<URL: http://bugs.freeciv.org/Ticket/Display.html?id=18280 >
cool On 10/16/07, Pepeto _ <[EMAIL PROTECTED]> wrote: > > > <URL: http://bugs.freeciv.org/Ticket/Display.html?id=18280 > > > > [EMAIL PROTECTED] - Mar. Jul. 04 08:10:11 2006]: > > > > 1. No units can move southeast or southwest using the keyboard. > > Movement can be accomplished using the mouse for all units but > > aircraft > > which can't target a location where they can't stay. > > 2. Aircraft should be able to attack using an enemy city click. > > This > > feature worked well in earlier versions and eliminated the need to > > check for > > sufficient fuel to fly to the target > > See PR#20772 > > > 3. The production area on the city overviews is not visible once > > some > > production has taken place. One must go to the production tab to > > see what is > > being produced and how far along it is. > > Seems fixed now. > > > 4. A Trade tab, which used to exist, would be useful > > I agree, this is a loss for Freeciv, maybe it needs to think on a future > one. > >cool
On 10/16/07, Pepeto _ <[EMAIL PROTECTED]> wrote:
<URL: http://bugs.freeciv.org/Ticket/Display.html?id=18280 >
> [[EMAIL PROTECTED] - Mar. Jul. 04 08:10:11 2006]:
>
> 1. No units can move southeast or southwest using the keyboard.
> Movement can be accomplished using the mouse for all units but
> aircraft
> which can't target a location where they can't stay.
> 2. Aircraft should be able to attack using an enemy city click.
> This
> feature worked well in earlier versions and eliminated the need to
> check for
> sufficient fuel to fly to the target
See PR#20772
> 3. The production area on the city overviews is not visible once
> some
> production has taken place. One must go to the production tab to
> see what is
> being produced and how far along it is.
Seems fixed now.
> 4. A Trade tab, which used to exist, would be useful
I agree, this is a loss for Freeciv, maybe it needs to think on a future
one.
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