<URL: http://bugs.freeciv.org/Ticket/Display.html?id=39335 >
On 4/10/07, Eric McDonald <[EMAIL PROTECTED]> wrote: > Hi, > > Attached to this message is a patch to fix the issue reported in > PR#39330. Basically, the problem seems to be that cities can see unknown > terrain, and this is considered acceptable and normal. But, in at least > one place in the code that possibility is overlooked. In a player's view > of a tile, the terrain ptr may be NULL (indicating it is unknown). > Attempts to reference a member, such as 'type', of such a NULL ptr > obviously results in a segfault. Good catch but the bug is deeper. We do NEED to know the terrain type here since the tile is being sent as TILE_KNOWN_FOGGED. Can you find a way to reproduce the problem and figure out why a "known" tile has unknown terrain type? That should not be possible. P.S. Send future reports to the bug tracker. -jason _______________________________________________ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev