<URL: http://bugs.freeciv.org/Ticket/Display.html?id=18280 >

cool

On 10/16/07, Pepeto _ <[EMAIL PROTECTED]> wrote:
>
>
> <URL: http://bugs.freeciv.org/Ticket/Display.html?id=18280 >
>
> > [EMAIL PROTECTED] - Mar. Jul. 04 08:10:11 2006]:
> >
> >    1. No units can move southeast or southwest using the keyboard.
> >    Movement can be accomplished using the mouse for all units but
> > aircraft
> >    which can't target a location where they can't stay.
> >    2. Aircraft should be able to attack using an enemy city click.
> > This
> >    feature worked well in earlier versions and eliminated the need to
> > check for
> >    sufficient fuel to fly to the target
>
> See PR#20772
>
> >    3. The production area on the city overviews is not visible once
> > some
> >    production has taken place. One must go to the production tab to
> > see what is
> >    being produced and how far along it is.
>
> Seems fixed now.
>
> >    4. A Trade tab, which used to exist, would be useful
>
> I agree, this is a loss for Freeciv, maybe it needs to think on a future
> one.
>
>

cool

On 10/16/07, Pepeto _ <[EMAIL PROTECTED]> wrote:

<URL: http://bugs.freeciv.org/Ticket/Display.html?id=18280 >

> [[EMAIL PROTECTED] - Mar. Jul. 04 08:10:11 2006]:
>
>    1. No units can move southeast or southwest using the keyboard.
>    Movement can be accomplished using the mouse for all units but
> aircraft
>    which can't target a location where they can't stay.
>    2. Aircraft should be able to attack using an enemy city click.
> This
>    feature worked well in earlier versions and eliminated the need to
> check for
>    sufficient fuel to fly to the target

See PR#20772

>    3. The production area on the city overviews is not visible once
> some
>    production has taken place. One must go to the production tab to
> see what is
>    being produced and how far along it is.

Seems fixed now.

>    4. A Trade tab, which used to exist, would be useful

I agree, this is a loss for Freeciv, maybe it needs to think on a future
one.


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