[Freeciv-Dev] [patch #5679] SDL clients: Auto generate the action selection dialog buttons.

2015-01-07 Thread Sveinung Kvilhaugsvik
Update of patch #5679 (project freeciv):

  Status:  Ready For Test = Done   
 Open/Closed:Open = Closed 


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[Freeciv-Dev] [bug #23153] freeciv crashes as soon as I build a city

2015-01-07 Thread anonymous
URL:
  http://gna.org/bugs/?23153

 Summary: freeciv crashes as soon as I build a city
 Project: Freeciv
Submitted by: None
Submitted on: Wed 07 Jan 2015 12:10:23 PM UTC
Category: client-gtk-2.0
Severity: 4 - Important
Priority: 5 - Normal
  Status: None
 Assigned to: None
Originator Email: dims...@opensuse.org
 Open/Closed: Open
 Release: 2.4.4
 Discussion Lock: Any
Operating System: GNU/Linux
 Planned Release: 

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Details:

Starting freeciv, startung a simple game, the game crashes as soon as I want
my first settlers to build a city.

The city name dialog pops up, and as soon as I confirm the name, it segfaults
(using the default proposed names, so no issues with harsets)

A stacktrace is attached



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File Attachments:


---
Date: Wed 07 Jan 2015 12:10:23 PM UTC  Name: Freeciv-backtrce.txt  Size: 12kB 
 By: None

http://gna.org/bugs/download.php?file_id=23424

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[Freeciv-Dev] [bug #23147] Mysql luasql backend uses deprecated luaL_optint()

2015-01-07 Thread Marko Lindqvist
Update of bug #23147 (project freeciv):

  Status:  Ready For Test = Fixed  
 Assigned to:None = cazfi  
 Open/Closed:Open = Closed 


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[Freeciv-Dev] [patch #4836] Ignore nativity-providing extras for simple types

2015-01-07 Thread Marko Lindqvist
Update of patch #4836 (project freeciv):

  Status:  Ready For Test = Done   
 Open/Closed:Open = Closed 


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[Freeciv-Dev] [bug #23156] default.lua xgettext warning

2015-01-07 Thread Marko Lindqvist
URL:
  http://gna.org/bugs/?23156

 Summary: default.lua xgettext warning
 Project: Freeciv
Submitted by: cazfi
Submitted on: Thu 08 Jan 2015 09:12:16 AM EET
Category: general
Severity: 3 - Normal
Priority: 5 - Normal
  Status: Ready For Test
 Assigned to: None
Originator Email: 
 Open/Closed: Open
 Release: 
 Discussion Lock: Any
Operating System: None
 Planned Release: 2.6.0, 3.0.0

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Details:

Fix attached



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File Attachments:


---
Date: Thu 08 Jan 2015 09:12:16 AM EET  Name: DefaultLuaXgettext.patch  Size:
590B   By: cazfi

http://gna.org/bugs/download.php?file_id=23426

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[Freeciv-Dev] [bug #23154] failed assertion in handle_tile_info

2015-01-07 Thread pepeto
Follow-up Comment #2, bug #23154 (project freeciv):

 This is the same message bug #22600 (although that bug was only
 observed / fixed on 2.5 and up).

In comment 17 http://gna.org/bugs/?22600#comment17, I have said the bug was
not present in S2_4. However, I was talking about the first part of the bug
fix. Maybe the second part also implies S2_4.


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[Freeciv-Dev] [bug #23155] civ2civ3: Railroad effect on Output_Penalty_Tile should be player-ranged on trunk/S2_6

2015-01-07 Thread Jacob Nevins
URL:
  http://gna.org/bugs/?23155

 Summary: civ2civ3: Railroad effect on Output_Penalty_Tile
should be player-ranged on trunk/S2_6
 Project: Freeciv
Submitted by: jtn
Submitted on: Thu 08 Jan 2015 00:27:53 UTC
Category: rulesets
Severity: 2 - Minor
Priority: 5 - Normal
  Status: None
 Assigned to: None
Originator Email: 
 Open/Closed: Open
 Release: 
 Discussion Lock: Any
Operating System: Any
 Planned Release: 2.6.0, 3.0.0

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Details:

Now that wonders are only obsoleted by the player's own tech (as of patch
#5542), I think the removal of the Despotism/Tribal Output_Penalty_Tile effect
by the discovery of Railroad (the obsoleting tech of Pyramids) ought to check
the player's techs rather than world techs, since it's there to deal with the
transition from the obsoletion of Pyramids.




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[Freeciv-Dev] [bug #23154] failed assertion in handle_tile_info

2015-01-07 Thread anonymous
Follow-up Comment #3, bug #23154 (project freeciv):

 This is the same message bug #22600 (although that bug was only  observed /
fixed on 2.5 and up).
Oh, sorry, I'm not used to this BTS and I've only scanned fresh (and opened)
summaries.

 Did you notice any units where they should not have been, as in  that bug?

As I wrote: nothing wrong

 Do you have a savegame, by any chance?

I've hit another such 'assertion failed' but I've got only saves from turns:
-13 and +7 

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[Freeciv-Dev] [bug #23154] failed assertion in handle_tile_info

2015-01-07 Thread Jacob Nevins
Follow-up Comment #4, bug #23154 (project freeciv):

 Oh, sorry, I'm not used to this BTS and I've only scanned fresh 
 (and opened) summaries.
It's OK, the circumstances of this one are different enough to warrant a new
ticket.

 I've hit another such 'assertion failed' but I've got only 
 saves from turns: -13 and +7
Let's have the -13 one; it might be reproducible from that, or it may give us
some clue.

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[Freeciv-Dev] [bug #23154] failed assertion in handle_tile_info

2015-01-07 Thread anonymous
URL:
  http://gna.org/bugs/?23154

 Summary: failed assertion in handle_tile_info
 Project: Freeciv
Submitted by: None
Submitted on: Wed 07 Jan 2015 01:16:25 PM UTC
Category: None
Severity: 2 - Minor
Priority: 5 - Normal
  Status: None
 Assigned to: None
Originator Email: s...@pld-linux.org
 Open/Closed: Open
 Release: 2.4.4
 Discussion Lock: Any
Operating System: GNU/Linux
 Planned Release: 

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Details:

I didn't noticed anything wrong during game but logs show this:

1: 0x3580800 416 Warriors at (63,30) Túpaq Amaru
1: in handle_tile_info() [packhand.c::2730]: assertion '0 ==
unit_list_size(ptile-units)' failed.
1: Please report this message at http://gna.org/projects/freeciv/





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[Freeciv-Dev] [patch #5592] civ2civ3: adjust Federation and Fundamentalism govs

2015-01-07 Thread Jacob Nevins
Follow-up Comment #4, patch #5592 (project freeciv):

 I plan to create another patch to add a help text for each 
 government, as you did for experimental rules.
I was going to get to this in patch #4936 eventually; but I haven't got to
governments yet, and I'll leave them for now in favour of your version.

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[Freeciv-Dev] [bug #23154] failed assertion in handle_tile_info

2015-01-07 Thread Jacob Nevins
Follow-up Comment #1, bug #23154 (project freeciv):

This is the same message bug #22600 (although that bug was only observed /
fixed on 2.5 and up).

Did you notice any units where they should not have been, as in that bug?

Do you have a savegame, by any chance?

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[Freeciv-Dev] [patch #4936] Tart up civ2civ3 help

2015-01-07 Thread Jacob Nevins
Update of patch #4936 (project freeciv):

  Status:None = In Progress


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[Freeciv-Dev] [bug #23152] Qt modpack installer does not start

2015-01-07 Thread Marko Lindqvist
Update of bug #23152 (project freeciv):

  Status:None = Invalid
 Assigned to:None = cazfi  
 Open/Closed:Open = Closed 

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Follow-up Comment #1:

This turned out to be due to cazfi.net, where unstable modpack installers
fetch the modpack list, having network problems.

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