[Freeciv-Dev] [patch #4218] Prepare configure for multiple translation domains

2013-09-28 Thread Marko Lindqvist
Update of patch #4218 (project freeciv):

  Status:  Ready For Test = Done   
 Assigned to:None = cazfi  
 Open/Closed:Open = Closed 


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[Freeciv-Dev] [bug #21166] POTFILES generated with files with wrong relative path

2013-09-28 Thread Marko Lindqvist
URL:
  http://gna.org/bugs/?21166

 Summary: POTFILES generated with files with wrong relative
path
 Project: Freeciv
Submitted by: cazfi
Submitted on: Sat 28 Sep 2013 11:19:53 AM EEST
Category: bootstrap
Severity: 3 - Normal
Priority: 5 - Normal
  Status: In Progress
 Assigned to: None
Originator Email: 
 Open/Closed: Open
 Release: 
 Discussion Lock: Any
Operating System: None
 Planned Release: 2.5.0, 2.6.0

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Details:

Paths in generated POTFILES still go up just one level (as they did from po/),
not two (translations/freeciv/).




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[Freeciv-Dev] [bug #21167] Configure complaining about no such file or directory for .pot file

2013-09-28 Thread Marko Lindqvist
URL:
  http://gna.org/bugs/?21167

 Summary: Configure complaining about no such file or
directory for .pot file
 Project: Freeciv
Submitted by: cazfi
Submitted on: Sat 28 Sep 2013 11:22:36 AM EEST
Category: bootstrap
Severity: 3 - Normal
Priority: 5 - Normal
  Status: In Progress
 Assigned to: None
Originator Email: 
 Open/Closed: Open
 Release: 
 Discussion Lock: Any
Operating System: None
 Planned Release: 2.5.0, 2.6.0

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Details:

Configuring completely new directory result in non-fatal errors of no such
file or directory when processing translations stuff.




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[Freeciv-Dev] [patch #4225] Save the order of diplstate_type

2013-09-28 Thread Marko Lindqvist
Follow-up Comment #3, patch #4225 (project freeciv):

I don't know about changing this in S2_5. At least note what is said in patch
#3864.

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[Freeciv-Dev] [bug #21170] 2.4.0 GTK server crash on load game cancel

2013-09-28 Thread Cor'e
URL:
  http://gna.org/bugs/?21170

 Summary: 2.4.0 GTK server crash on load game  cancel
 Project: Freeciv
Submitted by: core
Submitted on: Sat 28 Sep 2013 07:42:59 PM GMT
Category: None
Severity: 3 - Normal
Priority: 5 - Normal
  Status: None
 Assigned to: None
Originator Email: 
 Open/Closed: Open
 Release: 2.4.0 GTK
 Discussion Lock: Any
Operating System: Microsoft Windows
 Planned Release: 

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Details:

If i choose to load a savegame and then cancel the server will be forced to
exit by Microsoft OS (WinXP x32 SP3). 




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[Freeciv-Dev] [bug #21165] Turn not finishing after Turn done has been pressed

2013-09-28 Thread Marko Lindqvist
Update of bug #21165 (project freeciv):

  Status:None = In Progress

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Follow-up Comment #1:

Likely cause: patch #4171. I'll check that.

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[Freeciv-Dev] [patch #4190] [Metaticket] Split translations to multiple po-files

2013-09-28 Thread Marko Lindqvist
Follow-up Comment #4, patch #4190 (project freeciv):

 so if Speaker %s is translated in one but not the other it'll
 end up in both (and conflicts will hopefully be spotted).

Unfortunately msgmerge does not know common ancestor, so it can't tell which
one of the two translations has changed (relative to ancestor), or if both
have changed. One of the files is always the primary one and the other is just
used to fill those translations that are completely missing from the other.

 we could equally well keep the combined files in svn as the
 canonical po-files (there's no technical need for separate
 catalogues to end up in binary packages, after all), and do
 the splitting at the translator interface: offer split
 po-files at cazfi.net, post stats on split files, etc.

Main benefit I see with this is that we wouldn't need to worry in the code
about getting translations from correct domain if we had only one.
One problem is that due to above mentioned msgmerge limitation there's risk of
losing translation changes when merging translator provided split files to
master. Converting the other way there's no such risk. If translator provides
translation in full po, all split files generated from it would get current
translation.
Supporting multiple domains could evolve to a system where high-profile
rulesets and scenarios could have translations.

 (The notion of splitting would still need to be reflected in
 our automake infrastructure to some extent

We would need both the master po-files, and split files automatically
generated from it. If we need split files to be ganerated only at 'make dist'
time this might be doable - we certainly don't want to add their generation to
time of 'make' or even 'make install'.


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[Freeciv-Dev] [patch #4225] Save the order of diplstate_type

2013-09-28 Thread Sveinung Kvilhaugsvik
Update of patch #4225 (project freeciv):

 Planned Release:2.6.0, 2.5.0 = 2.6.0  

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Follow-up Comment #4:

No longer targeting to 2.5.

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[Freeciv-Dev] [patch #4219] Allow Both moving barbarian boats

2013-09-28 Thread Marko Lindqvist
Update of patch #4219 (project freeciv):

  Status:  Ready For Test = Done   
 Assigned to:None = cazfi  
 Open/Closed:Open = Closed 


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[Freeciv-Dev] [patch #4226] Don't include unbuildable roads on Build Path -menu

2013-09-28 Thread Marko Lindqvist
URL:
  http://gna.org/patch/?4226

 Summary: Don't include unbuildable roads on Build Path
-menu
 Project: Freeciv
Submitted by: cazfi
Submitted on: Sun 29 Sep 2013 02:26:51 AM EEST
Category: client-gtk-2.0
Priority: 5 - Normal
  Status: Ready For Test
 Privacy: Public
 Assigned to: None
Originator Email: 
 Open/Closed: Open
 Discussion Lock: Any
 Planned Release: 2.5.0, 2.6.0

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Details:





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File Attachments:


---
Date: Sun 29 Sep 2013 02:26:51 AM EEST  Name: MenuNoUnbuildableRoads.patch 
Size: 2kB   By: cazfi

http://gna.org/patch/download.php?file_id=19103
---
Date: Sun 29 Sep 2013 02:26:51 AM EEST  Name:
MenuNoUnbuildableRoads-S2_5.patch  Size: 2kB   By: cazfi

http://gna.org/patch/download.php?file_id=19104

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[Freeciv-Dev] [bug #21171] Does AI finish turn if switched on mid-turn?

2013-09-28 Thread Marko Lindqvist
URL:
  http://gna.org/bugs/?21171

 Summary: Does AI finish turn if switched on mid-turn?
 Project: Freeciv
Submitted by: cazfi
Submitted on: Sun 29 Sep 2013 03:33:04 AM EEST
Category: ai
Severity: 3 - Normal
Priority: 5 - Normal
  Status: None
 Assigned to: None
Originator Email: 
 Open/Closed: Open
 Release: 
 Discussion Lock: Any
Operating System: None
 Planned Release: 2.6.0

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Details:

I have not tested this yet, but rather opening ticket about very likely
existing bugs so that I don't forgot it. Similar to bug #21165, I think AI
never ends turn if it was not active in the beginning of the turn. If one
toggles human player under AI control mid-turn, turn does not end (unless
timeout is active).




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[Freeciv-Dev] [bug #21165] Turn not finishing after Turn done has been pressed

2013-09-28 Thread Marko Lindqvist
Follow-up Comment #2, bug #21165 (project freeciv):

Attached patch adds restart_savegame callback to AI interface, called when
game continues from saved game in the middle of AI player's phase. Classic 
Stub AI simply makr turn done there again, as they've done everyhing in the
beginning of the turn before game was saved. Threaded AI starts up like it was
completely new turn as we don't know how much we've already done.

(file #19105)
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Additional Item Attachment:

File name: AIRestart.patchSize:4 KB


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[Freeciv-Dev] [patch #4225] Save the order of diplstate_type

2013-09-28 Thread Sveinung Kvilhaugsvik
Update of patch #4225 (project freeciv):

  Status:  Ready For Test = Done   
 Open/Closed:Open = Closed 


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