[Freeciv-Dev] (PR#39382) civ1 and civ2 rulesets crash, no sea barbarians, bad tech Never
http://bugs.freeciv.org/Ticket/Display.html?id=39382 > To resolve the last item in this bug, the "bad tech Never" message for the civ1 ruleset; trunk requires a req for Airbase that is always false. Here is a small patch. (The requirement "None" is always active, and negated it is never active) Index: data/civ1/terrain.ruleset === --- data/civ1/terrain.ruleset (revision 13094) +++ data/civ1/terrain.ruleset (arbetskopia) @@ -939,8 +939,8 @@ graphic_alt = "-" activity_gfx = "unit.airbase" reqs = -{ "type", "name", "range" - "Tech", "Never", "Player" +{ "type", "name", "range", "negated" + "None", "", "", 1 } gui_type = "Airbase" native_to= "Air", "Missile" ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
Re: [Freeciv-Dev] (PR#39382) civ1 and civ2 rulesets crash, no sea barbarians, bad tech Never
http://bugs.freeciv.org/Ticket/Display.html?id=39382 > A patch for the sea barbarians had already been posted at PR#38387 many weeks ago. Committed. ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] (PR#39382) civ1 and civ2 rulesets crash, no sea barbarians, bad tech Never
http://bugs.freeciv.org/Ticket/Display.html?id=39382 > Tried testing my civ3 oceans against civ2 and civ1, just to make sure my code is behaving -- lo and behold, they already crash the server -- without my help civ2 2: Loading rulesets 1: No sea barbarian nation defined. At least one required! civ1 2: Loading rulesets 1: Invalid requirement Tech | Player | | | Never 1: Section airbase has unknown req: "Tech" "Never" (data/civ1/terrain.ruleset) 1: No sea barbarian nation defined. At least one required! ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev