[Freeciv-Dev] [bug #21712] Better compare FREECIV_SAVE_PATH and --saves in freeciv-server man page
Update of bug #21712 (project freeciv): Status: Ready For Test = Fixed Open/Closed:Open = Closed ___ Reply to this item at: http://gna.org/bugs/?21712 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #21713] server --scenarios option help is full of lies
Update of bug #21713 (project freeciv): Status: Ready For Test = Fixed Open/Closed:Open = Closed ___ Reply to this item at: http://gna.org/bugs/?21713 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #4537] The No_Diplomacy effect should not cause immunity to embassies
Update of patch #4537 (project freeciv): Status: Ready For Test = Done Open/Closed:Open = Closed ___ Reply to this item at: http://gna.org/patch/?4537 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #4543] The No_Diplomacy effect prevents contact intelligence
URL: http://gna.org/patch/?4543 Summary: The No_Diplomacy effect prevents contact intelligence Project: Freeciv Submitted by: sveinung Submitted on: Tue 25 Feb 2014 01:59:08 PM UTC Category: None Priority: 5 - Normal Status: None Privacy: Public Assigned to: None Originator Email: Open/Closed: Open Discussion Lock: Any Planned Release: ___ Details: Filing so the issue isn't forgotten now that patch #4537 is closed: The No_Diplomacy effect replaced hard coded barbarian/pirate rules. It has the following description: Cannot use any diplomacy. It has other unexpected side effect caused by its barbarian legacy. One is that the intelligence that appear when one makes contact, like government type, is missing. This is because a contact with someone with the No_Diplomacy effect don't cause contact. A nation with a government that refuse to talk to others won't always be able to prevent this information from leaking. The information will leak if its people has (indirect) contact with outsiders. It won't leak if it is a hive mind that hates non members. One way to solve this is to create a new effect that controls contact and configure the bundled rule sets so the barbarians behave like they used to. A simple solution is to make it block contact being created like No_Diplomacy does today. A more complex variant is to make the effect create the contact. (Say it will give contact for min(get_player_bonus(player1, EFT_CONTACT_TURNS), get_player_bonus(player2, EFT_CONTACT_TURNS)) turns) ___ Reply to this item at: http://gna.org/patch/?4543 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #4011] Lua: edit.change_terrain and edit.place_resource
Follow-up Comment #4, patch #4011 (project freeciv): I checked another time... File: server/sanitycheck.c Function: static void check_map(const char *file, const char *function, int line) Specific: 193 SANITY_TILE(ptile, cont 0); and 195 if (!is_ocean_tile(tile1)) { 196 SANITY_TILE(ptile, tile_continent(tile1) == cont); 197 } There is a warning when I start a game (file #19670), I open and close Editing Mode and Turn Done. Tileset problem, it's probably incompatible with the ruleset: Map topology and tileset incompatible. ___ Reply to this item at: http://gna.org/patch/?4011 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #4011] Lua: edit.change_terrain and edit.place_resource
Follow-up Comment #5, patch #4011 (project freeciv): In my patch from 'tile_change_terrain' to 'tile_set_terrain'. Fix... but when I turn Grassland into Ocean (resource: Whales). in begin_turn() [srv_main.c::881]: assertion 'cont 0' failed. in begin_phase() [srv_main.c::972]: assertion 'cont 0' failed. ___ Reply to this item at: http://gna.org/patch/?4011 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #4011] Lua: edit.change_terrain and edit.place_resource
Follow-up Comment #6, patch #4011 (project freeciv): You have not said anything about my comment #2. Are you recalculating the continents? (note also the case that changing one ocean tile to land tile can cause two continents to merge, requuiring complete reorganization of their ids) ___ Reply to this item at: http://gna.org/patch/?4011 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #4544] Take Music Style structures to use
URL: http://gna.org/patch/?4544 Summary: Take Music Style structures to use Project: Freeciv Submitted by: cazfi Submitted on: Tue 25 Feb 2014 07:44:11 PM EET Category: general Priority: 5 - Normal Status: Ready For Test Privacy: Public Assigned to: None Originator Email: Open/Closed: Open Discussion Lock: Any Planned Release: 2.6.0 ___ Details: Play music based on Music Styles, not city styles. Moods still not supported - it always plays the peaceful music. ___ File Attachments: --- Date: Tue 25 Feb 2014 07:44:11 PM EET Name: UseMusicStyles.patch.bz2 Size: 4kB By: cazfi http://gna.org/patch/download.php?file_id=20185 ___ Reply to this item at: http://gna.org/patch/?4544 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #4487] [Metaticket] Music switching system
Update of patch #4487 (project freeciv): Depends on: = patch #4544 ___ Reply to this item at: http://gna.org/patch/?4487 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #4542] Music Style
Follow-up Comment #1, patch #4542 (project freeciv): - Removed extra fields from the structure (file #20186) ___ Additional Item Attachment: File name: MusicStyle-2.patch Size:17 KB ___ Reply to this item at: http://gna.org/patch/?4542 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #21592] (civclient:29856): Gdk-WARNING **: XID collision, trouble ahead
Follow-up Comment #3, bug #21592 (project freeciv): I've been seeing this intermittently in solo games, but only after longer play sessions. Before the warning occurs, the client gets noticeably slower. ___ Reply to this item at: http://gna.org/bugs/?21592 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #21721] Style form randomly selected nation not set to player
URL: http://gna.org/bugs/?21721 Summary: Style form randomly selected nation not set to player Project: Freeciv Submitted by: cazfi Submitted on: Tue 25 Feb 2014 08:36:01 PM EET Category: general Severity: 3 - Normal Priority: 5 - Normal Status: Ready For Test Assigned to: None Originator Email: Open/Closed: Open Release: Discussion Lock: Any Operating System: None Planned Release: 2.6.0 ___ Details: When nation get assigned randomly to player, style doesn't get set. Fix attached ___ File Attachments: --- Date: Tue 25 Feb 2014 08:36:01 PM EET Name: SetRandomNationStyle.patch Size: 585B By: cazfi http://gna.org/bugs/download.php?file_id=20187 ___ Reply to this item at: http://gna.org/bugs/?21721 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #21721] Style from randomly selected nation not set to player
Update of bug #21721 (project freeciv): Summary: Style form randomly selected nation not set to player = Style from randomly selected nation not set to player ___ Reply to this item at: http://gna.org/bugs/?21721 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #4011] Lua: edit.change_terrain and edit.place_resource
Follow-up Comment #7, patch #4011 (project freeciv): Are you recalculating the continents? Ehm... no, because I don't know where I have to look. I searched in the code *num_continents* and *last_num_continents*. Maybe I have to work in server/generator files (i.e. utilities.c) or in ai/default/ (i.e. aidata.c and aidata.h) or elsewhere (common, client, etc). If you have any advice it would be very much appreciated! ___ Reply to this item at: http://gna.org/patch/?4011 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #4011] Lua: edit.change_terrain and edit.place_resource
Follow-up Comment #8, patch #4011 (project freeciv): Well, editor needs to handle similar case of terrain changes, so checking edithand.c... see check_edited_tile_terrains(). ___ Reply to this item at: http://gna.org/patch/?4011 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #4545] Music Styles to supplied rulesets
URL: http://gna.org/patch/?4545 Summary: Music Styles to supplied rulesets Project: Freeciv Submitted by: cazfi Submitted on: Tue 25 Feb 2014 10:23:43 PM EET Category: rulesets Priority: 5 - Normal Status: None Privacy: Public Assigned to: None Originator Email: Open/Closed: Open Discussion Lock: Any Planned Release: 2.6.0 ___ Details: Attached patch is just an example of music styles setup for classic ruleset identical to city styles setup. In any case it's not commit-candidate as it lacks implementation of all the other rulesets. The real music styles map should be handled in this ticket. ___ File Attachments: --- Date: Tue 25 Feb 2014 10:23:43 PM EET Name: MusicStyleSetup.patch Size: 2kB By: cazfi http://gna.org/patch/download.php?file_id=20188 ___ Reply to this item at: http://gna.org/patch/?4545 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #4487] [Metaticket] Music switching system
Update of patch #4487 (project freeciv): Depends on: = patch #4545 ___ Reply to this item at: http://gna.org/patch/?4487 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #21693] server crash
Update of bug #21693 (project freeciv): Status: Ready For Test = Fixed Assigned to:None = cazfi Open/Closed:Open = Closed ___ Reply to this item at: http://gna.org/bugs/?21693 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #4516] Start showing citizens of the given type from random index
Update of patch #4516 (project freeciv): Status: Ready For Test = Done Assigned to:None = cazfi Open/Closed:Open = Closed ___ Reply to this item at: http://gna.org/patch/?4516 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #4546] Make action target kind names better fit to appear in generated text
URL: http://gna.org/patch/?4546 Summary: Make action target kind names better fit to appear in generated text Project: Freeciv Submitted by: sveinung Submitted on: Tue 25 Feb 2014 11:12:06 PM UTC Category: None Priority: 5 - Normal Status: Ready For Test Privacy: Public Assigned to: sveinung Originator Email: Open/Closed: Open Discussion Lock: Any Planned Release: 2.6.0 ___ Details: When talking about target kinds the most natural formulation is against units, not against an Unit. Make them translatable too so they can appear in non error message text. ___ File Attachments: --- Date: Tue 25 Feb 2014 11:12:06 PM UTC Name: 0001-Make-action-target-kind-names-more-fitted-to-appear-.patch Size: 881B By: sveinung http://gna.org/patch/download.php?file_id=20190 ___ Reply to this item at: http://gna.org/patch/?4546 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #4547] Add the field UI name to actions. Don't touch any client
URL: http://gna.org/patch/?4547 Summary: Add the field UI name to actions. Don't touch any client Project: Freeciv Submitted by: sveinung Submitted on: Tue 25 Feb 2014 11:40:24 PM UTC Category: None Priority: 5 - Normal Status: Ready For Test Privacy: Public Assigned to: sveinung Originator Email: Open/Closed: Open Discussion Lock: Any Planned Release: 2.6.0 ___ Details: Since it doesn't change what the bundled clients use no support for adding inline keyboard short cuts are added. ___ File Attachments: --- Date: Tue 25 Feb 2014 11:40:24 PM UTC Name: 0002-Add-the-field-ui-name-to-actions.patch Size: 5kB By: sveinung http://gna.org/patch/download.php?file_id=20191 ___ Reply to this item at: http://gna.org/patch/?4547 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #4548] Mention what actions an unit can do in its auto generated help text
URL: http://gna.org/patch/?4548 Summary: Mention what actions an unit can do in its auto generated help text Project: Freeciv Submitted by: sveinung Submitted on: Tue 25 Feb 2014 11:42:47 PM UTC Category: client Priority: 5 - Normal Status: Ready For Test Privacy: Public Assigned to: sveinung Originator Email: Open/Closed: Open Discussion Lock: Any Planned Release: 2.6.0 ___ Details: Keep the detailed descriptions of what the action _does_ in the help text of Diplomat and Spy. ___ File Attachments: --- Date: Tue 25 Feb 2014 11:42:47 PM UTC Name: 0003-Add-what-actions-an-unit-can-do-to-its-auto-generate.patch Size: 4kB By: sveinung http://gna.org/patch/download.php?file_id=20192 ___ Reply to this item at: http://gna.org/patch/?4548 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #4548] Mention what actions an unit can do in its auto generated help text
Update of patch #4548 (project freeciv): Depends on: = patch #4547 ___ Reply to this item at: http://gna.org/patch/?4548 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #4549] Introduce actor kind
URL: http://gna.org/patch/?4549 Summary: Introduce actor kind Project: Freeciv Submitted by: sveinung Submitted on: Wed 26 Feb 2014 12:46:33 AM UTC Category: None Priority: 5 - Normal Status: Ready For Test Privacy: Public Assigned to: sveinung Originator Email: Open/Closed: Open Discussion Lock: Any Planned Release: 2.6.0 ___ Details: At the moment the only kind of actor that have generalized action enablers are those done by units. This will make it possible to write checks for actor type as features are introduced. ___ File Attachments: --- Date: Wed 26 Feb 2014 12:46:33 AM UTC Name: 0004-Introduce-actor-kind-already-now-so-checks-can-be-bu.patch Size: 6kB By: sveinung http://gna.org/patch/download.php?file_id=20193 ___ Reply to this item at: http://gna.org/patch/?4549 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #4549] Introduce actor kind
Update of patch #4549 (project freeciv): Depends on: = patch #4548 ___ Reply to this item at: http://gna.org/patch/?4549 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #4550] AS_HELP_STRING for all AC_ARG_WITH AC_ARG_ENABLE
URL: http://gna.org/patch/?4550 Summary: AS_HELP_STRING for all AC_ARG_WITH AC_ARG_ENABLE Project: Freeciv Submitted by: cazfi Submitted on: Wed 26 Feb 2014 07:42:35 AM EET Category: bootstrap Priority: 5 - Normal Status: Ready For Test Privacy: Public Assigned to: None Originator Email: Open/Closed: Open Discussion Lock: Any Planned Release: 2.6.0 ___ Details: Use AS_HELP_STRING with all AC_ARG_WITH and AC_ARG_ENABLE macros ín m4-files (main configure.ac already has this) ___ File Attachments: --- Date: Wed 26 Feb 2014 07:42:35 AM EET Name: AsHelpString.patch Size: 15kB By: cazfi http://gna.org/patch/download.php?file_id=20194 ___ Reply to this item at: http://gna.org/patch/?4550 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #4020] History
Update of patch #4020 (project freeciv): Status: Ready For Test = Done Assigned to:None = cazfi Open/Closed:Open = Closed ___ Reply to this item at: http://gna.org/patch/?4020 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #21725] Loading old savegames with Mines instead of Oil Wells
URL: http://gna.org/bugs/?21725 Summary: Loading old savegames with Mines instead of Oil Wells Project: Freeciv Submitted by: cazfi Submitted on: Wed 26 Feb 2014 08:26:32 AM EET Category: general Severity: 3 - Normal Priority: 5 - Normal Status: None Assigned to: None Originator Email: Open/Closed: Open Release: Discussion Lock: Any Operating System: None Planned Release: 2.6.0 ___ Details: I have not tested what happens, but loading old savegames with Mines on Deserts on rulesets where Oil Well is now used cannot work. I assume Mine will simply be discarded as illegal extra for Desert. ___ Reply to this item at: http://gna.org/bugs/?21725 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev