[Freeciv-Dev] [bug #20411] National borders are fuzzy
Follow-up Comment #7, bug #20411 (project freeciv): Hmm, bug #20739 looks very similar to this. There, it started when Michal switched to the proprietary Nvidia graphics driver. Are you by any chance using that? ___ Reply to this item at: http://gna.org/bugs/?20411 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #20739] Vertical lines when using Nvidia driver
Follow-up Comment #1, bug #20739 (project freeciv): This looks quite a lot like the symptom reported in bug #20411... --jtn ___ Reply to this item at: http://gna.org/bugs/?20739 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #3845] Minor updates to README.ruleset_civ2civ3
Update of patch #3845 (project freeciv): Status: Ready For Test = Done Assigned to:None = cazfi Open/Closed:Open = Closed ___ Reply to this item at: http://gna.org/patch/?3845 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #20682] unit_virtual_destroy() assertion '!unit_transported(punit)' failed (launching missile from sub to adjacent tile)
Update of bug #20682 (project freeciv): Category: client = general Status:None = Ready For Test ___ Follow-up Comment #5: Attached patch causes attacker to be unloaded if it's going to die. I have not investigated if non-combat using of unit directly from transport causes similar problems - diplomats and caravans may need fixing too. (file #17752) ___ Additional Item Attachment: File name: UnloadDyingAttacker.patch Size:4 KB ___ Reply to this item at: http://gna.org/bugs/?20682 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev