[Freeciv-Dev] [patch #7065] Meta knowledge for ExtraFlag requirements

2016-03-19 Thread Sveinung Kvilhaugsvik
Update of patch #7065 (project freeciv):

  Status:  Ready For Test => Done   
 Open/Closed:Open => Closed 


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[Freeciv-Dev] [patch #7064] Action not enabled explain missing city capacity

2016-03-19 Thread Sveinung Kvilhaugsvik
Update of patch #7064 (project freeciv):

  Status:  Ready For Test => Done   
 Open/Closed:Open => Closed 


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[Freeciv-Dev] [bug #24525] Segfault on quit in spaceship dialog

2016-03-19 Thread Jacob Nevins
URL:
  

 Summary: Segfault on quit in spaceship dialog 
 Project: Freeciv
Submitted by: jtn
Submitted on: Wed 16 Mar 2016 10:49:09 PM UTC
Category: client-gtk-2.0
Severity: 3 - Normal
Priority: 5 - Normal
  Status: None
 Assigned to: None
Originator Email: 
 Open/Closed: Open
 Release: S2_5 r32254
 Discussion Lock: Any
Operating System: GNU/Linux
 Planned Release: 

___

Details:

Noticed while flipping between players using edit mode and looking at their
spaceships.

On my machine it's reproducible:
0 Load attached savegame with client -f option
0 In pregame, /set timeout 0 (this was an autogame)
0 Take "Caesar" (who is Brazilian) and start game
0 F12 to pop up Brazilian spaceship dialog. (unbuilt)
0 Back to Map view, Ctrl-E to edit, switch to Heraclius, Ctrl-E to exit edit
mode
0 F12 to pop up Heraclius' (unbuilt) spaceship
0 Back to Map view, Ctrl-E to edit, switch to Alcide De Gasperi (Italian,
winning), Ctrl-E to exit edit mode
0 F12 to pop up Italian spaceship
0 Quit. Boom.


#0  genlist_remove (pgenlist=0x3573400, punlink=punlink@entry=0x2688c40)
at genlist.c:335
plink = 0x141035
__FUNCTION__ = "genlist_remove"
#1  0x0046bc20 in dialog_list_remove (pfoo=0x2688c40, 
tthis=) at ../../utility/speclist.h:312
No locals.
#2  spaceship_destroy_callback (w=, data=0x2688c40)
at spaceshipdlg.c:188
pdialog = 0x2688c40
#3  0x7fea3eb093b8 in g_closure_invoke ()
   from /usr/lib/x86_64-linux-gnu/libgobject-2.0.so.0
No symbol table info available.
#4  0x7fea3eb1ad3d in ?? ()
   from /usr/lib/x86_64-linux-gnu/libgobject-2.0.so.0
No symbol table info available.
#5  0x7fea3eb22a29 in g_signal_emit_valist ()
   from /usr/lib/x86_64-linux-gnu/libgobject-2.0.so.0
No symbol table info available.
#6  0x7fea3eb22ce2 in g_signal_emit ()
   from /usr/lib/x86_64-linux-gnu/libgobject-2.0.so.0
No symbol table info available.
#7  0x7fea3f5bcf90 in ?? ()
   from /usr/lib/x86_64-linux-gnu/libgtk-x11-2.0.so.0
No symbol table info available.
#8  0x7fea3eb0fad0 in g_object_run_dispose ()
   from /usr/lib/x86_64-linux-gnu/libgobject-2.0.so.0
No symbol table info available.
#9  0x7fea3f5b536e in ?? ()
   from /usr/lib/x86_64-linux-gnu/libgtk-x11-2.0.so.0
No symbol table info available.
#10 0x7fea3f52109f in ?? ()
   from /usr/lib/x86_64-linux-gnu/libgtk-x11-2.0.so.0
No symbol table info available.
#11 0x7fea3eb09332 in g_closure_invoke ()
   from /usr/lib/x86_64-linux-gnu/libgobject-2.0.so.0
No symbol table info available.
#12 0x7fea3eb1b0d4 in ?? ()
   from /usr/lib/x86_64-linux-gnu/libgobject-2.0.so.0
No symbol table info available.
#13 0x7fea3eb22a29 in g_signal_emit_valist ()
   from /usr/lib/x86_64-linux-gnu/libgobject-2.0.so.0
No symbol table info available.
#14 0x7fea3eb22ce2 in g_signal_emit ()
   from /usr/lib/x86_64-linux-gnu/libgobject-2.0.so.0
No symbol table info available.
#15 0x7fea3f5bcf90 in ?? ()
   from /usr/lib/x86_64-linux-gnu/libgtk-x11-2.0.so.0
No symbol table info available.
#16 0x7fea3eb0fad0 in g_object_run_dispose ()
   from /usr/lib/x86_64-linux-gnu/libgobject-2.0.so.0
No symbol table info available.
#17 0x7fea3f4edcfa in ?? ()
   from /usr/lib/x86_64-linux-gnu/libgtk-x11-2.0.so.0
No symbol table info available.
#18 0x7fea3f52109f in ?? ()
   from /usr/lib/x86_64-linux-gnu/libgtk-x11-2.0.so.0
No symbol table info available.
#19 0x7fea3eb09332 in g_closure_invoke ()
   from /usr/lib/x86_64-linux-gnu/libgobject-2.0.so.0
No symbol table info available.
#20 0x7fea3eb1b0d4 in ?? ()
   from /usr/lib/x86_64-linux-gnu/libgobject-2.0.so.0
No symbol table info available.
#21 0x7fea3eb22a29 in g_signal_emit_valist ()
   from /usr/lib/x86_64-linux-gnu/libgobject-2.0.so.0
No symbol table info available.
#22 0x7fea3eb22ce2 in g_signal_emit ()
   from /usr/lib/x86_64-linux-gnu/libgobject-2.0.so.0
No symbol table info available.
#23 0x7fea3f5bcf90 in ?? ()
   from /usr/lib/x86_64-linux-gnu/libgtk-x11-2.0.so.0
No symbol table info available.
#24 0x7fea3eb0fad0 in g_object_run_dispose ()
   from /usr/lib/x86_64-linux-gnu/libgobject-2.0.so.0
No symbol table info available.
#25 0x7fea3f4edd2a in ?? ()
   from /usr/lib/x86_64-linux-gnu/libgtk-x11-2.0.so.0
No symbol table info available.
#26 0x7fea3f52109f in ?? ()
   from /usr/lib/x86_64-linux-gnu/libgtk-x11-2.0.so.0
No symbol table info available.
#27 0x7fea3eb09332 in g_closure_invoke ()
   from /usr/lib/x86_64-linux-gnu/libgobject-2.0.so.0
No symbol table info available.
#28 0x7fea3eb1b0d4 in ?? ()
   from /usr/lib/x86_64-linux-gnu/libgobject-2.0.so.0
No symbol table info available.
#29 0x7fea3eb22a29 in g_signal_emit_valist ()
   from 

[Freeciv-Dev] [bug #24524] Freeciv-web server generates the same map for each new game

2016-03-19 Thread Andreas Røsdal
Follow-up Comment #3, bug #24524 (project freeciv):

It seems that in init_game_seed(), that game.server.seed is always 26479 when
that function is called (game.server.seed should be 0 there).

I have created a very primitive workaround here:
https://github.com/freeciv/freeciv-web/commit/ebe143a793c0d6dfe1e68f890a873991bfc38dc9

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[Freeciv-Dev] [patch #6870] Clean up is_action_possible()

2016-03-19 Thread Sveinung Kvilhaugsvik
Update of patch #6870 (project freeciv):

  Status:  Ready For Test => Done   
 Open/Closed:Open => Closed 


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[Freeciv-Dev] [bug #24526] Regression: 2.6 AI doesn't build Marketplace, Library, Harbour (etc?)

2016-03-19 Thread Jacob Nevins
URL:
  

 Summary: Regression: 2.6 AI doesn't build Marketplace,
Library, Harbour (etc?)
 Project: Freeciv
Submitted by: jtn
Submitted on: Wed 16 Mar 2016 11:21:24 PM UTC
Category: ai
Severity: 4 - Important
Priority: 5 - Normal
  Status: None
 Assigned to: None
Originator Email: 
 Open/Closed: Open
 Release: S2_6 r32239
 Discussion Lock: Any
Operating System: None
 Planned Release: 2.6.0, 3.0.0

___

Details:

David Fernandez observed in bug #24175 that 2.6 AI doesn't seem to be building
Marketplace, Library, or Harbour.

This was in the context of civ2civ3, but in autogame experiments, I've
confirmed AI isn't building these buildings with either classic or civ2civ3
rulesets (r32239; also seen with r30966+civ2civ3). (And no-one's won by
T5000.)
Running civ2civ3 and classic autogames with S2_5 (r32254), AIs can frequently
be seen building these buildings with both rulesets.

So this seems like a fairly serious regression.
I only looked for buildings that David mentioned; I haven't tried to work out
what else AIs might be missing or why. (The only building I've confirmed 2.6
AI builds is Barracks.)




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[Freeciv-Dev] [bug #24175] AIs inappropriately set tax to 100% gold, stopping science (civ2civ3 ruleset)

2016-03-19 Thread Jacob Nevins
Follow-up Comment #14, bug #24175 (project freeciv):

...and S2_5 AI builds such buildings in both rulesets.
I think this not obviously related to civ2civ3 => bug #24526.

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[Freeciv-Dev] [patch #7063] Unhardcode the "needs move to airlift" rule

2016-03-19 Thread Sveinung Kvilhaugsvik
Update of patch #7063 (project freeciv):

  Status:  Ready For Test => Done   
 Open/Closed:Open => Closed 


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