[Freeciv-Dev] [patch #6034] Move definition of ACTION_ANY to common/actions.h
Update of patch #6034 (project freeciv): Status: Ready For Test = Done Open/Closed:Open = Closed ___ Reply to this item at: http://gna.org/patch/?6034 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #5955] Json protocol arrays as json arrays
Update of patch #5955 (project freeciv): Status: Ready For Test = Done Open/Closed:Open = Closed ___ Reply to this item at: http://gna.org/patch/?5955 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #6037] Trade routes list
Follow-up Comment #2, patch #6037 (project freeciv): - Traderoute direction is not set when caravan first establish the traderoute This is now bug #23537 ___ Reply to this item at: http://gna.org/patch/?6037 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #23537] Trade route direction not set when caravan establish it
URL: http://gna.org/bugs/?23537 Summary: Trade route direction not set when caravan establish it Project: Freeciv Submitted by: cazfi Submitted on: Sat 25 Apr 2015 11:49:12 PM EEST Category: general Severity: 3 - Normal Priority: 5 - Normal Status: Ready For Test Assigned to: None Originator Email: Open/Closed: Open Release: Discussion Lock: Any Operating System: None Planned Release: 3.0.0 ___ Details: This is one of the bugs mentioned in patch #6037. Turns out it's causing enough trouble in current codebase so it makes sense to fix it already before patch #6037 gets ready. Fix attached ___ File Attachments: --- Date: Sat 25 Apr 2015 11:49:12 PM EEST Name: CaravanDirection.patch Size: 786B By: cazfi http://gna.org/bugs/download.php?file_id=24350 ___ Reply to this item at: http://gna.org/bugs/?23537 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #23535] Crash on saving traderoute goods information
Update of bug #23535 (project freeciv): Status: In Progress = Ready For Test ___ Follow-up Comment #1: The problem was more obvious than I thought: it's always handling MAX_TRADE_ROUTES routes, even when there isn't that many established. Attached fix makes it to save dummy direction and goods information about routes that do not exist. (file #24346) ___ Additional Item Attachment: File name: DummyGoodsSave.patch Size:1 KB ___ Reply to this item at: http://gna.org/bugs/?23535 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #23535] Crash on saving traderoute goods information
Update of bug #23535 (project freeciv): Status: Ready For Test = Fixed Assigned to:None = cazfi Open/Closed:Open = Closed ___ Reply to this item at: http://gna.org/bugs/?23535 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #23501] Help claims city worked tiles cannot be stolen, but they can
Follow-up Comment #5, bug #23501 (project freeciv): it changes gameplay around border pressure quite a lot FWIW for this very same reason I view it as a *serious* bug. ___ Reply to this item at: http://gna.org/bugs/?23501 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #23407] Server wants us to remove unit id 2579, but we don't know about this unit!
Follow-up Comment #3, bug #23407 (project freeciv): 1: Server wants us to remove unit id 3741, but we don't know about this unit! I can of course work out what kind of units these were from a savegame. * 2579: a Diplomat ** Message in T0191-auto savegame: 191,1426988786,12,33,S_S_RUNNING,E_MY_DIPLOMAT_BRIBE,00100,[c fg=\#8B\]Your [l tgt=\unit\ id=2579 name=\Diplomat\ /] succeeded in bribing the [l tgt=\unit\ id=2756 name=\Chariot\ /].[/c] * 2555: a Diplomat * 3741: another Diplomat I'm guessing that this is triggered by diplomats disappearing when they complete their mission. ___ Reply to this item at: http://gna.org/bugs/?23407 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #6038] Improve ruleset docs for terrain pillage/clean_pollution/fallout_time
Follow-up Comment #1, patch #6038 (project freeciv): While at it, why not make it consistent between build and removal times. Currently build side entries have if 0, cannot xxx and you add (0 = impossible) to removal side entries. ___ Reply to this item at: http://gna.org/patch/?6038 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #23501] Help claims city worked tiles cannot be stolen, but they can
Follow-up Comment #6, bug #23501 (project freeciv): err... could have been clearer: I mean the current behavior which your patch fixes to be the buggy one. ___ Reply to this item at: http://gna.org/bugs/?23501 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #23526] Give warning when creating more AI players than available in nationset
Follow-up Comment #3, bug #23526 (project freeciv): Thanks for fixing this! ___ Reply to this item at: http://gna.org/bugs/?23526 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #6032] Worker task list
Follow-up Comment #1, patch #6032 (project freeciv): - Use the first worker task (as we still support only one / city) instead of one stored to index 1 in the list. The very first worker task created was completely ignored once it had been appended to the list, except that its existence made second task added to end up to index 1 and to get used for everything (including updates and removals of itself) (file #24347, file #24348) ___ Additional Item Attachment: File name: WorkerTaskList-2.patch Size:18 KB File name: WorkerTaskList-S2_6-2.patchSize:15 KB ___ Reply to this item at: http://gna.org/patch/?6032 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #21999] adv_data_city_impr_calc() fails to consider present==FALSE
Update of bug #21999 (project freeciv): Status: Ready For Test = Fixed Assigned to:None = cazfi Open/Closed:Open = Closed ___ Reply to this item at: http://gna.org/bugs/?21999 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #23535] Crash on saving traderoute goods information
URL: http://gna.org/bugs/?23535 Summary: Crash on saving traderoute goods information Project: Freeciv Submitted by: cazfi Submitted on: Sat 25 Apr 2015 07:51:27 PM EEST Category: general Severity: 3 - Normal Priority: 9 - Immediate Status: In Progress Assigned to: None Originator Email: Open/Closed: Open Release: Discussion Lock: Any Operating System: None Planned Release: 3.0.0 ___ Details: Server crashes while saving goods information about traderoutes. Once I get the fix ready (assuming the problem is what I assume at the moment), I will not wait review period but commit immediately. ___ Reply to this item at: http://gna.org/bugs/?23535 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #6029] free diplrel_mess
Update of patch #6029 (project freeciv): Status: Ready For Test = Done Assigned to:None = cazfi Open/Closed:Open = Closed ___ Reply to this item at: http://gna.org/patch/?6029 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #6035] Move the one time bonus reduction of Enter Marketplace to the ruleset.
Update of patch #6035 (project freeciv): Status: Ready For Test = Done Open/Closed:Open = Closed ___ Reply to this item at: http://gna.org/patch/?6035 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #23528] gui-xaw: implicit declaration of function 'same_pos'
Update of bug #23528 (project freeciv): Status: In Progress = Ready For Test ___ Additional Item Attachment: File name: trunk-S2_6-xaw-include-map-h.patch Size:0 KB ___ Reply to this item at: http://gna.org/bugs/?23528 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #6022] Remember what goods traderoute is about
Update of patch #6022 (project freeciv): Status: Ready For Test = Done Assigned to:None = cazfi Open/Closed:Open = Closed ___ Reply to this item at: http://gna.org/patch/?6022 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #23530] border_city_radius_sq maximum is greater than size in network protocol
URL: http://gna.org/bugs/?23530 Summary: border_city_radius_sq maximum is greater than size in network protocol Project: Freeciv Submitted by: jtn Submitted on: Sat 25 Apr 2015 11:39:49 BST Category: None Severity: 2 - Minor Priority: 5 - Normal Status: In Progress Assigned to: jtn Originator Email: Open/Closed: Open Release: Discussion Lock: Any Operating System: Any Planned Release: 2.5.1, 2.6.0, 3.0.0 ___ Details: Maximum is 401, yet it's declared as a UINT8 in the network protocol. This is harmless as it's not used by the client currently, and it seems to end up declared as an int in the server game_info structure. ___ Reply to this item at: http://gna.org/bugs/?23530 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #23503] Inconsistency in ocean border claiming next to border source
Update of bug #23503 (project freeciv): Status: Ready For Test = Fixed Open/Closed:Open = Closed ___ Reply to this item at: http://gna.org/bugs/?23503 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #6037] Trade routes list
URL: http://gna.org/patch/?6037 Summary: Trade routes list Project: Freeciv Submitted by: cazfi Submitted on: Sat 25 Apr 2015 03:54:29 PM EEST Category: general Priority: 5 - Normal Status: In Progress Privacy: Public Assigned to: None Originator Email: Open/Closed: Open Discussion Lock: Any Planned Release: 3.0.0 ___ Details: Package all the trade route related values to a struct, and have a list of these trade routes in a city. Network protocol has not been changed in this patch. Client still receives MAX_TRADE_ROUTES route information as a part of city info packet. It currently makes complete rebuild of the trade routes list when it receives them. ___ File Attachments: --- Date: Sat 25 Apr 2015 03:54:29 PM EEST Name: TradeRouteList.patch.bz2 Size: 9kB By: cazfi http://gna.org/patch/download.php?file_id=24326 ___ Reply to this item at: http://gna.org/patch/?6037 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #23531] removal_time_factor not used
URL: http://gna.org/bugs/?23531 Summary: removal_time_factor not used Project: Freeciv Submitted by: jtn Submitted on: Sat 25 Apr 2015 13:54:58 BST Category: None Severity: 3 - Normal Priority: 5 - Normal Status: In Progress Assigned to: jtn Originator Email: Open/Closed: Open Release: Discussion Lock: Any Operating System: Any Planned Release: 2.6.0, 3.0.0 ___ Details: terrain_extra_removal_time() multiplies by the extra's build_time_factor. removal_time_factor isn't referenced anywhere. I assume this is a mistake. ___ Reply to this item at: http://gna.org/bugs/?23531 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #6038] Improve ruleset docs for terrain pillage/clean_pollution/fallout_time
URL: http://gna.org/patch/?6038 Summary: Improve ruleset docs for terrain pillage/clean_pollution/fallout_time Project: Freeciv Submitted by: jtn Submitted on: Sat 25 Apr 2015 14:38:45 BST Category: None Priority: 5 - Normal Status: In Progress Privacy: Public Assigned to: jtn Originator Email: Open/Closed: Open Discussion Lock: Any Planned Release: 2.6.0, 3.0.0 ___ Details: Clarify relationship of terrain pillage time to extra removal_time. Note effect of zero pillage/clean_pollution/fallout_time. ___ Reply to this item at: http://gna.org/patch/?6038 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #6037] Trade routes list
Follow-up Comment #1, patch #6037 (project freeciv): There's several existing bugs in TRUNK that I think are better to fix only once this patch is in - no conflicts between the patches + less work as the there's no need to rewrite the fixes to the model of this patch + this makes it much easier to fix some of the problems (setting the goods information of the re-established traderoute correctly) - Traderoute direction is not set when caravan first establish the traderoute - Goods are not set when reestablish_city_trade_routes temporarily removes the route and then re-establish it (possibly to different slot) - reestablish_city_trade_routes() sets traderoute direction to what ever direction it happened to be called - nothing to do with the original way traderoute was established ___ Reply to this item at: http://gna.org/patch/?6037 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [task #7814] S2_6 datafile format freeze
Update of task #7814 (project freeciv): Depends on: = patch #6036 ___ Reply to this item at: http://gna.org/task/?7814 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #6036] Give rulesets control over territory permanently claimed by cities
URL: http://gna.org/patch/?6036 Summary: Give rulesets control over territory permanently claimed by cities Project: Freeciv Submitted by: jtn Submitted on: Sat 25 Apr 2015 13:28:02 BST Category: None Priority: 5 - Normal Status: In Progress Privacy: Public Assigned to: jtn Originator Email: Open/Closed: Open Discussion Lock: Any Planned Release: 2.6.0, 3.0.0 ___ Details: Split out from bug #23530: Once claimed, a tile that can be directly worked by a city can not change ownership unless the city does (or is destroyed). [...] Should it become ruleset-configurable or even user-configurable? Perhaps as a signed delta from the city radius, so that immunity from transfer can be disabled for the city's outer worked tiles or all of them with a sufficiently negative value? This patch makes it ruleset-configurable, enabling a ruleset where a city under border pressure will feel some effect but not be completely starved. ___ Reply to this item at: http://gna.org/patch/?6036 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #23532] AI estimate about trade loss from traderoute cancelling too high
URL: http://gna.org/bugs/?23532 Summary: AI estimate about trade loss from traderoute cancelling too high Project: Freeciv Submitted by: cazfi Submitted on: Sat 25 Apr 2015 05:15:55 PM EEST Category: ai Severity: 3 - Normal Priority: 5 - Normal Status: Ready For Test Assigned to: None Originator Email: Open/Closed: Open Release: Discussion Lock: Any Operating System: None Planned Release: 2.5.1, 2.6.0, 3.0.0 ___ Details: one_city_trade_benefit() gets *sum* of trade values of all routes being cancelled int oldtrade = city_trade_removable(pcity, would_remove); Later it considers that value to apply *per* city it owns. city_list_iterate(would_remove, losercity) { if (city_owner(losercity) == pplayer) { losttrade += oldtrade Fix attached. This solution also uses trade value from the right end of the route instead of assuming that it's idendical on both ends (not necessarily true in S2_6-) ___ File Attachments: --- Date: Sat 25 Apr 2015 05:15:55 PM EEST Name: CityTradeBenefitLostTrade.patch Size: 704B By: cazfi http://gna.org/bugs/download.php?file_id=24327 ___ Reply to this item at: http://gna.org/bugs/?23532 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #23501] Help claims city worked tiles cannot be stolen, but they can
Follow-up Comment #3, bug #23501 (project freeciv): I don't think this is distinguishable from complete absence of locked tiles in any of the supplied rulesets. The city map is offset by 10 tiles in each of x and y, so total distance-squared is 200 from where it should be (14.14 tiles diagonally). The closest that any part of that offset city-map comes to the city that's the border source is the city workable radius. Radius_sq=26, radius about 5 (ignoring that in many rulesets workable radius is much less). Any tile that is to be considered within the offset map of a city-as-border-source is distance_sq (sqrt(200)-sqrt(26))^2, which comes to 81-ish (9 tiles ish). In order for this to matter, such a tile has to have been claimed by a city for territory purposes. The distance_sq a city will claim is given by radius_sq_city+(MIN(city_size,26)*size_effect). * Classic etc: 17+26*1 = 43 * civ2civ3: 5+26*1 = 31 * alien: 4+26*1 = 30 None of this is anywhere near 81. So no city can claim a tile in the first place in order to retain it under this broken rule. Custom ruelsets with much bigger city borders might have triggered it. ___ Reply to this item at: http://gna.org/bugs/?23501 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #6039] Center map on antipode
URL: http://gna.org/patch/?6039 Summary: Center map on antipode Project: Freeciv Submitted by: berndj Submitted on: Sat 25 Apr 2015 04:22:54 PM UTC Category: client-gtk-2.0 Priority: 5 - Normal Status: None Privacy: Public Assigned to: None Originator Email: Open/Closed: Open Discussion Lock: Any Planned Release: ___ Details: When establishing trade routes, it's useful to send the caravans/freight as far as possible. This patch centers the map on the furthest point from the current map center position. Note that pressing '!' twice does not guarantee a return to the current position, although on donut worlds it's likely to be close. ___ File Attachments: --- Date: Sat 25 Apr 2015 04:22:54 PM UTC Name: antipode.patch Size: 2kB By: berndj http://gna.org/patch/download.php?file_id=24331 ___ Reply to this item at: http://gna.org/patch/?6039 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #5987] Improve help for water territory claiming
Update of patch #5987 (project freeciv): Status: In Progress = Ready For Test Assigned to:None = jtn Summary: Help: Consider Claim_Ocean in borders documentation = Improve help for water territory claiming ___ Additional Item Attachment: File name: trunk-S2_6-help-water-borders.patch Size:1 KB File name: S2_5-help-water-borders.patch Size:0 KB ___ Reply to this item at: http://gna.org/patch/?5987 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #6036] Give rulesets control over territory permanently claimed by cities
Update of patch #6036 (project freeciv): Status: In Progress = Ready For Test ___ Additional Item Attachment: File name: trunk-S2_6-border-city-protect-config.patch Size:12 KB ___ Reply to this item at: http://gna.org/patch/?6036 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #23501] Help claims city worked tiles cannot be stolen, but they can
Update of bug #23501 (project freeciv): Status:None = Ready For Test Assigned to:None = jtn Planned Release: = 2.4.5, 2.5.1, 2.6.0, 3.0.0 ___ Follow-up Comment #4: Attached patches: * In S2_4: remove the code entirely. No visible change except for odd rulesets. ** (Including a string change; while we were avoiding string changes in S2_4 * In S2_5+: reinstate the rule. ** In S2_6+, patch #6036 will give rulesets control over this rule. In S2_5 there's no avoiding it. ** I dithered massively about reintroducing the rule to S2_5, since it changes gameplay around border pressure quite a lot: encourages land-grabs and prevents starving cities by border pressure. It wouldn't take much to talk me out of it. (file #24336, file #24337) ___ Additional Item Attachment: File name: trunk-S2_6-S2_5-border-city-protect.patch Size:0 KB File name: S2_4-border-city-protect.patch Size:2 KB ___ Reply to this item at: http://gna.org/bugs/?23501 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #23530] border_city_radius_sq maximum is greater than size in network protocol
Update of bug #23530 (project freeciv): Status: In Progress = Ready For Test Release: = 2.5.0 Planned Release: 2.5.1, 2.6.0, 3.0.0 = 2.6.0, 3.0.0 ___ Follow-up Comment #1: Not fixing in S2_5 since it would require capability faff and is currently harmless. (file #24334, file #24335) ___ Additional Item Attachment: File name: trunk-network-border-city-radius.patch Size:1 KB File name: S2_6-network-border-city-radius.patch Size:1 KB ___ Reply to this item at: http://gna.org/bugs/?23530 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #6038] Improve ruleset docs for terrain pillage/clean_pollution/fallout_time
Update of patch #6038 (project freeciv): Status: In Progress = Ready For Test ___ Additional Item Attachment: File name: trunk-S2_6-rulesetdoc-pillage-removal-time.patch Size:9 KB ___ Reply to this item at: http://gna.org/patch/?6038 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #23531] removal_time_factor not used
Update of bug #23531 (project freeciv): Status: In Progress = Ready For Test ___ Additional Item Attachment: File name: trunk-S2_6-removal_time_factor.patch Size:0 KB ___ Reply to this item at: http://gna.org/bugs/?23531 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #23459] Help says Pillaging removes one terrain alteration per turn per unit
Update of bug #23459 (project freeciv): Status:None = Ready For Test Assigned to:None = jtn ___ Additional Item Attachment: File name: trunk-S2_6-help-pillage-single-turn.patch Size:1 KB ___ Reply to this item at: http://gna.org/bugs/?23459 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #23526] Give warning when creating more AI players than available in nationset
Update of bug #23526 (project freeciv): Status:None = Ready For Test Assigned to:None = jtn Release: = 2.5.0 Operating System: GNU/Linux = Any Planned Release: = 2.5.1, 2.6.0, 3.0.0 ___ Additional Item Attachment: File name: trunk-aifill-fail-reason.patch Size:7 KB File name: S2_6-aifill-fail-reason.patch Size:7 KB File name: S2_5-aifill-fail-reason.patch Size:7 KB ___ Reply to this item at: http://gna.org/bugs/?23526 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev