[Freeciv-Dev] [bug #23089] fc_client::init() lacking function header
Follow-up Comment #1, bug #23089 (project freeciv): fc_client.h line 276(S25) void init(); ( in private section ) ( line 272 in trunk ) or I misunderstood something ? ___ Reply to this item at: http://gna.org/bugs/?23089 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #5552] Qt-client: fix city dialog title
Update of patch #5552 (project freeciv): Status: Ready For Test = Done Open/Closed:Open = Closed ___ Reply to this item at: http://gna.org/patch/?5552 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #23030] Ghost nuclear unit left in enemy city after explosion
Follow-up Comment #2, bug #23030 (project freeciv): I have found similar problem (reversed) for paratrooper jump seen by shared vision. ___ Reply to this item at: http://gna.org/bugs/?23030 ___ Message posté via/par Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #23062] Qt client doesn't ask for confirmation on exit
Update of bug #23062 (project freeciv): Status: Ready For Test = Fixed Open/Closed:Open = Closed ___ Reply to this item at: http://gna.org/bugs/?23062 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #5553] Target city selection: Only return city if acting against it is possible
Update of patch #5553 (project freeciv): Status: Ready For Test = Done Open/Closed:Open = Closed ___ Reply to this item at: http://gna.org/patch/?5553 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #23077] Rulesets with attacking caravan broken
Update of bug #23077 (project freeciv): Status: Ready For Test = Fixed Open/Closed:Open = Closed ___ Reply to this item at: http://gna.org/bugs/?23077 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #22935] Science report not fully redrawn when changing tileset
Update of bug #22935 (project freeciv): Status:None = Ready For Test Assigned to:None = mir3x Planned Release: = 2.5, trunk ___ Follow-up Comment #1: Fixed (file #23225) ___ Additional Item Attachment: File name: Qt-Science-Refresh.patch Size:4 KB ___ Reply to this item at: http://gna.org/bugs/?22935 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #5542] civ2civ3: make wonders obsolete by own techs
Update of patch #5542 (project freeciv): Status: Ready For Test = Done Open/Closed:Open = Closed ___ Reply to this item at: http://gna.org/patch/?5542 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #5569] Put the rule that only domestic wonder building can receive help in the ruleset.
Follow-up Comment #1, patch #5569 (project freeciv): Update documentation (file #23226) ___ Additional Item Attachment: File name: 0001-Put-the-rule-that-only-domestic-wonder-building-can-.patch Size:8 KB ___ Reply to this item at: http://gna.org/patch/?5569 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #23089] fc_client::init() lacking function header
Follow-up Comment #2, bug #23089 (project freeciv): You speak about function prototype. Function header this ticket is about is the comment documenting the function. From CodingStyle: - Every function should have a comment header. The comment should look like the example below, indented by two spaces. It should be above the function's implementation, not the prototype: / The description of the function should be here. Also describe what is expected of the arguments if it is not obvious. Especially note down any non-trivial assumptions that the function makes. Do _not_ introduce a new function without some sort of comment. / ___ Reply to this item at: http://gna.org/bugs/?23089 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #5548] Set Fort and Airstrip extrastyle in tilesets inheriting them from Amplio2
Update of patch #5548 (project freeciv): Status: Ready For Test = Done Assigned to:None = cazfi Open/Closed:Open = Closed ___ Reply to this item at: http://gna.org/patch/?5548 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #4835] Sdl2-client Coding Style corrections
Follow-up Comment #31, patch #4835 (project freeciv): wldgl.c style corrections (file #23227) ___ Additional Item Attachment: File name: Sdl2WldlgStyle.patch Size:9 KB ___ Reply to this item at: http://gna.org/patch/?4835 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #5580] [Metaticket] Document and cleanup sprite origins setup
URL: http://gna.org/patch/?5580 Summary: [Metaticket] Document and cleanup sprite origins setup Project: Freeciv Submitted by: cazfi Submitted on: Wed 17 Dec 2014 07:44:31 AM EET Category: client Priority: 5 - Normal Status: None Privacy: Public Assigned to: None Originator Email: Open/Closed: Open Discussion Lock: Any Planned Release: 2.6.0 ___ Details: This came up when I tried to implement patch #5558: sprite origins used in different situations is a mess, undocumented one. For no (to tileset author) apparent reason Single2 sprite is drawn to different offset than 3Layer middle sprite. We need to understand how all of this works, and document it once we do - cleanup it where possible - use it (patch #5558) Suggesting this one as 2.6 release goal despite the work most likely taking place only after S2_6 already lives in its own branch. We don't want any tileset authors leaving because they can't figure out what offset applies when and spending too much time on experimenting with different offsets. ___ Reply to this item at: http://gna.org/patch/?5580 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #5580] [Metaticket] Document and cleanup sprite origins setup
Update of patch #5580 (project freeciv): Depends on: = patch #5558 ___ Reply to this item at: http://gna.org/patch/?5580 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev