[Freeciv-Dev] [patch #3325] Allow custom types for governments to be used in effect requirements.

2012-06-20 Thread Henkutsu
Follow-up Comment #11, patch #3325 (project freeciv):

Ignore that last one. I changed something and it doesn't work anymore.. time
for me to learn svn I guess. I'll try again next week... :(

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[Freeciv-Dev] [bug #19784] flag_alt vs. load_sprite()

2012-06-20 Thread Egor Vyscrebentsov
Follow-up Comment #4, bug #19784 (project freeciv):

Dirty [but working] concept is attached. Only tileset_setup_nation_flag()
behavior's changed. (Successfully) tested against r21342.

Test was with removed belgic_large.png and showed another problem - with this
patch applied units and cities could have different flags (because tags used
for flag and shield are independent.)

(file #15856)
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Additional Item Attachment:

File name: load_sprite.diff   Size:12 KB


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[Freeciv-Dev] [bug #19802] Start position goodness calculation tries to use road compatibility specials

2012-06-20 Thread Marko Lindqvist
Update of bug #19802 (project freeciv):

  Status:  Ready For Test = Fixed  
 Assigned to:None = cazfi  
 Open/Closed:Open = Closed 


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[Freeciv-Dev] [bug #19784] flag_alt vs. load_sprite()

2012-06-20 Thread Marko Lindqvist
Follow-up Comment #5, bug #19784 (project freeciv):

It's not long since I last tested _alt sprites intentionally, and I think that
they are actually used on purpose on some ruleset/tileset combos I use.

Was the problem here that .spec file (=tag) existed, but actual gfx did not. I
think error is correct behavior in such a case where tileset is clearly
broken, and not just meant to fallback to alt gfx.

Also, shouldn't allow_fail to be bool?


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[Freeciv-Dev] [patch #3335] Remove old Road Railroad from main specials list

2012-06-20 Thread Marko Lindqvist
URL:
  http://gna.org/patch/?3335

 Summary: Remove old Road  Railroad from main specials list
 Project: Freeciv
Submitted by: cazfi
Submitted on: Thu 21 Jun 2012 01:19:24 AM EEST
Category: general
Priority: 5 - Normal
  Status: Ready For Test
 Privacy: Public
 Assigned to: None
Originator Email: 
 Open/Closed: Open
 Discussion Lock: Any
 Planned Release: 2.5.0

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Details:

Stop recerving bits for Road  Railroad in all special vectors.

Like I did for Fortress  Airbase before, this patch makes S_ROAD and
S_RAILROAD as special values outside legal special range (bigger than S_LAST)
and they are known as S_OLD_ROAD and S_OLD_RAILROAD. No code uses them except
old savegame loading compatibility code. 



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File Attachments:


---
Date: Thu 21 Jun 2012 01:19:24 AM EEST  Name: RoadOldSpe.diff  Size: 23kB  
By: cazfi

http://gna.org/patch/download.php?file_id=15857

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[Freeciv-Dev] [patch #3333] Unit class flag AttFromNonNative

2012-06-20 Thread Marko Lindqvist
Update of patch # (project freeciv):

  Status:  Ready For Test = Done   
 Assigned to:None = cazfi  
 Open/Closed:Open = Closed 


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[Freeciv-Dev] [patch #3336] dai_uclass_move_type()

2012-06-20 Thread Marko Lindqvist
URL:
  http://gna.org/patch/?3336

 Summary: dai_uclass_move_type()
 Project: Freeciv
Submitted by: cazfi
Submitted on: Thu 21 Jun 2012 02:02:00 AM EEST
Category: ai
Priority: 5 - Normal
  Status: Ready For Test
 Privacy: Public
 Assigned to: None
Originator Email: 
 Open/Closed: Open
 Discussion Lock: Any
 Planned Release: 2.5.0

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Details:

We're slowly getting rid of unit move_type concept in common code. At the same
time that concept is quite fundamental part of classic AI. Instead of getting
completely rid of the concept, next goal is to make it internal to classic
ai.

This patch introduces dai_uclass_move_type() function that classic ai uses to
get unit move type instead of accessing generic unit class structure directly.



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File Attachments:


---
Date: Thu 21 Jun 2012 02:02:00 AM EEST  Name: DaiUclassMoveType.diff  Size:
5kB   By: cazfi

http://gna.org/patch/download.php?file_id=15858

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[Freeciv-Dev] [bug #18476] allow to load games without a map (i.e. tutorial)

2012-06-20 Thread Marko Lindqvist
Follow-up Comment #1, bug #18476 (project freeciv):

It occurred to me that someone may consider this a scenario format change (new
kinds of scenarios allowed) and thus not something we should do after datafile
format freeze. I myself consider this a bugfix fixing kinds of scenarios that
were supposed to be working already. Any objections?

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