Re: [Freeciv-Dev] (PR#40507) Civ2 to Freeciv scenario converter (alpha)

2008-10-07 Thread Egor Vyscrebentsov

http://bugs.freeciv.org/Ticket/Display.html?id=40507 >

On Sat, 27 Sep 2008 Jason Dorje Short wrote:

> Would it be possible to make the savegame.c interface modular, so that
> freeciv could directly load multiple savegame formats?

It looks like very nice idea, but:
1) I'm afraid of possible errors in those modules which may
affect main process.
2) I'm not 100% sure about absence of legality problems with
owners of proprietary games/savegame formats.

Latter is more important for me.

-- 
Thanks, evyscr



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Re: [Freeciv-Dev] (PR#40507) Civ2 to Freeciv scenario converter (alpha)

2008-09-27 Thread Jason Dorje Short

http://bugs.freeciv.org/Ticket/Display.html?id=40507 >

Would it be possible to make the savegame.c interface modular, so that
freeciv could directly load multiple savegame formats?

-jason



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[Freeciv-Dev] (PR#40507) Civ2 to Freeciv scenario converter (alpha)

2008-09-27 Thread Egor Vyscrebentsov

http://bugs.freeciv.org/Ticket/Display.html?id=40507 >

Good daytime!

An alpha version of Civ2 to Freeciv scenario/savegame converter has been
written. There are many things that were made wrong (city workers, units
moves, diplo states, ...) or even weren't made (wonders, traderoutes,
research, ...)
However, it seems to produce playable savegames.

Sources are available at
http://evyscr.murom.net/freeciv/my/utils/index.html and in next comment
to this ticket.

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