06 AM EET Category: client-gtk-3.0 Severity: 3 - Normal Priority: 5 - Normal Status: None Assigned to: None Originator Email: Open/Closed: Open Release: Discussion Lock: Any Operating System: None Planned Release: ___ Details: client/gui-gtk-3.0/citydlg.c:1348:2: error: not enough variable arguments to fit a sentinel [-Werror=format] ___ Reply to this item at: http://gna.org/bugs/?19182 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev