[Freeciv-Dev] [bug #21932] nuke self destructs own city after tech loss

2014-09-04 Thread pepeto
Follow-up Comment #12, bug #21932 (project freeciv):

Made a separate part for client goto fix at bug #22571.

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[Freeciv-Dev] [bug #21932] nuke self destructs own city after tech loss

2014-09-04 Thread pepeto
Update of bug #21932 (project freeciv):

  Depends on: => bugs #22571


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[Freeciv-Dev] [bug #22571] Client goto not able to handle move_rate=0, moves_left>0

2014-09-04 Thread pepeto
URL:
  

 Summary: Client goto not able to handle move_rate=0,
moves_left>0
 Project: Freeciv
Submitted by: pepeto
Submitted on: ven. 05 sept. 2014 08:42:03 CEST
Category: client
Severity: 3 - Normal
Priority: 5 - Normal
  Status: Ready For Test
 Assigned to: pepeto
Originator Email: 
 Open/Closed: Open
 Release: S2_4, S2_5, trunk
 Discussion Lock: Any
Operating System: Any
 Planned Release: 2.4.4, 2.5.0, 2.6.0

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Details:

Detached part from bug #21932.

Jacobs wrote at comment 9 :
> (I also see "Tileset "amplio2" doesn't support long goto paths,
> such as -1. Path not displayed as expected." in the client
> console when I'm playing with this.)

The attached patch fix this issue.




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File Attachments:


---
Date: ven. 05 sept. 2014 08:42:03 CEST  Name:
client_goto_nil_move_rate_turns.patch  Size: 941 o   By: pepeto



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[Freeciv-Dev] [bug #22549] 2.4 client fails to start server on Windows

2014-09-04 Thread Jacob Nevins
Follow-up Comment #1, bug #22549 (project freeciv):

> Forum thread by "Thraal": 2.4.3.
Bit more info: Win 7 (so this isn't XP-specific).

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[Freeciv-Dev] [patch #5169] Qt-client: Added cursor handling

2014-09-04 Thread mir3x
URL:
  

 Summary: Qt-client: Added cursor handling
 Project: Freeciv
Submitted by: mir3x
Submitted on: Thu 04 Sep 2014 11:51:54 PM CEST
Category: client-qt
Priority: 5 - Normal
  Status: Ready For Test
 Privacy: Public
 Assigned to: mir3x
Originator Email: 
 Open/Closed: Open
 Discussion Lock: Any
 Planned Release: 2.5.0, 2.6.0

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Details:

Added cursor handling



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File Attachments:


---
Date: Thu 04 Sep 2014 11:51:54 PM CEST  Name: QtAnimCursors.patch  Size: 7kB  
By: mir3x



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Re: [Freeciv-Dev] 2 compilation errors in 2.5+

2014-09-04 Thread Christian Knoke

more

((3))

Aktualisiert zu Revision 26217.
./autogen.sh --enable-debug=yes --enable-svnrev --enable-client=all
--enable-fcmp=yes --with-readline --with-efence --enable-ipv6=yes
enable-mapimg=magickwand
** Configuration Summary **

  == General build options ==
  Shared libraries:  no
  Debugging support: yes
  Profiling support: no
  IPv6 support:  yes
  Map image toolkits:selected
ppm:   built-in
MagickWand:yes

  == Client ==
  Build freeciv client:  yes

  Maintained client frontends:
Gtk-2.0: yes
Gtk-3.0: no
SDL: yes
Xaw: yes
Stub:yes

  In-development client frontends:
  (these are not yet ready for general use)
QT:  no

  == Server ==
  Build freeciv server:  yes
AI modules support:no
Database support:  no
  mysql: no
  postgres:  no
  sqlite3:   no

  == Tools ==
  Modpack installers:gtk2


Now type 'make' to compile freeciv.
chris@leo:~/freeciv/svn/25$ make -j 4

[...]


make[3]: Entering directory `/home/chris/freeciv/svn/S2_5/server/generator'
  CC mapgen.lo
  CC mapgen_topology.lo
  CC utilities.lo
  CC height_map.lo
  CC startpos.lo
  CC temperature_map.lo
cc1: warnings being treated as errors
mapgen.c: In function ‘fair_map_island_new’:
mapgen.c:3199: error: ‘l’ may be used uninitialized in this function
At top level:
cc1: error: unrecognized command line option "-Wno-tautological-compare"
make[3]: *** [mapgen.lo] Fehler 1
make[3]: Leaving directory `/home/chris/freeciv/svn/S2_5/server/generator'
make[2]: *** [all-recursive] Fehler 1
make[2]: Leaving directory `/home/chris/freeciv/svn/S2_5/server'
make[1]: *** [all-recursive] Fehler 1
make[1]: Leaving directory `/home/chris/freeciv/svn/S2_5'
make: *** [all] Fehler 2

-- 
Christian Knoke* * *http://cknoke.de
* * * * * * * * *  Ceterum censeo Microsoft esse dividendum.

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[Freeciv-Dev] [patch #5168] Make the AI non omniscient when considering if an action is legal or not.

2014-09-04 Thread Sveinung Kvilhaugsvik
URL:
  

 Summary: Make the AI non omniscient when considering if an
action is legal or not.
 Project: Freeciv
Submitted by: sveinung
Submitted on: Thu 04 Sep 2014 06:24:28 PM UTC
Category: ai
Priority: 5 - Normal
  Status: Ready For Test
 Privacy: Public
 Assigned to: sveinung
Originator Email: 
 Open/Closed: Open
 Discussion Lock: Any
 Planned Release: 2.6.0

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Details:





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File Attachments:


---
Date: Thu 04 Sep 2014 06:24:28 PM UTC  Name:
Make-the-AI-non-omniscient-when-considering-if-an-ac.patch  Size: 4kB   By:
sveinung



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[Freeciv-Dev] [bug #22555] Segmentation fault in dai_data_phase_begin

2014-09-04 Thread Andreas Røsdal
Follow-up Comment #3, bug #22555 (project freeciv):

Interesting. Do you have more information about this bug?

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[Freeciv-Dev] [bug #22569] Path-finding not able to handle move_rate=0, moves_left>0

2014-09-04 Thread pepeto
Update of bug #22569 (project freeciv):

  Status: In Progress => Ready For Test 

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Follow-up Comment #1:

Fix attached.


(file #22027, file #22028, file #22029)
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Additional Item Attachment:

File name: trunk_pf_nil_move_rate_but_moves_left.patch Size:7 KB
File name: S2_5_pf_nil_move_rate_but_moves_left.patch Size:7 KB
File name: S2_4_pf_nil_move_rate_but_moves_left.patch Size:7 KB


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[Freeciv-Dev] [bug #21932] nuke self destructs own city after tech loss

2014-09-04 Thread pepeto
Update of bug #21932 (project freeciv):

  Depends on: => bugs #22569

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Follow-up Comment #11:

Made a separate part for path-finding fix at bug #22569.

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[Freeciv-Dev] [patch #5167] punit->server.action_turn initialization cleanup

2014-09-04 Thread pepeto
URL:
  

 Summary: punit->server.action_turn initialization cleanup
 Project: Freeciv
Submitted by: pepeto
Submitted on: jeu. 04 sept. 2014 15:29:50 CEST
Category: general
Priority: 5 - Normal
  Status: Ready For Test
 Privacy: Public
 Assigned to: pepeto
Originator Email: 
 Open/Closed: Open
 Discussion Lock: Any
 Planned Release: 2.4.4, 2.5.0, 2.6.0

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Details:

Looks safer to initialize it to an invalid turn number, and to an invalid
previous turn number.




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File Attachments:


---
Date: jeu. 04 sept. 2014 15:29:50 CEST  Name:
unit_server_action_turn_init.patch  Size: 711 o   By: pepeto



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[Freeciv-Dev] [bug #22569] Path-finding not able to handle move_rate=0, moves_left>0

2014-09-04 Thread pepeto
URL:
  

 Summary: Path-finding not able to handle move_rate=0,
moves_left>0
 Project: Freeciv
Submitted by: pepeto
Submitted on: jeu. 04 sept. 2014 15:21:15 CEST
Category: ai
Severity: 3 - Normal
Priority: 5 - Normal
  Status: In Progress
 Assigned to: pepeto
Originator Email: 
 Open/Closed: Open
 Release: trunk, S2_4, S2_5
 Discussion Lock: Any
Operating System: Any
 Planned Release: 2.4.4, 2.5.0, 2.6.0

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Details:

Detached part from bug #21932.




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[Freeciv-Dev] [patch #5158] [research] section in savegames

2014-09-04 Thread pepeto
Follow-up Comment #1, patch #5158 (project freeciv):

Patch update against current trunk.


(file #22025)
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Additional Item Attachment:

File name: savegame_research_section2.patch Size:19 KB


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[Freeciv-Dev] [bug #22560] Researches not re-initialized in game_reset()

2014-09-04 Thread pepeto
Update of bug #22560 (project freeciv):

  Status:  Ready For Test => Fixed  
 Open/Closed:Open => Closed 


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[Freeciv-Dev] [bug #22561] Knowledge the player may not have is used to find out if a move triggers an action

2014-09-04 Thread Sveinung Kvilhaugsvik
Update of bug #22561 (project freeciv):

  Status:  Ready For Test => Fixed  
 Open/Closed:Open => Closed 


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[Freeciv-Dev] [patch #5160] Doing an action when actor or target is missing is impossible.

2014-09-04 Thread Sveinung Kvilhaugsvik
Update of patch #5160 (project freeciv):

  Status:  Ready For Test => None   
 Open/Closed:Open => Closed 


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[Freeciv-Dev] [patch #5159] Qt client: Remove get_current_unit() and set_current_unit().

2014-09-04 Thread Sveinung Kvilhaugsvik
Update of patch #5159 (project freeciv):

  Status:  Ready For Test => Done   
 Open/Closed:Open => Closed 


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[Freeciv-Dev] [patch #5166] Qt-client: Set proper beta font

2014-09-04 Thread mir3x
URL:
  

 Summary: Qt-client: Set proper beta font 
 Project: Freeciv
Submitted by: mir3x
Submitted on: Thu 04 Sep 2014 12:29:28 PM CEST
Category: client-qt
Priority: 5 - Normal
  Status: Ready For Test
 Privacy: Public
 Assigned to: mir3x
Originator Email: 
 Open/Closed: Open
 Discussion Lock: Any
 Planned Release: 2.5.0, 2.6.0

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Details:

Now beta label is shown with correct font in qt-client



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File Attachments:


---
Date: Thu 04 Sep 2014 12:29:28 PM CEST  Name: QtBetaFont.patch  Size: 2kB  
By: mir3x



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[Freeciv-Dev] [patch #5165] Qt-client: Added messages options

2014-09-04 Thread mir3x
Update of patch #5165 (project freeciv):

Category:  client => client-qt  


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[Freeciv-Dev] [patch #5165] Qt-client: Added messages options

2014-09-04 Thread mir3x
URL:
  

 Summary: Qt-client: Added messages options
 Project: Freeciv
Submitted by: mir3x
Submitted on: Thu 04 Sep 2014 11:32:35 AM CEST
Category: client
Priority: 5 - Normal
  Status: Ready For Test
 Privacy: Public
 Assigned to: mir3x
Originator Email: 
 Open/Closed: Open
 Discussion Lock: Any
 Planned Release: 2.5.0, 2.6.0

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Details:

Added messages options to Qt-client



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File Attachments:


---
Date: Thu 04 Sep 2014 11:32:35 AM CEST  Name: QtMessageOptions.patch  Size:
8kB   By: mir3x



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[Freeciv-Dev] [bug #22314] QT client strings unsuitable for i18n

2014-09-04 Thread mir3x
Update of bug #22314 (project freeciv):

  Status:  Ready For Test => Fixed  
 Open/Closed:Open => Closed 


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[Freeciv-Dev] [bug #22567] early cities undefended in civ2civ3

2014-09-04 Thread pepeto
Follow-up Comment #2, bug #22567 (project freeciv):

AI is enable to handle the real unit type of a unit in S2_5. It would need
something like patch #4970.


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