[Freeciv-Dev] [bug #25333] Current tile terrain icon scaled half the time, half the time 1:1

2016-11-23 Thread mir3x
Update of bug #25333 (project freeciv):

  Status:  Ready For Test => Fixed  
 Open/Closed:Open => Closed 


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[Freeciv-Dev] [bug #25335] Qt client - governor sliders might be incorrect

2016-11-23 Thread mir3x
Update of bug #25335 (project freeciv):

  Status:  Ready For Test => Fixed  
 Open/Closed:Open => Closed 


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[Freeciv-Dev] [patch #8027] Qt client - use goto instead send_attack_tile for rally points

2016-11-23 Thread mir3x
Update of patch #8027 (project freeciv):

  Status:  Ready For Test => Done   
 Open/Closed:Open => Closed 


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[Freeciv-Dev] [bug #25336] often can't conquer empty cities

2016-11-23 Thread wotan
Follow-up Comment #3, bug #25336 (project freeciv):

If the helicopter or cavalry destroys the last remaining unit itself, it will
then move into the city and conquer it succesfully (in default ruleset
civ2civ3 you move into the space of the destroyed unit after winning battle).
The problem only arises when the unit wants to enter an empty city.

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[Freeciv-Dev] [bug #25284] gtk3 can't pillage ruins

2016-11-23 Thread wotan
Follow-up Comment #8, bug #25284 (project freeciv):

this bug is not fixed, engineers still can't perform the engineer task of
pillaging

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[Freeciv-Dev] [bug #25336] often can't conquer empty cities

2016-11-23 Thread mir3x
Follow-up Comment #2, bug #25336 (project freeciv):

Have u checked other clients ?
I think that in civ2civ3 maybe u can't conquer cities with cavalry/chopper.
( Im not sure)

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[Freeciv-Dev] [bug #25319] Typo "repsonse"

2016-11-23 Thread mir3x
Update of bug #25319 (project freeciv):

  Status:  Ready For Test => Fixed  
 Assigned to:None => mir3x  
 Open/Closed:Open => Closed 


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[Freeciv-Dev] [bug #25324] undefined reference to `popup_combat_info'

2016-11-23 Thread mir3x
Update of bug #25324 (project freeciv):

  Status:  Ready For Test => Fixed  
 Assigned to:None => mir3x  
 Open/Closed:Open => Closed 


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