URL:
http://gna.org/bugs/?20361
Summary: Pathfinding may prefer move+attack to simply
attacking adjacent target
Project: Freeciv
Submitted by: brilliand
Submitted on: Mon 10 Dec 2012 09:49:56 AM GMT
Category: general
Severity: 3 - Normal
Priority: 5 - Normal
Status: None
Assigned to: None
Originator Email:
Open/Closed: Open
Release: 2.3.1
Discussion Lock: Any
Operating System: Microsoft Windows
Planned Release:
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Details:
I have a dragoon in a city on a hill, and I want to use that dragoon to attack
a cannon on a diagonally adjacent hill. However, the target hill has a river,
which seems to be throwing off the pathfinding.
+-+-+
| Hill+River (Cannon) | Plains |
| Grassland+River | Hill+City (Dragoon) |
+-+-+
When I try to attack the cannon, the dragoon opts to move through the
Grassland+River tile, which would surely by the right move if the other hill
were not occupied. However, in this case such a move results in my dragoon
stepping outside the safety of the city into a relatively hard-to-defend
grassland tile, and throwing one of my cities into disorder for a turn because
I'm running a democracy in the civ2 ruleset.
(I also have a musketeer in that city, which is able to attack without
triggering this bug, but when I do that the cannon wins the fight. I'm not
sure whether that's another bug or there's some rule I'm missing that would
make that make sense.)
I've attached a savegame - the city in question is Mixcoac.
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File Attachments:
---
Date: Mon 10 Dec 2012 09:49:56 AM GMT Name: bugged_save.sav.bz2 Size: 27kB
By: brilliand
http://gna.org/bugs/download.php?file_id=16836
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