[Freeciv-Dev] [patch #2454] Qt-client: Overview and info label widgets
Update of patch #2454 (project freeciv): Status: Ready For Test = Wont Do Assigned to:None = cazfi Open/Closed:Open = Closed ___ Follow-up Comment #1: Not applicable any more. ___ Reply to this item at: http://gna.org/patch/?2454 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #2443] Qt-client: Attach canvas to mapview widget
Update of patch #2443 (project freeciv): Status: In Progress = Wont Do Assigned to:None = cazfi Open/Closed:Open = Closed ___ Follow-up Comment #2: Not applicable any more. ___ Reply to this item at: http://gna.org/patch/?2443 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
Re: [Freeciv-Dev] Threads
On 23 March 2013 22:48, Jacob Nevins 0jacobnk.fc...@chiark.greenend.org.uk wrote: beyond basic re-entrancy. That's something already. In fact, some volunteer out there could check the system calls in utility/ with this in mind. Information alone about any problematic system calls would be useful, but more advanced volunteer could also provide patch series to fix the problems found (using re-entrant versions / adding mutex protection / makign re-entrant wrappers) - ML ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #20476] netdb.h conflict
Update of bug #20476 (project freeciv): Status: Ready For Test = None ___ Reply to this item at: http://gna.org/bugs/?20476 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #20599] Boolean sounding name is_blended for integer field
Update of bug #20599 (project freeciv): Category:None = client Status:None = Ready For Test Planned Release: = 2.5.0 ___ Follow-up Comment #1: Patch to rename is_blended as blend_layer (file #17538) ___ Additional Item Attachment: File name: BlendLayer.patch Size:16 KB ___ Reply to this item at: http://gna.org/bugs/?20599 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #20507] Barbarian nations in unknown group in civ2 ruleset
Follow-up Comment #2, bug #20507 (project freeciv): (Did civ2 even have pirates?) Yes and no. civ/2 had just one barbarian nation that could attack either from land or sea. Freeciv has always had them as separate players. Hacks of earlier versions where those players shared same nation were very ugly and buggy, so we made separate Pirate nation for sea barbarians. ___ Reply to this item at: http://gna.org/bugs/?20507 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #3786] Fix unit direction in worklist, gtk3-client
Update of patch #3786 (project freeciv): Status: Ready For Test = Done Assigned to:None = cazfi Open/Closed:Open = Closed ___ Reply to this item at: http://gna.org/patch/?3786 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #20646] Cimpletoon missing roadstyle for river
URL: http://gna.org/bugs/?20646 Summary: Cimpletoon missing roadstyle for river Project: Freeciv Submitted by: cazfi Submitted on: Mon 25 Mar 2013 06:39:30 PM EET Category: client Severity: 3 - Normal Priority: 5 - Normal Status: Ready For Test Assigned to: None Originator Email: Open/Closed: Open Release: Discussion Lock: Any Operating System: None Planned Release: 2.5.0 ___ Details: Fix attached. ___ File Attachments: --- Date: Mon 25 Mar 2013 06:39:30 PM EET Name: CimpletoonRiver.patch Size: 475B By: cazfi http://gna.org/bugs/download.php?file_id=17539 ___ Reply to this item at: http://gna.org/bugs/?20646 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #20647] AI builds unneeded settlers in late game
URL: http://gna.org/bugs/?20647 Summary: AI builds unneeded settlers in late game Project: Freeciv Submitted by: None Submitted on: Mon 25 Mar 2013 04:57:05 PM UTC Category: ai Severity: 4 - Important Priority: 5 - Normal Status: None Assigned to: None Originator Email: marc...@neuf.fr Open/Closed: Open Release: 2.3.4 Discussion Lock: Any Operating System: Any Planned Release: ___ Details: Hello ! This is related to bug #19899, which was fixed in July 2012, but imo is still broke in last stable release. AI is building settler armies with no place left to settle. I'm using default ruleset, and compiled freeciv from sources (linux). See the attached savegame, where you can see those settler armies. Ask me if you need more informations. Thanks, bye. ___ File Attachments: --- Date: Mon 25 Mar 2013 04:57:05 PM UTC Name: aiBug.sav.bz2 Size: 82kB By: None savegame http://gna.org/bugs/download.php?file_id=17540 ___ Reply to this item at: http://gna.org/bugs/?20647 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #20647] AI builds unneeded settlers in late game
Follow-up Comment #1, bug #20647 (project freeciv): The fix for bug #19899 is only scheduled to appear in 2.4.0 (you can try it in 2.4.0-beta1), so it's not a surprise that the issue is still apparent in the latest stable release, 2.3.4. (I suspect the fix was considered too risky for a stable branch.) --jtn ___ Reply to this item at: http://gna.org/bugs/?20647 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #20647] AI builds unneeded settlers in late game
Follow-up Comment #2, bug #20647 (project freeciv): Thanks for this quick answer. I didn't noticed it was planned to 2.4.0 ; i'll try beta. ___ Reply to this item at: http://gna.org/bugs/?20647 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #20647] AI builds unneeded settlers in late game
Follow-up Comment #3, bug #20647 (project freeciv): In fact exact thing fixed in bug #19899 was something introduced in 2.4 development. You are seeing some other problem in 2.3. I cannot say whether that is still present after ai settler rewrite for 2.4. ___ Reply to this item at: http://gna.org/bugs/?20647 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #20647] AI builds unneeded settlers in late game
Follow-up Comment #4, bug #20647 (project freeciv): I just reproduced this behaviour with 2.4.0-beta1 (see attached savegame). (file #17541) ___ Additional Item Attachment: File name: aiBugBeta.sav.bz2 Size:33 KB ___ Reply to this item at: http://gna.org/bugs/?20647 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #20647] AI builds unneeded settlers in late game
Follow-up Comment #5, bug #20647 (project freeciv): Tried the savegame in S2_4 head. In the savegame AIs are building settlers everywhere (and have quite a many settlers waiting). Advancing game one turn makes them to build everything but settlers. Seems like the problem has been resolved between beta1 and current head. ___ Reply to this item at: http://gna.org/bugs/?20647 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #20647] AI builds unneeded settlers in late game
Follow-up Comment #6, bug #20647 (project freeciv): Also, there is plenty of uninhabited islands. So the bug seems to be in that for some reason they have not built ferries for the settlers, rather than building unneeded settlers. ___ Reply to this item at: http://gna.org/bugs/?20647 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #3028] Uppercasing of first letter of notify messages
Update of patch #3028 (project freeciv): Status: Ready For Test = Done Open/Closed:Open = Closed ___ Reply to this item at: http://gna.org/patch/?3028 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #20621] Scorelog continuing failure
Follow-up Comment #1, bug #20621 (project freeciv): It was probably same problem as one to reproduce with: 1) set scorelog enabled 2) set scorelog enabled (2) asserts when setting action callback gets called to initialize scorelog already initialized in (1). ___ Reply to this item at: http://gna.org/bugs/?20621 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #20621] Scorelog continuing failure
Update of bug #20621 (project freeciv): Category:None = general Status:None = Ready For Test Planned Release: = 2.3.5, 2.4.0, 2.5.0 ___ Follow-up Comment #2: Attached fix replaces asserting against double initialization with simple if -test against it. (file #17542) ___ Additional Item Attachment: File name: DoupleScorelogEnable.patch Size:0 KB ___ Reply to this item at: http://gna.org/bugs/?20621 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #20647] AI builds unneeded settlers in late game
Update of bug #20647 (project freeciv): Release: 2.3.4 = 2.3.4, 2.4.0-beta1 ___ Follow-up Comment #7: In fact exact thing fixed in bug #19899 was something introduced in 2.4 development. Oops; sorry for not spotting that. Seems like the problem has been resolved between beta1 and current head. http://www.freeciv.org/wiki/NEWS-2.4.0-beta2#AI may have some clues... (release notes in gestation for yet-to-be-released beta2) I vaguely wonder about bug #19815, although I haven't checked whether the specifics apply here. ___ Reply to this item at: http://gna.org/bugs/?20647 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #20541] in auto_arrange_workers() [cityturn.c::397]: assertion 'city_size_get(pcity) - spe == sum' failed
Update of bug #20541 (project freeciv): Status: Ready For Test = Fixed Open/Closed:Open = Closed Operating System:None = Any ___ Reply to this item at: http://gna.org/bugs/?20541 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #3715] Threaded AI cities generating Worker task requests
Follow-up Comment #6, patch #3715 (project freeciv): I committed my warning workaround, since no better ideas were suggested and it stops me building. ___ Reply to this item at: http://gna.org/patch/?3715 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #20641] punit-activity_count incremented needlessly for sentried units
Update of bug #20641 (project freeciv): Status: Ready For Test = Fixed Open/Closed:Open = Closed ___ Reply to this item at: http://gna.org/bugs/?20641 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #20495] punit-activity_count overflow
Update of bug #20495 (project freeciv): Status: Ready For Test = Fixed Open/Closed:Open = Closed ___ Follow-up Comment #9: Another thing worth noting about this patch: for completeness, it widens the PACKET_EDIT_UNIT.activity_count field as well as the ones in PACKET_UNIT_INFO, but that field is neither read nor written currently (in common with several other fields in EDIT_UNIT). ___ Reply to this item at: http://gna.org/bugs/?20495 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev