[Freeciv-Dev] [bug #20551] failed to compile luasql

2013-02-24 Thread Lavrentij P Berija
Follow-up Comment #2, bug #20551 (project freeciv):

Compiled luasql from git ( https://github.com/keplerproject/luasql ). fcser
throws an error
~/soft/freeciv/trunk/server/.libs/lt-freeciv-server: symbol lookup error:
~/soft/freeciv/trunk/server/.libs/libfreeciv-srv.so.0: undefined symbol:
rl_attempted_completion_function
whether I build with readline support or not. Is that a separate bug?

___

Reply to this item at:

  http://gna.org/bugs/?20551

___
  Message sent via/by Gna!
  http://gna.org/


___
Freeciv-dev mailing list
Freeciv-dev@gna.org
https://mail.gna.org/listinfo/freeciv-dev


[Freeciv-Dev] [bug #19859] Server fails to find rl_attempted_completion_function

2013-02-24 Thread Lavrentij P Berija
Follow-up Comment #10, bug #19859 (project freeciv):

Does anyone else get this bug? Is it Ubuntu (maybe, Debian) specific?

___

Reply to this item at:

  http://gna.org/bugs/?19859

___
  Message sent via/by Gna!
  http://gna.org/


___
Freeciv-dev mailing list
Freeciv-dev@gna.org
https://mail.gna.org/listinfo/freeciv-dev


Re: [Freeciv-Dev] From Friend

2012-11-24 Thread Lavrentij P Berija

25.11.2012 10:25, raahul_da_...@yahoo.com пишет:

Hey!!! Ann sends you her kindest regards!   
http://ascape35.free.fr/neron.html

___
Freeciv-dev mailing list
Freeciv-dev@gna.org
https://mail.gna.org/listinfo/freeciv-dev

Somebody kill it, pls.
--
Just because you're paranoid, doesn't mean they're not out to get you.

___
Freeciv-dev mailing list
Freeciv-dev@gna.org
https://mail.gna.org/listinfo/freeciv-dev


[Freeciv-Dev] [bug #19859] Server fails to find rl_attempted_completion_function

2012-07-01 Thread Lavrentij P Berija
Follow-up Comment #7, bug #19859 (project freeciv):

OK, rebuilt with default ./configure options, server works now. Gonna
investigate what exact option caused linking problems.

___

Reply to this item at:

  http://gna.org/bugs/?19859

___
  Message sent via/by Gna!
  http://gna.org/


___
Freeciv-dev mailing list
Freeciv-dev@gna.org
https://mail.gna.org/listinfo/freeciv-dev


[Freeciv-Dev] [bug #19859] Server fails to find rl_attempted_completion_function

2012-07-01 Thread Lavrentij P Berija
Follow-up Comment #8, bug #19859 (project freeciv):

I've found it: --enable-aimodules=yes --enable-shared=yes options cause the
error.

___

Reply to this item at:

  http://gna.org/bugs/?19859

___
  Message sent via/by Gna!
  http://gna.org/


___
Freeciv-dev mailing list
Freeciv-dev@gna.org
https://mail.gna.org/listinfo/freeciv-dev


[Freeciv-Dev] [bug #19859] Server fails to find rl_attempted_completion_function

2012-06-28 Thread Lavrentij P Berija
Follow-up Comment #6, bug #19859 (project freeciv):

Also, I currently have 2 versions of readline: 5.2 and 6.2, headers are
installed only for 6.2.

___

Reply to this item at:

  http://gna.org/bugs/?19859

___
  Message sent via/by Gna!
  http://gna.org/


___
Freeciv-dev mailing list
Freeciv-dev@gna.org
https://mail.gna.org/listinfo/freeciv-dev


[Freeciv-Dev] [bug #19859] Server don't work

2012-06-27 Thread Lavrentij P Berija
URL:
  http://gna.org/bugs/?19859

 Summary: Server don't work
 Project: Freeciv
Submitted by: heilkitty
Submitted on: Срд 27 Июн 2012 15:53:46
Category: general
Severity: 3 - Normal
Priority: 5 - Normal
  Status: None
 Assigned to: None
Originator Email: 
 Open/Closed: Open
 Release: trunk, r21368
 Discussion Lock: Any
Operating System: GNU/Linux
 Planned Release: 

___

Details:

When trying to launch server (via ser script) the following error occures:

~/soft/freeciv/trunk/server/.libs/lt-freeciv-server: symbol lookup error:
~/soft/freeciv/trunk/server/.libs/libfreeciv-srv.so.0: undefined symbol:
rl_attempted_completion_function

OS Ubuntu 12.04.

PS There's no server category on gna.




___

Reply to this item at:

  http://gna.org/bugs/?19859

___
  Message sent via/by Gna!
  http://gna.org/


___
Freeciv-dev mailing list
Freeciv-dev@gna.org
https://mail.gna.org/listinfo/freeciv-dev


[Freeciv-Dev] [bug #19859] Server fails to find rl_attempted_completion_function

2012-06-27 Thread Lavrentij P Berija
Follow-up Comment #2, bug #19859 (project freeciv):

You report this against TRUNK, but then say that you are using
ser. I assume you meant that you are using fcser.
It was a leftover from when trunk was 2.4 or 2.3 (I don't remember).

 ldd ~/soft/freeciv/trunk/server/.libs/libfreeciv-src.so.0
$ ldd ~/soft/freeciv/trunk/server/.libs/libfreeciv-srv.so.0
linux-gate.so.1 =  (0x00734000)
libm.so.6 = /lib/i386-linux-gnu/libm.so.6 (0x005d4000)
libpthread.so.0 = /lib/i386-linux-gnu/libpthread.so.0 (0x00859000)
libc.so.6 = /lib/i386-linux-gnu/libc.so.6 (0x00874000)
/lib/ld-linux.so.2 (0x004b2000)
$ ldd ~/soft/freeciv/trunk/server/.libs/libfreeciv-srv.so.0.0.0 
linux-gate.so.1 =  (0x0020f000)
libm.so.6 = /lib/i386-linux-gnu/libm.so.6 (0x0011)
libpthread.so.0 = /lib/i386-linux-gnu/libpthread.so.0 (0x0046)
libc.so.6 = /lib/i386-linux-gnu/libc.so.6 (0x0047b000)
/lib/ld-linux.so.2 (0x00b56000)

___

Reply to this item at:

  http://gna.org/bugs/?19859

___
  Message sent via/by Gna!
  http://gna.org/


___
Freeciv-dev mailing list
Freeciv-dev@gna.org
https://mail.gna.org/listinfo/freeciv-dev


[Freeciv-Dev] [bug #19859] Server fails to find rl_attempted_completion_function

2012-06-27 Thread Lavrentij P Berija
Follow-up Comment #5, bug #19859 (project freeciv):

$ ldd ~/soft/freeciv/trunk/server/.libs/freeciv-server
linux-gate.so.1 =  (0x0024d000)
libfreeciv-srv.so.0 = not found
libfreeciv.so.0 = not found
liblua5.1.so.0 = /usr/lib/i386-linux-gnu/liblua5.1.so.0 (0x00998000)
libsqlite3.so.0 = /usr/lib/i386-linux-gnu/libsqlite3.so.0
(0x00e1f000)
libc.so.6 = /lib/i386-linux-gnu/libc.so.6 (0x0042b000)
libm.so.6 = /lib/i386-linux-gnu/libm.so.6 (0x00f89000)
libdl.so.2 = /lib/i386-linux-gnu/libdl.so.2 (0x0011)
libpthread.so.0 = /lib/i386-linux-gnu/libpthread.so.0 (0x00115000)
/lib/ld-linux.so.2 (0x00941000)

And I've rerun configure before posting this.

___

Reply to this item at:

  http://gna.org/bugs/?19859

___
  Message sent via/by Gna!
  http://gna.org/


___
Freeciv-dev mailing list
Freeciv-dev@gna.org
https://mail.gna.org/listinfo/freeciv-dev


[Freeciv-Dev] [bug #19631] trident tileset don't work with new roads

2012-04-09 Thread Lavrentij P Berija
URL:
  http://gna.org/bugs/?19631

 Summary: trident tileset don't work with new roads
 Project: Freeciv
Submitted by: heilkitty
Submitted on: Пнд 09 Апр 2012 13:25:11
Category: art
Severity: 3 - Normal
Priority: 5 - Normal
  Status: None
 Assigned to: None
Originator Email: 
 Open/Closed: Open
 Release: trunk r21139
 Discussion Lock: Any
Operating System: Any
 Planned Release: 

___

Details:

Client returns:

2: Loading tileset trident.
1: in tileset_setup_road() [tilespec.c::2870]: assertion '((void *)0) !=
t-sprites.roads[id].odd[i]' failed.
1: Please report this message at http://gna.org/projects/freeciv/
0: Sprite tag 'r.d_road_n1e0s0w0' and alternate 'r.d_-_n1e0s0w0' are both
missing.




___

Reply to this item at:

  http://gna.org/bugs/?19631

___
  Message sent via/by Gna!
  http://gna.org/


___
Freeciv-dev mailing list
Freeciv-dev@gna.org
https://mail.gna.org/listinfo/freeciv-dev


[Freeciv-Dev] [bug #19631] trident tileset don't work with new roads

2012-04-09 Thread Lavrentij P Berija
Follow-up Comment #2, bug #19631 (project freeciv):

Works now. Thanks.
PS Sorry for the wrong category, I thought it was a bug in tileset.

___

Reply to this item at:

  http://gna.org/bugs/?19631

___
  Message sent via/by Gna!
  http://gna.org/


___
Freeciv-dev mailing list
Freeciv-dev@gna.org
https://mail.gna.org/listinfo/freeciv-dev


Re: [Freeciv-Dev] What's Up With Bombardment?

2012-02-29 Thread Lavrentij P Berija
It's not like Civ III bombardment, thought. Unit can bombard only tiles 
next to it.


___
Freeciv-dev mailing list
Freeciv-dev@gna.org
https://mail.gna.org/listinfo/freeciv-dev


Re: [Freeciv-Dev] [bug #18761] Is_earth is a flat_earth

2011-09-30 Thread Lavrentij P Berija

30.09.2011 15:40, J. M. Gorbach wrote:

but it isn't ''horizontal spherical''. Nothing error message.

I don't know what is_earth is, try to set different topology. It should 
help.


___
Freeciv-dev mailing list
Freeciv-dev@gna.org
https://mail.gna.org/listinfo/freeciv-dev


Re: [Freeciv-Dev] [bug #18404] Option to continue playing after game end

2011-07-23 Thread Lavrentij P Berija

23.07.2011 12:05, anonymous wrote:

It would be nice if there would be a server-side option to continue playing
after the game ends, for example if a surviving player wants to completely
develop a map or deal with remaining enemies after a spaceship arrives orX
turns have elapsed. A similar option exists in the original Civilization II
game.

As for spaceship, there is such option already.

___
Freeciv-dev mailing list
Freeciv-dev@gna.org
https://mail.gna.org/listinfo/freeciv-dev


[Freeciv-Dev] [bug #17767] Advisor code don't handle special resouces

2011-02-20 Thread Lavrentij P Berija

URL:
  http://gna.org/bugs/?17767

 Summary: Advisor code don't handle special resouces
 Project: Freeciv
Submitted by: heilkitty
Submitted on: Вск 20 Фев 2011 13:50:24
Category: ai
Severity: 4 - Important
Priority: 5 - Normal
  Status: None
 Assigned to: None
Originator Email: 
 Open/Closed: Open
 Release: 2.3 r19372, trunk r19372
 Discussion Lock: Any
Operating System: Any
 Planned Release: 

___

Details:

See attached savegame - 2 engineers don't work on wheat tile. Also they don't
work on tile on which the city is (they should transform it to grassland).




___

File Attachments:


---
Date: Вск 20 Фев 2011 13:50:24  Name: wtf.sav.gz  Size: 32kB   By:
heilkitty

http://gna.org/bugs/download.php?file_id=12496

___

Reply to this item at:

  http://gna.org/bugs/?17767

___
  Message sent via/by Gna!
  http://gna.org/


___
Freeciv-dev mailing list
Freeciv-dev@gna.org
https://mail.gna.org/listinfo/freeciv-dev


[Freeciv-Dev] [bug #17740] migration disbands city

2011-02-15 Thread Lavrentij P Berija

Follow-up Comment #11, bug #17740 (project freeciv):

Maybe pollution?

___

Reply to this item at:

  http://gna.org/bugs/?17740

___
  Message sent via/by Gna!
  http://gna.org/


___
Freeciv-dev mailing list
Freeciv-dev@gna.org
https://mail.gna.org/listinfo/freeciv-dev


[Freeciv-Dev] [bug #17564] Negative endturn

2011-01-24 Thread Lavrentij P Berija

Follow-up Comment #1, bug #17564 (project freeciv):

It's not a bug, it's a feature. (C)
Negative endturn means neverending game, I guess.

___

Reply to this item at:

  http://gna.org/bugs/?17564

___
  Message sent via/by Gna!
  http://gna.org/


___
Freeciv-dev mailing list
Freeciv-dev@gna.org
https://mail.gna.org/listinfo/freeciv-dev


Re: [Freeciv-Dev] [bug #17522] Fortifying a unit on a disputed square does not gain the production of that square

2011-01-17 Thread Lavrentij P Berija

 18.01.2011 5:04, anonymous wrote:

Details:

If you fortify a land unit (or sentry a naval unit) on a square you ought to
gain the output from that square.


Do you play with or without borders?

___
Freeciv-dev mailing list
Freeciv-dev@gna.org
https://mail.gna.org/listinfo/freeciv-dev


[Freeciv-Dev] [patch #1908] Etruscan nation

2010-08-31 Thread Lavrentij P Berija

Follow-up Comment #1, patch #1908 (project freeciv):

AFAIR, you've already made a nice one:
http://forum.freeciv.org/viewtopic.php?t=6092

___

Reply to this item at:

  http://gna.org/patch/?1908

___
  Message sent via/by Gna!
  http://gna.org/


___
Freeciv-dev mailing list
Freeciv-dev@gna.org
https://mail.gna.org/listinfo/freeciv-dev


[Freeciv-Dev] [patch #1850] Server setting to control if unreachable unit protects reachable ones

2010-08-16 Thread Lavrentij P Berija

Follow-up Comment #7, patch #1850 (project freeciv):

is_stack_vulnerable() checks for base (see common/combat.c).

___

Reply to this item at:

  http://gna.org/patch/?1850

___
  Message sent via/by Gna!
  http://gna.org/


___
Freeciv-dev mailing list
Freeciv-dev@gna.org
https://mail.gna.org/listinfo/freeciv-dev


[Freeciv-Dev] [patch #1850] Server setting to control if unreachable unit protects reachable ones

2010-08-16 Thread Lavrentij P Berija

Follow-up Comment #9, patch #1850 (project freeciv):

Does is_unit_reachable_by_unit() check for native base?

(file #9862)
___

Additional Item Attachment:

File name: omg.sav.gz Size:268 KB


___

Reply to this item at:

  http://gna.org/patch/?1850

___
  Message sent via/by Gna!
  http://gna.org/


___
Freeciv-dev mailing list
Freeciv-dev@gna.org
https://mail.gna.org/listinfo/freeciv-dev


[Freeciv-Dev] [bug #16441] silently switching to default ruleset when loading scenario with custom ruleset

2010-08-15 Thread Lavrentij P Berija

Follow-up Comment #3, bug #16441 (project freeciv):

I've checked this both for trunk and 2.2 (sorry I've uploaded the wrong
file), the patch for server works. If you load the scenario from client
(start scenario game) it shows the default ruleset (see the attached
screenshot for trunk), but actually custom ruleset is loaded.

(file #9852)
___

Additional Item Attachment:

File name: screen-Freeciv.png Size:60 KB


___

Reply to this item at:

  http://gna.org/bugs/?16441

___
  Message sent via/by Gna!
  http://gna.org/


___
Freeciv-dev mailing list
Freeciv-dev@gna.org
https://mail.gna.org/listinfo/freeciv-dev


[Freeciv-Dev] [bug #16441] silently switching to default ruleset when loading scenario with custom ruleset

2010-08-15 Thread Lavrentij P Berija

Follow-up Comment #5, bug #16441 (project freeciv):

This case also affects 2.1 (tested with fantasy nations ruleset):

$ ./ser -f ~/.freeciv/scenarios/earthFN.sav -d 3
This is the server for Freeciv version 2.1.10+
You can learn a lot about Freeciv at http://www.freeciv.org/
3: log started  
2: Loading rulesets  
3: Trying default/techs.ruleset. 
3: Data path component (0): .
3: Data path component (1): data
3: HOME is /home/heilkitty

BTW, what did you mean, when you wrote it's not a bug? I just don't
understand why sometimes (e.g. in ancient Europe scenario from
freeciv-contrib) it worked and sometimes didn't.

___

Reply to this item at:

  http://gna.org/bugs/?16441

___
  Message sent via/by Gna!
  http://gna.org/


___
Freeciv-dev mailing list
Freeciv-dev@gna.org
https://mail.gna.org/listinfo/freeciv-dev


[Freeciv-Dev] [bug #16441] silently switching to default ruleset when loading scenario with custom ruleset

2010-08-15 Thread Lavrentij P Berija

Follow-up Comment #7, bug #16441 (project freeciv):

This is not about that bug, and behaviour of 2.1 r17753 is the same as in
comment #5.

___

Reply to this item at:

  http://gna.org/bugs/?16441

___
  Message sent via/by Gna!
  http://gna.org/


___
Freeciv-dev mailing list
Freeciv-dev@gna.org
https://mail.gna.org/listinfo/freeciv-dev


[Freeciv-Dev] [patch #1831] Unit related AI Interface cleanup

2010-08-14 Thread Lavrentij P Berija

Follow-up Comment #3, patch #1831 (project freeciv):

It produces a warning (when trying to compile w/ debugging support):

make[3]: Entering directory `/home/heilkitty/soft/freeciv/trunk/server'
  CC unithand.lo
cc1: warnings being treated as errors
unithand.c: In function 'unit_move_handling':
unithand.c:1348: error: implicit declaration of function
'can_unit_attack_all_at_tile'
make[3]: *** [unithand.lo] Error 1
make[3]: Leaving directory `/home/heilkitty/soft/freeciv/trunk/server'
make[2]: *** [all-recursive] Error 1
make[2]: Leaving directory `/home/heilkitty/soft/freeciv/trunk/server'
make[1]: *** [all-recursive] Error 1
make[1]: Leaving directory `/home/heilkitty/soft/freeciv/trunk'
make: *** [all] Error 2


___

Reply to this item at:

  http://gna.org/patch/?1831

___
  Message sent via/by Gna!
  http://gna.org/


___
Freeciv-dev mailing list
Freeciv-dev@gna.org
https://mail.gna.org/listinfo/freeciv-dev


[Freeciv-Dev] [patch #1831] Unit related AI Interface cleanup

2010-08-14 Thread Lavrentij P Berija

Follow-up Comment #5, patch #1831 (project freeciv):

Seems so, sorry for the false alarm.

___

Reply to this item at:

  http://gna.org/patch/?1831

___
  Message sent via/by Gna!
  http://gna.org/


___
Freeciv-dev mailing list
Freeciv-dev@gna.org
https://mail.gna.org/listinfo/freeciv-dev


Re: [Freeciv-Dev] Nation Grouping

2010-08-14 Thread Lavrentij P Berija
On 14.08.2010 23:24, Daniel Markstedt wrote:

 One idea that I've had for some time is to redesign the UI so that you
 can filter nations based on several criteria at once, with a simple
 example being African AND Modern. Perhaps by making each group a
 checkbox rather than a tab.


Maybe, allow searching the nation (e.g. you type chi, UI considers 
Chinese, Chilean, etc)?

___
Freeciv-dev mailing list
Freeciv-dev@gna.org
https://mail.gna.org/listinfo/freeciv-dev


Re: [Freeciv-Dev] [patch #1850] Server setting to control if unreachable unit protects reachable ones

2010-08-14 Thread Lavrentij P Berija
On 15.08.2010 10:13, David Lowe wrote:
 On 13 Aug, 2010, at 5:51 AM, Lavrentij P Berija wrote:


 I've made quick'n'dirty patch (which seems to work though) which makes stack
 death rule applied only for reachable units. Maybe it's worth raising a
 thread on forum to decide if this behaviour would be appropriate for players?
  
   It sounds good to me.  About the patches: i assume that File #9809 is 
 meant to be applied on top of File #9803, which is meant to be applied to, 
 what, the 2.3.0 branch?

 Sent from my MacBookPro

 Press Ctrl-Alt-Del to continue.
Yes.

___
Freeciv-dev mailing list
Freeciv-dev@gna.org
https://mail.gna.org/listinfo/freeciv-dev


[Freeciv-Dev] [patch #1850] Server setting to control if unreachable unit protects reachable ones

2010-08-13 Thread Lavrentij P Berija

Follow-up Comment #1, patch #1850 (project freeciv):

Seems the patch just makes unreachable units reachable. When you kill
reachable units, unreachable are killed too. See the attached savegame: try
to kill Confederates' spy covered by AWACS (47:96) by Mongol unit or wait
till AI kills it. AWACS would be dead too.

(file #9806)
___

Additional Item Attachment:

File name: omg.sav.gz Size:268 KB


___

Reply to this item at:

  http://gna.org/patch/?1850

___
  Message sent via/by Gna!
  http://gna.org/


___
Freeciv-dev mailing list
Freeciv-dev@gna.org
https://mail.gna.org/listinfo/freeciv-dev


[Freeciv-Dev] [patch #1850] Server setting to control if unreachable unit protects reachable ones

2010-08-13 Thread Lavrentij P Berija

Follow-up Comment #3, patch #1850 (project freeciv):

I've made quick'n'dirty patch (which seems to work though) which makes stack
death rule applied only for reachable units. Maybe it's worth raising a
thread on forum to decide if this behaviour would be appropriate for players?

(file #9809)
___

Additional Item Attachment:

File name: Stack.QnD.patchSize:0 KB


___

Reply to this item at:

  http://gna.org/patch/?1850

___
  Message sent via/by Gna!
  http://gna.org/


___
Freeciv-dev mailing list
Freeciv-dev@gna.org
https://mail.gna.org/listinfo/freeciv-dev


[Freeciv-Dev] [bug #16355] civ doesn't work with supplied scenarios

2010-08-03 Thread Lavrentij P Berija

URL:
  http://gna.org/bugs/?16355

 Summary: civ doesn't work with supplied scenarios
 Project: Freeciv
Submitted by: heilkitty
Submitted on: Среда 04.08.2010 at 05:13
Category: None
Severity: 3 - Normal
Priority: 5 - Normal
  Status: None
 Assigned to: None
Originator Email: 
 Open/Closed: Open
 Release: trunk r17645
 Discussion Lock: Any
Operating System: None
 Planned Release: 

___

Details:

Choose Start scenario game from menu, load some supplied scenario. The
client will show only 1 detached human player without any AIs or possibility
to proceed. That happens with any other scenarios (old, new, etc) even when
you load scenario via server and connect to it.




___

Reply to this item at:

  http://gna.org/bugs/?16355

___
  Message sent via/by Gna!
  http://gna.org/


___
Freeciv-dev mailing list
Freeciv-dev@gna.org
https://mail.gna.org/listinfo/freeciv-dev


[Freeciv-Dev] [bug #16300] doesn't compile with --enable-debug

2010-07-26 Thread Lavrentij P Berija

Follow-up Comment #3, bug #16300 (project freeciv):

I use Ubuntu Karmic 32 bit. Is there a possibility that these casts can go
wrong on 32 bit or 64 bit?
Compilation of savegame2.c works OK with this patch, but I can't test if
saving/loading the game is correct because of another warning in
gtkitemfactory.h (that's not freeciv's problem, but it prevents me from
compiling the whole source).
Maybe there is a way to compile freeciv with debugging support without
warnings being treated as errors?

___

Reply to this item at:

  http://gna.org/bugs/?16300

___
  Message sent via/by Gna!
  http://gna.org/


___
Freeciv-dev mailing list
Freeciv-dev@gna.org
https://mail.gna.org/listinfo/freeciv-dev


[Freeciv-Dev] [bug #16300] doesn't compile with --enable-debug

2010-07-26 Thread Lavrentij P Berija

Follow-up Comment #5, bug #16300 (project freeciv):

Thanks, it worked out. Saving/loading games works OK, as far as I have
tested.

___

Reply to this item at:

  http://gna.org/bugs/?16300

___
  Message sent via/by Gna!
  http://gna.org/


___
Freeciv-dev mailing list
Freeciv-dev@gna.org
https://mail.gna.org/listinfo/freeciv-dev


[Freeciv-Dev] [bug #16300] doesn't compile with --enable-debug

2010-07-25 Thread Lavrentij P Berija

URL:
  http://gna.org/bugs/?16300

 Summary: doesn't compile with --enable-debug
 Project: Freeciv
Submitted by: heilkitty
Submitted on: Понедельник 26.07.2010 at 04:33
Category: general
Severity: 3 - Normal
Priority: 5 - Normal
  Status: None
 Assigned to: None
Originator Email: 
 Open/Closed: Open
 Release: trunk r17607
 Discussion Lock: Any
Operating System: None
 Planned Release: 

___

Details:

I try to compile trunk with debugging support:

 ./configure --enable-debug

and make fails on  file with the following message:

   CC savegame2.lo
 cc1: warnings being treated as errors
 savegame2.c: In function 'sg_load_players_basic':
 savegame2.c:2814: error: format '%lu' expects type 'long unsigned int', but
argument 7 has type 'size_t'
 savegame2.c:2814: error: format '%lu' expects type 'long unsigned int', but
argument 8 has type 'size_t'
 savegame2.c: In function 'sg_load_player_main':
 savegame2.c:3291: error: format '%lu' expects type 'long unsigned int', but
argument 8 has type 'size_t'
 savegame2.c:3291: error: format '%lu' expects type 'long unsigned int', but
argument 9 has type 'size_t'
 savegame2.c: In function 'sg_load_player_city':
 savegame2.c:3757: error: format '%lu' expects type 'long unsigned int', but
argument 8 has type 'size_t'
 savegame2.c:3757: error: format '%lu' expects type 'long unsigned int', but
argument 9 has type 'size_t'
 savegame2.c: In function 'sg_load_player_vision_city':
 savegame2.c:4843: error: format '%lu' expects type 'long unsigned int', but
argument 8 has type 'size_t'
 savegame2.c:4843: error: format '%lu' expects type 'long unsigned int', but
argument 9 has type 'size_t'
 make[3]: *** [savegame2.lo] Error 1
 make[3]: Leaving directory `/home/heilkitty/soft/freeciv/trunk/server'
 make[2]: *** [all-recursive] Error 1
 make[2]: Leaving directory `/home/heilkitty/soft/freeciv/trunk/server'
 make[1]: *** [all-recursive] Error 1
 make[1]: Leaving directory `/home/heilkitty/soft/freeciv/trunk'
 make: *** [all] Error 2





___

Reply to this item at:

  http://gna.org/bugs/?16300

___
  Message sent via/by Gna!
  http://gna.org/


___
Freeciv-dev mailing list
Freeciv-dev@gna.org
https://mail.gna.org/listinfo/freeciv-dev


[Freeciv-Dev] [bug #16277] units from Big Land class are not affected by barracks

2010-07-18 Thread Lavrentij P Berija

URL:
  http://gna.org/bugs/?16277

 Summary: units from Big Land class are not affected by
barracks
 Project: Freeciv
Submitted by: heilkitty
Submitted on: Воскресенье 18.07.2010 at 12:50
Category: rulesets
Severity: 2 - Minor
Priority: 5 - Normal
  Status: None
 Assigned to: None
Originator Email: 
 Open/Closed: Open
 Release: trunk r17577
 Discussion Lock: Any
Operating System: None
 Planned Release: 

___

Details:

If this is a bug, not a feature, I'd like to write a patch. Do I have to add
new effects, or I could somehow add this class to existing ones?




___

Reply to this item at:

  http://gna.org/bugs/?16277

___
  Message sent via/by Gna!
  http://gna.org/


___
Freeciv-dev mailing list
Freeciv-dev@gna.org
https://mail.gna.org/listinfo/freeciv-dev


[Freeciv-Dev] [bug #16277] units from Big Land class are not affected by barracks

2010-07-18 Thread Lavrentij P Berija

Follow-up Comment #1, bug #16277 (project freeciv):

Sorry, this is for experimental ruleset.

___

Reply to this item at:

  http://gna.org/bugs/?16277

___
  Message sent via/by Gna!
  http://gna.org/


___
Freeciv-dev mailing list
Freeciv-dev@gna.org
https://mail.gna.org/listinfo/freeciv-dev


[Freeciv-Dev] [bug #16277] units from Big Land class are not affected by barracks

2010-07-18 Thread Lavrentij P Berija

Follow-up Comment #3, bug #16277 (project freeciv):

Here is the patch.

(file #9518)
___

Additional Item Attachment:

File name: barracks.patch Size:2 KB


___

Reply to this item at:

  http://gna.org/bugs/?16277

___
  Message sent via/by Gna!
  http://gna.org/


___
Freeciv-dev mailing list
Freeciv-dev@gna.org
https://mail.gna.org/listinfo/freeciv-dev


[Freeciv-Dev] [bug #16281] problem with modifying/changing terrain

2010-07-18 Thread Lavrentij P Berija

URL:
  http://gna.org/bugs/?16281

 Summary: problem with modifying/changing terrain
 Project: Freeciv
Submitted by: heilkitty
Submitted on: Воскресенье 18.07.2010 at 16:38
Category: general
Severity: 3 - Normal
Priority: 5 - Normal
  Status: None
 Assigned to: None
Originator Email: 
 Open/Closed: Open
 Release: trunk r17577
 Discussion Lock: Any
Operating System: None
 Planned Release: 

___

Details:

Once again Big Land unit class. If unit stands on some allowed terrain (e.g.
plains) and the next turn it's modified into unallowed (e.g. forest) the
server dies with the message similar to this:

 1: get_defender bug: Cuban Musketeers vs Soviet Mech. Inf. (total 1 units)
on Hills at (77,33).
 1: get_defender bug: Cuban Ironclad vs Soviet Mech. Inf. (total 1 units) on
Hills at (77,33).
 1: get_defender bug: Cuban Knights vs Soviet Mech. Inf. (total 1 units) on
Hills at (77,33).
 1: get_defender bug: Cuban Musketeers vs Soviet Mech. Inf. (total 1 units)
on Hills at (77,33).
 1: last message repeated 2 times
 1: last message repeated 2 times (total 4 repeats)
 1: last message repeated 4 times (total 8 repeats)
 1: in begin_phase() [srv_main.c::816]: last message repeated 1 time (total
9 repeats)
 1: in begin_phase() [srv_main.c::816]: assertion 'punit-transported_by !=
-1' failed.
 1: Please report this message at https://gna.org/projects/freeciv/
 Segmentation fault

You can repeat this bug by opening attached savegame, choosing Mech Inf at
(77, 33), pillaging the road and proceeding to next turn.
Maybe 2.2 is also affected.



___

File Attachments:


---
Date: Воскресенье 18.07.2010 at 16:38  Name: bad_hill.sav.gz 
Size: 85kB   By: heilkitty

http://gna.org/bugs/download.php?file_id=9522

___

Reply to this item at:

  http://gna.org/bugs/?16281

___
  Message sent via/by Gna!
  http://gna.org/


___
Freeciv-dev mailing list
Freeciv-dev@gna.org
https://mail.gna.org/listinfo/freeciv-dev


[Freeciv-Dev] [bug #16281] problem with modifying/changing terrain

2010-07-18 Thread Lavrentij P Berija

Follow-up Comment #1, bug #16281 (project freeciv):

Tested 2.2 with caz's demoset ruleset (
http://www.cazfi.net/freeciv/rulesets.html ). In similar case (pillaging road
on the hill) there's no such bug.

(file #9523)
___

Additional Item Attachment:

File name: bad_hills_22.sav.gzSize:17 KB


___

Reply to this item at:

  http://gna.org/bugs/?16281

___
  Message sent via/by Gna!
  http://gna.org/


___
Freeciv-dev mailing list
Freeciv-dev@gna.org
https://mail.gna.org/listinfo/freeciv-dev


[Freeciv-Dev] [bug #16277] units from Big Land class are not affected by barracks

2010-07-18 Thread Lavrentij P Berija

Follow-up Comment #5, bug #16277 (project freeciv):

It works. Honestly.

___

Reply to this item at:

  http://gna.org/bugs/?16277

___
  Message sent via/by Gna!
  http://gna.org/


___
Freeciv-dev mailing list
Freeciv-dev@gna.org
https://mail.gna.org/listinfo/freeciv-dev


[Freeciv-Dev] [patch #1692] Scythian nation

2010-07-18 Thread Lavrentij P Berija

Follow-up Comment #5, patch #1692 (project freeciv):

I've vectorized that image. See the attachment.

(file #9524)
___

Additional Item Attachment:

File name: scythian.svg   Size:25 KB


___

Reply to this item at:

  http://gna.org/patch/?1692

___
  Message sent via/by Gna!
  http://gna.org/


___
Freeciv-dev mailing list
Freeciv-dev@gna.org
https://mail.gna.org/listinfo/freeciv-dev


[Freeciv-Dev] [bug #16245] Every government is allowed at start

2010-07-11 Thread Lavrentij P Berija

Follow-up Comment #4, bug #16245 (project freeciv):

The patch definitely works.

___

Reply to this item at:

  http://gna.org/bugs/?16245

___
  Message sent via/by Gna!
  http://gna.org/


___
Freeciv-dev mailing list
Freeciv-dev@gna.org
https://mail.gna.org/listinfo/freeciv-dev


[Freeciv-Dev] [bug #16246] Can't change production in a city

2010-07-10 Thread Lavrentij P Berija

URL:
  http://gna.org/bugs/?16246

 Summary: Can't change production in a city
 Project: Freeciv
Submitted by: heilkitty
Submitted on: Суббота 10.07.2010 at 14:19
Category: None
Severity: 3 - Normal
Priority: 5 - Normal
  Status: None
 Assigned to: None
Originator Email: 
 Open/Closed: Open
 Release: trunk r17568
 Discussion Lock: Any
Operating System: None
 Planned Release: 

___

Details:

Subj.
When I try to change production, it does nothing other than show message:
 handle_city_change() bad production_kind 7
(in case of unit)
(and kind 3 in case of building/wonder)
This bug also appeared before today.
Savegame attached.



___

File Attachments:


---
Date: Суббота 10.07.2010 at 14:19  Name: wtf.sav.gz  Size: 35kB   By:
heilkitty

http://gna.org/bugs/download.php?file_id=9473

___

Reply to this item at:

  http://gna.org/bugs/?16246

___
  Message sent via/by Gna!
  http://gna.org/


___
Freeciv-dev mailing list
Freeciv-dev@gna.org
https://mail.gna.org/listinfo/freeciv-dev


[Freeciv-Dev] [bug #16246] Can't change production in a city

2010-07-10 Thread Lavrentij P Berija

Follow-up Comment #2, bug #16246 (project freeciv):

Works for me.

___

Reply to this item at:

  http://gna.org/bugs/?16246

___
  Message sent via/by Gna!
  http://gna.org/


___
Freeciv-dev mailing list
Freeciv-dev@gna.org
https://mail.gna.org/listinfo/freeciv-dev


[Freeciv-Dev] [bug #16245] Every government is allowed at start

2010-07-10 Thread Lavrentij P Berija

Follow-up Comment #3, bug #16245 (project freeciv):

As far as I can see, it works (and city style too).

___

Reply to this item at:

  http://gna.org/bugs/?16245

___
  Message sent via/by Gna!
  http://gna.org/


___
Freeciv-dev mailing list
Freeciv-dev@gna.org
https://mail.gna.org/listinfo/freeciv-dev