[Freeciv-Dev] [patch #6126] Remove custom foreign city explanation for city joining
Update of patch #6126 (project freeciv): Status: Ready For Test = Done Open/Closed:Open = Closed ___ Reply to this item at: http://gna.org/patch/?6126 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #6123] Cache fake actions for local DiplRel
Update of patch #6123 (project freeciv): Status: Ready For Test = Done Open/Closed:Open = Closed ___ Reply to this item at: http://gna.org/patch/?6123 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #6125] Explain when being domestic makes a target illegal
Update of patch #6125 (project freeciv): Status: Ready For Test = Done Open/Closed:Open = Closed ___ Reply to this item at: http://gna.org/patch/?6125 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #6124] Explain when being foreign makes a target illegal.
Update of patch #6124 (project freeciv): Status: Ready For Test = Done Open/Closed:Open = Closed ___ Reply to this item at: http://gna.org/patch/?6124 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #23676] When I killed the enemy leader I lost the game
Follow-up Comment #1, bug #23676 (project freeciv): Do you have a save game from before this happened? ___ Reply to this item at: http://gna.org/bugs/?23676 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #23678] DiplRel action cache usees the wrong req source value reference
Update of bug #23678 (project freeciv): Status: Ready For Test = Fixed Open/Closed:Open = Closed ___ Reply to this item at: http://gna.org/bugs/?23678 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #6113] Lua-5.3.1
Update of patch #6113 (project freeciv): Status: Ready For Test = Done Assigned to:None = cazfi Open/Closed:Open = Closed ___ Reply to this item at: http://gna.org/patch/?6113 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #23680] The player is informed about the move he just watched fail
URL: http://gna.org/bugs/?23680 Summary: The player is informed about the move he just watched fail Project: Freeciv Submitted by: sveinung Submitted on: Wed 08 Jul 2015 02:45:13 PM UTC Category: general Severity: 3 - Normal Priority: 5 - Normal Status: Ready For Test Assigned to: sveinung Originator Email: Open/Closed: Open Release: TRUNK, 2.6 Discussion Lock: Any Operating System: Any Planned Release: 3.0.0, 2.6.0 ___ Details: Caedo reported the following issue at the Freeciv forum: _either I get an unneeded message every time I press the wrong button or try to move my ship straight into one direction when it hits a continent, or I don't get messages at all if a goto order fail_ _It's mainly that when the unit is still selected (because the failed move didn't cost movement points), I see that it didn't move/didn't complete the full order, so the message is unnecessary and might spam the message window when having a stack of units selected. So, it's generally the Yeah, I can see that, you don't need to tell me again._ ___ File Attachments: --- Date: Wed 08 Jul 2015 02:45:13 PM UTC Name: 0001-Don-t-tell-the-player-that-the-move-he-just-watched-.patch Size: 4kB By: sveinung http://gna.org/bugs/download.php?file_id=24622 ___ Reply to this item at: http://gna.org/bugs/?23680 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #6104] [Killstack] Patch allows unit to escape instead of been killed
Follow-up Comment #19, patch #6104 (project freeciv): Ok. I have prepared a new path. (file #24623) ___ Additional Item Attachment: File name: patch_escaping_for_units6 Size:14 KB ___ Reply to this item at: http://gna.org/patch/?6104 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #23676] When I killed the enemy leader I lost the game
Update of bug #23676 (project freeciv): Category:None = general Status:None = In Progress Assigned to:None = sveinung Planned Release: = 3.0.0, 2.6.0, 2.5.1 ___ Follow-up Comment #3: I think I found the problem. From the messages in your save game: _318,1435773903,94,72,S_S_RUNNING,E_UNIT_RELOCATED,0010,[c fg=\#8B\][l tgt=\city\ id=484 name=\Raukkan\ /]にある [l tgt=\unit\ id=9195 name=\Leader\ /]を オーストラリア人から 日本人へ輸送しました。[/c]_ Google translate translates this as: _318,1435773903,94,72, S_S_RUNNING, E_UNIT_RELOCATED, 0010, [c fg = \ # 8B \ ] [l tgt = \ city \ id = 484 name = \ Raukkan \ unit \ id = 9195 name = \ Leader \ /] [l tgt = \ it is in /] was transported to the Japanese from the Australian. [/ c]_ So the foreign leader was transferred to you (as loot) while it was dying. It finished dying while belonging to you. I hope to have a patch fixing this soon. ___ Reply to this item at: http://gna.org/bugs/?23676 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #23676] When I killed the enemy leader I lost the game
Follow-up Comment #2, bug #23676 (project freeciv): I'm sorry. I don't have any savefile except this. ___ Reply to this item at: http://gna.org/bugs/?23676 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #23676] When I killed the enemy leader I lost the game
Update of bug #23676 (project freeciv): Status: In Progress = Ready For Test Release: 2.5.0 = TRUNK, 2.6, 2.5.0 Operating System:None = Any ___ Follow-up Comment #4: Thank you for your translation of the relevant messages. I wish I had discovered them before. Would have saved me hours. _I hope to have a patch fixing this soon._ Attached fix prevents the transfer of dying units. (file #24624, file #24625) ___ Additional Item Attachment: File name: 2.5-Don-t-transfer-a-dying-unit-to-another-player.patch Size:4 KB File name: trunk-and-2.6-Don-t-transfer-a-dying-unit-to-another-player.patch Size:5 KB ___ Reply to this item at: http://gna.org/bugs/?23676 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev