[Freeciv-Dev] [patch #3311] Make revolt cost depend on citizen nationality

2012-05-23 Thread Marko Lindqvist
URL:
  http://gna.org/patch/?3311

 Summary: Make revolt cost depend on citizen nationality
 Project: Freeciv
Submitted by: cazfi
Submitted on: Wed 23 May 2012 10:22:00 AM EEST
Category: general
Priority: 5 - Normal
  Status: Ready For Test
 Privacy: Public
 Assigned to: None
Originator Email: 
 Open/Closed: Open
 Discussion Lock: Any
 Planned Release: 2.4.0, 2.5.0

___

Details:

If citizen nationality information is enabled, use it instead of original city
founder information to adjust revolt costs.



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File Attachments:


---
Date: Wed 23 May 2012 10:22:00 AM EEST  Name: CitizenRevoltCost.diff  Size:
1kB   By: cazfi

http://gna.org/patch/download.php?file_id=15774

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[Freeciv-Dev] [bug #19652] Some command-line help not marked for i18n

2012-05-23 Thread Marko Lindqvist
Update of bug #19652 (project freeciv):

  Status:  Ready For Test = Fixed  
 Assigned to:None = cazfi  
 Open/Closed:Open = Closed 


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[Freeciv-Dev] [patch #3304] enum road_compat

2012-05-23 Thread Marko Lindqvist
Update of patch #3304 (project freeciv):

  Status:  Ready For Test = Done   
 Assigned to:None = cazfi  
 Open/Closed:Open = Closed 


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[Freeciv-Dev] [patch #3305] Road type specific activity icons

2012-05-23 Thread Marko Lindqvist
Follow-up Comment #1, patch #3305 (project freeciv):

- Updated against current svn: added activity_gfx for Maglev in experimental
ruleset

(file #15777)
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Additional Item Attachment:

File name: RoadActGfx-2.diff  Size:11 KB


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[Freeciv-Dev] [patch #3306] Show gui-type in intro page

2012-05-23 Thread Marko Lindqvist
Update of patch #3306 (project freeciv):

  Status:  Ready For Test = Done   
 Assigned to:None = cazfi  
 Open/Closed:Open = Closed 


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[Freeciv-Dev] [patch #3301] xz compressed tarballs

2012-05-23 Thread Marko Lindqvist
Follow-up Comment #9, patch #3301 (project freeciv):

 I've been wondering whether we can drop .tar.gz entirely, maybe
 from 2.4 onwards, in favour of .tar.bz2. .tar.gz doesn't get
 many downloads from Sourceforge.

I've seen this discussion for several projects lately. Most often it's decided
that .tar.gz shoudl be provided as idiot-proof format, and .tar.xz as modern
one, meaning that projects taht earlier provided .tar.gz and .tar.bz2 are
dropping .tar.bz2 in favor of .tar.xz and leave .tar.gz as is. We're certainly
late by introducing .tar.bz2 now when others are already abandoning it.

 there's always .zip as a fallback.

We have .zip? Do we have some extra hops in release process to produce one,
since I don't see it in automake options?

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[Freeciv-Dev] [patch #3312] Remove obsolete road special handlind

2012-05-23 Thread Marko Lindqvist
URL:
  http://gna.org/patch/?3312

 Summary: Remove obsolete road special handlind
 Project: Freeciv
Submitted by: cazfi
Submitted on: Thu 24 May 2012 01:02:55 AM EEST
Category: general
Priority: 5 - Normal
  Status: Ready For Test
 Privacy: Public
 Assigned to: None
Originator Email: 
 Open/Closed: Open
 Discussion Lock: Any
 Planned Release: 2.5.0

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Details:

Remove all obsolete code dealing with old road specials, only code handling
loading of old savegames remain.



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File Attachments:


---
Date: Thu 24 May 2012 01:02:55 AM EEST  Name: MinRoadSpeHandling.diff  Size:
4kB   By: cazfi

http://gna.org/patch/download.php?file_id=15778

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[Freeciv-Dev] [patch #3313] Nets to experimental ruleset

2012-05-23 Thread Marko Lindqvist
URL:
  http://gna.org/patch/?3313

 Summary: Nets to experimental ruleset
 Project: Freeciv
Submitted by: cazfi
Submitted on: Thu 24 May 2012 01:28:36 AM EEST
Category: rulesets
Priority: 5 - Normal
  Status: Ready For Test
 Privacy: Public
 Assigned to: None
Originator Email: 
 Open/Closed: Open
 Discussion Lock: Any
 Planned Release: 2.5.0

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Details:

- New base type Nets, buildable on Oceanic tiles after Seafaring discovered,
required in tile before Harbor gives food bonus



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File Attachments:


---
Date: Thu 24 May 2012 01:28:36 AM EEST  Name: ExprNets.diff  Size: 2kB   By:
cazfi

http://gna.org/patch/download.php?file_id=15779

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[Freeciv-Dev] [patch #3313] Nets to experimental ruleset

2012-05-23 Thread Marko Lindqvist
Follow-up Comment #1, patch #3313 (project freeciv):

While we really, really should get some new features to classic / multiplayer
rulesets (what changes will freeciv 2.5 provide to typical player who plays
with default rules only?) at this time I propose this change to experimental
ruleset only.
As soon as we have proper gfx in all included tilesets, I would propose adding
this to classic and/or multiplayer ruleset too.

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[Freeciv-Dev] [patch #3313] Nets to experimental ruleset

2012-05-23 Thread Marko Lindqvist
Follow-up Comment #2, patch #3313 (project freeciv):

Forgot that AI has no idea how to build bases. In which rulesets we may
handicap AI so that it cannot take any advantage of Harbours?

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[Freeciv-Dev] [bug #18082] Odd auth code

2012-05-23 Thread Marko Lindqvist
Update of bug #18082 (project freeciv):

Category:None = general
  Status:None = Invalid
 Assigned to:None = cazfi  
 Open/Closed:Open = Closed 

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Follow-up Comment #2:

 218 switch(pconn-server.status) { 
 ...
 256 case AS_ESTABLISHED:
 257 /* this better fail bigtime */
 258 fc_assert(pconn-server.status != AS_ESTABLISHED);

It's an error is pcon-server.status is AS_ESTABLISHED, i.e. case
AS_ESTABLISHED is an error case, which must fail bigtime. It fails by
asserting that pconn-server.status != AS_ESTABLISHED (which obviously is
always false when one has entered that case). Assert has been written like
that to provide more meaningful error message than what simple
fc_assert(FALSE) would give.

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[Freeciv-Dev] [bug #19168] mapimg automatic save dumps images in current directory

2012-05-23 Thread Marko Lindqvist
Follow-up Comment #1, bug #19168 (project freeciv):

 I think saving to the same location as autosave files would be
 entirely sufficient, and should be easy enough.

This is also what freeciv.net expects. (Too bad current implementation there
is such that it's not usable to main freeciv)

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[Freeciv-Dev] [bug #19313] New players created in editor always have European city style

2012-05-23 Thread Marko Lindqvist
Follow-up Comment #1, bug #19313 (project freeciv):

 Reported on the forum,

In case we never can check it from forums again, do you happen to remember who
was the reporter (we may eventually want that for crediting him/her)?

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[Freeciv-Dev] [bug #19253] Bug in unit_bribe_cost

2012-05-23 Thread Marko Lindqvist
Follow-up Comment #2, bug #19253 (project freeciv):

 ./diplomats.c:1449: cost += cost * punit-veteran / 3; /* Extra cost for
veterans */

Without investigating version history more, I'm not sure if this has been
written with multiple veteran levels in mind at all. It might come from times
when veterancy was just boolean thing (meaning that veterans had 1.33x cost
compared to green ones)

Which leads to discovery that actually patch *is* worse than current code.
Just because classic ruleset has veterancy levels beyond veteran should not
make veterans less valuable than in civ/2 (or rather, as the change to current
behavior would be: cost for veterans should not be so high in civ/2 (old code:
1.33x, new code 2x))

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[Freeciv-Dev] [bug #16444] Changing the ruleset doesn't update the ruleset combo box

2012-05-23 Thread Marko Lindqvist
Follow-up Comment #2, bug #16444 (project freeciv):

I have a patch for this but it's really not good as two distinct things are
mixed here. Server sends information about rulesetdir (ruleset name), but
client lists .serv files. Often the two are the same, but not necessarily.
Recent change to rename default ruleset as classic, but keeping
default.serv made this broken even with datas included in main freeciv
distribution.
I have several .serv files that actually load same ruleset, but set server
settings differently...

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