[Freeciv-Dev] [patch #6126] Remove custom foreign city explanation for city joining

2015-07-08 Thread Sveinung Kvilhaugsvik
Update of patch #6126 (project freeciv):

  Status:  Ready For Test = Done   
 Open/Closed:Open = Closed 


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[Freeciv-Dev] [patch #6123] Cache fake actions for local DiplRel

2015-07-08 Thread Sveinung Kvilhaugsvik
Update of patch #6123 (project freeciv):

  Status:  Ready For Test = Done   
 Open/Closed:Open = Closed 


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[Freeciv-Dev] [patch #6125] Explain when being domestic makes a target illegal

2015-07-08 Thread Sveinung Kvilhaugsvik
Update of patch #6125 (project freeciv):

  Status:  Ready For Test = Done   
 Open/Closed:Open = Closed 


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[Freeciv-Dev] [patch #6124] Explain when being foreign makes a target illegal.

2015-07-08 Thread Sveinung Kvilhaugsvik
Update of patch #6124 (project freeciv):

  Status:  Ready For Test = Done   
 Open/Closed:Open = Closed 


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[Freeciv-Dev] [bug #23676] When I killed the enemy leader I lost the game

2015-07-08 Thread Sveinung Kvilhaugsvik
Follow-up Comment #1, bug #23676 (project freeciv):

Do you have a save game from before this happened?

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[Freeciv-Dev] [bug #23678] DiplRel action cache usees the wrong req source value reference

2015-07-08 Thread Sveinung Kvilhaugsvik
Update of bug #23678 (project freeciv):

  Status:  Ready For Test = Fixed  
 Open/Closed:Open = Closed 


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[Freeciv-Dev] [patch #6113] Lua-5.3.1

2015-07-08 Thread Marko Lindqvist
Update of patch #6113 (project freeciv):

  Status:  Ready For Test = Done   
 Assigned to:None = cazfi  
 Open/Closed:Open = Closed 


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[Freeciv-Dev] [bug #23680] The player is informed about the move he just watched fail

2015-07-08 Thread Sveinung Kvilhaugsvik
URL:
  http://gna.org/bugs/?23680

 Summary: The player is informed about the move he just
watched fail
 Project: Freeciv
Submitted by: sveinung
Submitted on: Wed 08 Jul 2015 02:45:13 PM UTC
Category: general
Severity: 3 - Normal
Priority: 5 - Normal
  Status: Ready For Test
 Assigned to: sveinung
Originator Email: 
 Open/Closed: Open
 Release: TRUNK, 2.6
 Discussion Lock: Any
Operating System: Any
 Planned Release: 3.0.0, 2.6.0

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Details:

Caedo reported the following issue at the Freeciv forum:

_either I get an unneeded message every time I press the wrong button or try
to move my ship straight into one direction when it hits a continent, or I
don't get messages at all if a goto order fail_

_It's mainly that when the unit is still selected (because the failed move
didn't cost movement points), I see that it didn't move/didn't complete the
full order, so the message is unnecessary and might spam the message window
when having a stack of units selected. So, it's generally the Yeah, I can see
that, you don't need to tell me again._





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File Attachments:


---
Date: Wed 08 Jul 2015 02:45:13 PM UTC  Name:
0001-Don-t-tell-the-player-that-the-move-he-just-watched-.patch  Size: 4kB  
By: sveinung

http://gna.org/bugs/download.php?file_id=24622

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[Freeciv-Dev] [patch #6104] [Killstack] Patch allows unit to escape instead of been killed

2015-07-08 Thread Sławomir Lach
Follow-up Comment #19, patch #6104 (project freeciv):

Ok. I have prepared a new path.

(file #24623)
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Additional Item Attachment:

File name: patch_escaping_for_units6  Size:14 KB


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[Freeciv-Dev] [bug #23676] When I killed the enemy leader I lost the game

2015-07-08 Thread Sveinung Kvilhaugsvik
Update of bug #23676 (project freeciv):

Category:None = general
  Status:None = In Progress
 Assigned to:None = sveinung   
 Planned Release: = 3.0.0, 2.6.0, 2.5.1

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Follow-up Comment #3:

I think I found the problem. From the messages in your save game:

_318,1435773903,94,72,S_S_RUNNING,E_UNIT_RELOCATED,0010,[c
fg=\#8B\][l tgt=\city\ id=484 name=\Raukkan\ /]にある [l
tgt=\unit\ id=9195 name=\Leader\ /]を オーストラリア人から
日本人へ輸送しました。[/c]_

Google translate translates this as:
_318,1435773903,94,72, S_S_RUNNING, E_UNIT_RELOCATED,
0010, [c fg = \ # 8B \ ]
[l tgt = \ city \ id = 484 name = \ Raukkan \ unit \ id = 9195 name = \
Leader \ /] [l tgt = \ it is in /] was transported to the Japanese from the
Australian. [/ c]_

So the foreign leader was transferred to you (as loot) while it was dying. It
finished dying while belonging to you. I hope to have a patch fixing this
soon.

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[Freeciv-Dev] [bug #23676] When I killed the enemy leader I lost the game

2015-07-08 Thread anonymous
Follow-up Comment #2, bug #23676 (project freeciv):

I'm sorry. I don't have any savefile except this.

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[Freeciv-Dev] [bug #23676] When I killed the enemy leader I lost the game

2015-07-08 Thread Sveinung Kvilhaugsvik
Update of bug #23676 (project freeciv):

  Status: In Progress = Ready For Test 
 Release:   2.5.0 = TRUNK, 2.6, 2.5.0  
Operating System:None = Any

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Follow-up Comment #4:

Thank you for your translation of the relevant messages. I wish I had
discovered them before. Would have saved me hours. 

_I hope to have a patch fixing this soon._
Attached fix prevents the transfer of dying units.

(file #24624, file #24625)
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Additional Item Attachment:

File name: 2.5-Don-t-transfer-a-dying-unit-to-another-player.patch Size:4 KB
File name: trunk-and-2.6-Don-t-transfer-a-dying-unit-to-another-player.patch
Size:5 KB


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