[Freeciv-Dev] [bug #20411] National borders are fuzzy

2013-04-15 Thread anonymous
Follow-up Comment #7, bug #20411 (project freeciv):

Hmm, bug #20739 looks very similar to this.

There, it started when Michal switched to the proprietary Nvidia graphics
driver. Are you by any chance using that?

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[Freeciv-Dev] [bug #20739] Vertical lines when using Nvidia driver

2013-04-15 Thread anonymous
Follow-up Comment #1, bug #20739 (project freeciv):

This looks quite a lot like the symptom reported in bug #20411... --jtn

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[Freeciv-Dev] [patch #3845] Minor updates to README.ruleset_civ2civ3

2013-04-15 Thread Marko Lindqvist
Update of patch #3845 (project freeciv):

  Status:  Ready For Test = Done   
 Assigned to:None = cazfi  
 Open/Closed:Open = Closed 


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[Freeciv-Dev] [bug #20682] unit_virtual_destroy() assertion '!unit_transported(punit)' failed (launching missile from sub to adjacent tile)

2013-04-15 Thread Marko Lindqvist
Update of bug #20682 (project freeciv):

Category:  client = general
  Status:None = Ready For Test 

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Follow-up Comment #5:

Attached patch causes attacker to be unloaded if it's going to die.

I have not investigated if non-combat using of unit directly from transport
causes similar problems - diplomats and caravans may need fixing too.

(file #17752)
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Additional Item Attachment:

File name: UnloadDyingAttacker.patch  Size:4 KB


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