[Freeciv-Dev] [patch #5614] Save treaties

2014-12-25 Thread Marko Lindqvist
URL:
  http://gna.org/patch/?5614

 Summary: Save treaties
 Project: Freeciv
Submitted by: cazfi
Submitted on: Thu 25 Dec 2014 11:04:08 AM EET
Category: general
Priority: 5 - Normal
  Status: Ready For Test
 Privacy: Public
 Assigned to: None
Originator Email: 
 Open/Closed: Open
 Discussion Lock: Any
 Planned Release: 2.6.0

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Details:

First step towards solving bug #22712 - save the treaty information to the
savegame.



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File Attachments:


---
Date: Thu 25 Dec 2014 11:04:08 AM EET  Name: SaveTreaties.patch  Size: 7kB  
By: cazfi

http://gna.org/patch/download.php?file_id=23299

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[Freeciv-Dev] [bug #22712] Open meetings do not survive save+load

2014-12-25 Thread Marko Lindqvist
Update of bug #22712 (project freeciv):

  Depends on: = patch #5614


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[Freeciv-Dev] [bug #20702] Cannot move to unknown tiles via diagonal

2014-12-25 Thread mir3x
Update of bug #20702 (project freeciv):

  Status:None = Invalid
 Open/Closed:Open = Closed 


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[Freeciv-Dev] [patch #5554] Add a unit type role for each action after the unit flags and roles.

2014-12-25 Thread Sveinung Kvilhaugsvik
Update of patch #5554 (project freeciv):

  Status:  Ready For Test = Done   
 Open/Closed:Open = Closed 


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[Freeciv-Dev] [patch #5602] AI: Get a fall back trade route unit to build of one exists.

2014-12-25 Thread Sveinung Kvilhaugsvik
Update of patch #5602 (project freeciv):

  Status:  Ready For Test = Done   
 Open/Closed:Open = Closed 


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[Freeciv-Dev] [bug #23107] Non-diplomat crash on aidata.c:204

2014-12-25 Thread Sveinung Kvilhaugsvik
Follow-up Comment #1, bug #23107 (project freeciv):

_Unit in question seems to be Frigate (what kind of actor is that?)_
My guess is that it can establish trade routes, enter marketplaces and/or help
build some wonder. (I assume that the ruleset haven't been updated after the
flag requirements of the caravn actions moved to the ruleset)

_is that change ok, as this is about setting diplomat reservations - planning
diplomat attacks_
It was OK when it was done. It should have changed (to test for the spy
actions it uses) before caravan action support went in. I must have overlooked
it.

Can I take this or have you started working on it?

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[Freeciv-Dev] [patch #4582] Story telling: Move the action UI names to the rule set

2014-12-25 Thread Sveinung Kvilhaugsvik
Update of patch #4582 (project freeciv):

  Status:  Ready For Test = Done   
 Open/Closed:Open = Closed 


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[Freeciv-Dev] [patch #5615] Make action selection mnemonics friendly to player's muscle memory

2014-12-25 Thread Sveinung Kvilhaugsvik
URL:
  http://gna.org/patch/?5615

 Summary: Make action selection mnemonics friendly to player's
muscle memory
 Project: Freeciv
Submitted by: sveinung
Submitted on: Fri 26 Dec 2014 01:22:49 AM UTC
Category: None
Priority: 5 - Normal
  Status: None
 Privacy: Public
 Assigned to: None
Originator Email: 
 Open/Closed: Open
 Discussion Lock: Any
 Planned Release: 3.0.0, 2.6.0

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Details:

The 2.5 mnemonics don't cause any conflicts in any bundled ruleset. (Except
that targeted needs a new) Use them again.

Not sure if the defaults (when no ruleset definition is found) should change
too. Advantage: Ruleset authors get the old mnemonics by default.
Disadvantage: Ruleset authors that enables actions with the same mnemonics at
once are forced to find new mnemonics.




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[Freeciv-Dev] [patch #5616] Spreading extras

2014-12-25 Thread Sveinung Kvilhaugsvik
URL:
  http://gna.org/patch/?5616

 Summary: Spreading extras
 Project: Freeciv
Submitted by: sveinung
Submitted on: Fri 26 Dec 2014 01:44:48 AM UTC
Category: None
Priority: 5 - Normal
  Status: In Progress
 Privacy: Public
 Assigned to: sveinung
Originator Email: 
 Open/Closed: Open
 Discussion Lock: Any
 Planned Release: 3.0.0

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Details:

A spreading extra has a probability to spread each turn. If it spreads it will
pick a direction, test if it can spread in that direction and then spread.

Use cases:
 * Dirt Road (auto on city tile) spreads out of a city.
 * Whaler unit builds a Rain Deer extra on an island. The Rain Deers spread to
cover the island.
 * Spy unit builds a Pest Insect deep inside enemy terrain. Unless the enemy
gets rid of them they will spread and reduce food production for his cities.

WIP patch. Still missing:
 * Notification. A worker may have to give up what he is working on if the
wrong extra spreads to its tile. Should tile owner e notified? A player that
can see the tile?
 * Test how current implementation affects performance.
 * Probability should be effect controlled. An effect for that + a cache may
also eliminate the need to introduce an extra flag.



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File Attachments:


---
Date: Fri 26 Dec 2014 01:44:48 AM UTC  Name:
0001-A-spreading-extra-has-a-probability-to-spread-each-t.patch  Size: 5kB  
By: sveinung

http://gna.org/patch/download.php?file_id=23300

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[Freeciv-Dev] [bug #23112] Ruledit don't support writing changed action UI names

2014-12-25 Thread Sveinung Kvilhaugsvik
URL:
  http://gna.org/bugs/?23112

 Summary: Ruledit don't support writing changed action UI
names
 Project: Freeciv
Submitted by: sveinung
Submitted on: Fri 26 Dec 2014 02:15:46 AM UTC
Category: freeciv-ruledit
Severity: 3 - Normal
Priority: 5 - Normal
  Status: In Progress
 Assigned to: sveinung
Originator Email: 
 Open/Closed: Open
 Release: TRUNK
 Discussion Lock: Any
Operating System: None
 Planned Release: 2.6.0

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Details:

Patch #4582 was committed without ruledit support. Sorry about that.



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File Attachments:


---
Date: Fri 26 Dec 2014 02:15:46 AM UTC  Name: RuleditActionName.patch  Size:
3kB   By: sveinung

http://gna.org/bugs/download.php?file_id=23301

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[Freeciv-Dev] [bug #23112] Ruledit don't support writing changed action UI names

2014-12-25 Thread Sveinung Kvilhaugsvik
Update of bug #23112 (project freeciv):

  Status: In Progress = Ready For Test 


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[Freeciv-Dev] [patch #5617] Idea: Add work tile, a new action

2014-12-25 Thread Sveinung Kvilhaugsvik
URL:
  http://gna.org/patch/?5617

 Summary: Idea: Add work tile, a new action
 Project: Freeciv
Submitted by: sveinung
Submitted on: Fri 26 Dec 2014 02:26:42 AM UTC
Category: None
Priority: 5 - Normal
  Status: None
 Privacy: Public
 Assigned to: None
Originator Email: 
 Open/Closed: Open
 Discussion Lock: Any
 Planned Release: 3.0.0

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Details:

A unit that is doing work tile is like a citizen placed on it. An effect
should change output before it reaches the city.




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