[Freeciv-Dev] [bug #22636] pathfinding useless code

2014-10-28 Thread pepeto
Follow-up Comment #6, bug #22636 (project freeciv):

 For release notes, did this cause any actual misbehaviour?
At worse it was causing more CPU usage. But I have never observed it, nor it
was reported.


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[Freeciv-Dev] [bug #22722] Client goto crash when taking an AI player

2014-10-28 Thread pepeto
Follow-up Comment #4, bug #22722 (project freeciv):

 Guess -- was this introduced by bug #22624?
Yes, so there was no released containing this bug.


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Re: [Freeciv-Dev] 2.5 Release Goals (and 2.5.0-beta2)

2014-10-28 Thread Pepeto
Thank you very much, you have again done a very great job !
- Pepeto

Le mardi 28 octobre 2014 à 01:48 +, Jacob Nevins a écrit :
 I wrote:
  Summary: I'm not aware of any major reasons not to spin a beta2 release
  soonish. In particular, I haven't spotted anything outstanding in the
  beta1 bug reports that would block another beta.
  Anyone got anything? Otherwise I'll suggest a date.
 
 Bugs have come out of the woodwork, and blockers are now tracked at
 http://gna.org/task/?7861.
 
 Anyway, here's a first draft of the release notes.
 http://www.freeciv.org/wiki/NEWS-2.5.0-beta2



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[Freeciv-Dev] [bug #22781] Windows start script issues

2014-10-28 Thread Marko Lindqvist
Follow-up Comment #6, bug #22781 (project freeciv):

We should set eol-style to CRLF (on all environments)? These files are never
needed in unixy environments.

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[Freeciv-Dev] [bug #22847] reset in server/commands.c

2014-10-28 Thread David Lowe
Follow-up Comment #5, bug #22847 (project freeciv):

 Does some client allow you to configure this?

This is probably easier to control at the level of the text editor.  Certainly
TextWrangler, which i use, has preferences for three different kinds of line
endings, stripping trailing white space, etc.

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[Freeciv-Dev] [bug #22773] freeciv fails to build from source when building twice in a row due to missing mkinstalldirs file

2014-10-28 Thread Marko Lindqvist
Update of bug #22773 (project freeciv):

  Status:None = In Progress

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Follow-up Comment #1:

- mkinstalldirs is gone from TRUNK, but it is in S2_4 and S2_5. Maybe we could
still backport related changes to S2_5, but S2_4 is close to end-of-life and
should be very stable (no risky build system changes)
- I take it autoreconfigured in the report means autoreconf and not
running our autogen.sh.

I couldn't reproduce from svn, but checking Makefile.am it seems that
mkinstalldirs is not being (explicitly) packaged to tarball. It's possible
that odler versions of automake used to package mkinstalldirs automatically
but newer versions do not.


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[Freeciv-Dev] [bug #22773] freeciv fails to build from source when building twice in a row due to missing mkinstalldirs file

2014-10-28 Thread Markus Koschany
Follow-up Comment #2, bug #22773 (project freeciv):

Argh, I send this one only to Marko.

On 28.10.2014 21:29, Marko Lindqvist wrote:
[...]
 - I take it autoreconfigured in the report means autoreconf and not
 running our autogen.sh.

Indeed. I used autoreconf and automake 1.14 from Debian unstable.

It think this is not an issue for 2.4 anymore but since mkinstalldirs is
deprecated it might make sense to backport the change to 2.5.



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[Freeciv-Dev] [bug #22773] freeciv fails to build from source when building twice in a row due to missing mkinstalldirs file

2014-10-28 Thread Marko Lindqvist
Update of bug #22773 (project freeciv):

  Status: In Progress = Ready For Test 
 Planned Release: = 2.4.4, 2.5.0   

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Follow-up Comment #3:

Simple solution of explicitly adding mkinstalldirs to tarball.

For S2_4 this is meant as final solution, for S2_5 we may do the mkinstalldirs
replacing later (but until then this should suffice for beta2)

(file #22775)
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Additional Item Attachment:

File name: TarMkinstalldirs.patch Size:0 KB


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[Freeciv-Dev] [patch #5398] Private games protected with password

2014-10-28 Thread Andreas Røsdal
URL:
  http://gna.org/patch/?5398

 Summary: Private games protected with password
 Project: Freeciv
Submitted by: andreasr
Submitted on: Tue 28 Oct 2014 09:20:08 PM UTC
Category: general
Priority: 5 - Normal
  Status: None
 Privacy: Public
 Assigned to: None
Originator Email: 
 Open/Closed: Open
 Discussion Lock: Any
 Planned Release: 

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Details:

It was suggested by Nick F. in freeciv-dev, that it would be useful to host
private games on Freeciv-web and also regular Freeciv servers. By letting
users specify a password which is specific to a Freeciv server instance, only
players who know the correct password are allowed to enter that game.

More background info here:
https://mail.gna.org/public/freeciv-dev/2014-10/msg00779.html

If this seems like a good idea to most people, then I will implement this in
Freeciv-web pretty soon.




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[Freeciv-Dev] [bug #22808] 2.6.amplio2.icons.spec

2014-10-28 Thread Marko Lindqvist
Update of bug #22808 (project freeciv):

  Status:  Ready For Test = Fixed  
 Open/Closed:Open = Closed 


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