[Freeciv-Dev] [patch #4218] Prepare configure for multiple translation domains
Update of patch #4218 (project freeciv): Status: Ready For Test = Done Assigned to:None = cazfi Open/Closed:Open = Closed ___ Reply to this item at: http://gna.org/patch/?4218 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #21166] POTFILES generated with files with wrong relative path
URL: http://gna.org/bugs/?21166 Summary: POTFILES generated with files with wrong relative path Project: Freeciv Submitted by: cazfi Submitted on: Sat 28 Sep 2013 11:19:53 AM EEST Category: bootstrap Severity: 3 - Normal Priority: 5 - Normal Status: In Progress Assigned to: None Originator Email: Open/Closed: Open Release: Discussion Lock: Any Operating System: None Planned Release: 2.5.0, 2.6.0 ___ Details: Paths in generated POTFILES still go up just one level (as they did from po/), not two (translations/freeciv/). ___ Reply to this item at: http://gna.org/bugs/?21166 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #21167] Configure complaining about no such file or directory for .pot file
URL: http://gna.org/bugs/?21167 Summary: Configure complaining about no such file or directory for .pot file Project: Freeciv Submitted by: cazfi Submitted on: Sat 28 Sep 2013 11:22:36 AM EEST Category: bootstrap Severity: 3 - Normal Priority: 5 - Normal Status: In Progress Assigned to: None Originator Email: Open/Closed: Open Release: Discussion Lock: Any Operating System: None Planned Release: 2.5.0, 2.6.0 ___ Details: Configuring completely new directory result in non-fatal errors of no such file or directory when processing translations stuff. ___ Reply to this item at: http://gna.org/bugs/?21167 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #4225] Save the order of diplstate_type
Follow-up Comment #3, patch #4225 (project freeciv): I don't know about changing this in S2_5. At least note what is said in patch #3864. ___ Reply to this item at: http://gna.org/patch/?4225 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #21170] 2.4.0 GTK server crash on load game cancel
URL: http://gna.org/bugs/?21170 Summary: 2.4.0 GTK server crash on load game cancel Project: Freeciv Submitted by: core Submitted on: Sat 28 Sep 2013 07:42:59 PM GMT Category: None Severity: 3 - Normal Priority: 5 - Normal Status: None Assigned to: None Originator Email: Open/Closed: Open Release: 2.4.0 GTK Discussion Lock: Any Operating System: Microsoft Windows Planned Release: ___ Details: If i choose to load a savegame and then cancel the server will be forced to exit by Microsoft OS (WinXP x32 SP3). ___ Reply to this item at: http://gna.org/bugs/?21170 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #21165] Turn not finishing after Turn done has been pressed
Update of bug #21165 (project freeciv): Status:None = In Progress ___ Follow-up Comment #1: Likely cause: patch #4171. I'll check that. ___ Reply to this item at: http://gna.org/bugs/?21165 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #4190] [Metaticket] Split translations to multiple po-files
Follow-up Comment #4, patch #4190 (project freeciv): so if Speaker %s is translated in one but not the other it'll end up in both (and conflicts will hopefully be spotted). Unfortunately msgmerge does not know common ancestor, so it can't tell which one of the two translations has changed (relative to ancestor), or if both have changed. One of the files is always the primary one and the other is just used to fill those translations that are completely missing from the other. we could equally well keep the combined files in svn as the canonical po-files (there's no technical need for separate catalogues to end up in binary packages, after all), and do the splitting at the translator interface: offer split po-files at cazfi.net, post stats on split files, etc. Main benefit I see with this is that we wouldn't need to worry in the code about getting translations from correct domain if we had only one. One problem is that due to above mentioned msgmerge limitation there's risk of losing translation changes when merging translator provided split files to master. Converting the other way there's no such risk. If translator provides translation in full po, all split files generated from it would get current translation. Supporting multiple domains could evolve to a system where high-profile rulesets and scenarios could have translations. (The notion of splitting would still need to be reflected in our automake infrastructure to some extent We would need both the master po-files, and split files automatically generated from it. If we need split files to be ganerated only at 'make dist' time this might be doable - we certainly don't want to add their generation to time of 'make' or even 'make install'. ___ Reply to this item at: http://gna.org/patch/?4190 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #4225] Save the order of diplstate_type
Update of patch #4225 (project freeciv): Planned Release:2.6.0, 2.5.0 = 2.6.0 ___ Follow-up Comment #4: No longer targeting to 2.5. ___ Reply to this item at: http://gna.org/patch/?4225 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #4219] Allow Both moving barbarian boats
Update of patch #4219 (project freeciv): Status: Ready For Test = Done Assigned to:None = cazfi Open/Closed:Open = Closed ___ Reply to this item at: http://gna.org/patch/?4219 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #4226] Don't include unbuildable roads on Build Path -menu
URL: http://gna.org/patch/?4226 Summary: Don't include unbuildable roads on Build Path -menu Project: Freeciv Submitted by: cazfi Submitted on: Sun 29 Sep 2013 02:26:51 AM EEST Category: client-gtk-2.0 Priority: 5 - Normal Status: Ready For Test Privacy: Public Assigned to: None Originator Email: Open/Closed: Open Discussion Lock: Any Planned Release: 2.5.0, 2.6.0 ___ Details: ___ File Attachments: --- Date: Sun 29 Sep 2013 02:26:51 AM EEST Name: MenuNoUnbuildableRoads.patch Size: 2kB By: cazfi http://gna.org/patch/download.php?file_id=19103 --- Date: Sun 29 Sep 2013 02:26:51 AM EEST Name: MenuNoUnbuildableRoads-S2_5.patch Size: 2kB By: cazfi http://gna.org/patch/download.php?file_id=19104 ___ Reply to this item at: http://gna.org/patch/?4226 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #21171] Does AI finish turn if switched on mid-turn?
URL: http://gna.org/bugs/?21171 Summary: Does AI finish turn if switched on mid-turn? Project: Freeciv Submitted by: cazfi Submitted on: Sun 29 Sep 2013 03:33:04 AM EEST Category: ai Severity: 3 - Normal Priority: 5 - Normal Status: None Assigned to: None Originator Email: Open/Closed: Open Release: Discussion Lock: Any Operating System: None Planned Release: 2.6.0 ___ Details: I have not tested this yet, but rather opening ticket about very likely existing bugs so that I don't forgot it. Similar to bug #21165, I think AI never ends turn if it was not active in the beginning of the turn. If one toggles human player under AI control mid-turn, turn does not end (unless timeout is active). ___ Reply to this item at: http://gna.org/bugs/?21171 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #21165] Turn not finishing after Turn done has been pressed
Follow-up Comment #2, bug #21165 (project freeciv): Attached patch adds restart_savegame callback to AI interface, called when game continues from saved game in the middle of AI player's phase. Classic Stub AI simply makr turn done there again, as they've done everyhing in the beginning of the turn before game was saved. Threaded AI starts up like it was completely new turn as we don't know how much we've already done. (file #19105) ___ Additional Item Attachment: File name: AIRestart.patchSize:4 KB ___ Reply to this item at: http://gna.org/bugs/?21165 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #4225] Save the order of diplstate_type
Update of patch #4225 (project freeciv): Status: Ready For Test = Done Open/Closed:Open = Closed ___ Reply to this item at: http://gna.org/patch/?4225 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev