<URL: http://bugs.freeciv.org/Ticket/Display.html?id=18641 >
On 29/08/2007, Daniel Markstedt <[EMAIL PROTECTED]> wrote: > > In the end, I don't see what good the 'Unload' command would do even if > it worked and suggest we just get rid of it. It was added so that player could arrange what unit goes to which transport, if there are several in the same tile. We still lack proper user interface for this, but I still don't think we should revert it. And one special case: I found this bug when testing some fixes to aircraft auto-return code. One bomber heading to another place unintentionally landed to Carrier in the end of first turn (with still fuel for another turn). It had 0 movement for that turn left, so I could not unload it by moving. This caused 1) it to move when Carrier moved 2) it took one cargo slot out, causing another bomber to run out of fuel - ML _______________________________________________ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev