[Freeciv-Dev] [bug #13599] [RFC; patch] pollution on lakes / ocean

2015-01-22 Thread Marko Lindqvist
Update of bug #13599 (project freeciv):

  Status:None = Duplicate  
 Assigned to:None = cazfi  
 Open/Closed:Open = Closed 
 Planned Release: = 2.6.0  

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Follow-up Comment #6:

 I think this is now controllable by the ruleset on trunk. Isn't
 it?

Yes.

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[Freeciv-Dev] [bug #13599] [RFC; patch] pollution on lakes / ocean

2010-04-14 Thread pepeto

Update of bug #13599 (project freeciv):

Priority:  5 - Normal = 1 - Later  

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Follow-up Comment #4:

Before implementing this, shouldn't we make the tile special a part of the
ruleset?


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Re: [Freeciv-Dev] [bug #13599] [RFC; patch] pollution on lakes / ocean

2010-04-14 Thread Yoav Luft
I've started working on generalizing tile specials before school
started, but now I hardly find time to sleep. Hopefully, when semester
will end I'll get back into it.

On Wed, Apr 14, 2010 at 4:05 PM, pepeto
no-reply.invalid-addr...@gna.org wrote:

 Update of bug #13599 (project freeciv):

                Priority:              5 - Normal = 1 - Later

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 Follow-up Comment #4:

 Before implementing this, shouldn't we make the tile special a part of the
 ruleset?


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  http://gna.org/bugs/?13599

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[Freeciv-Dev] [bug #13599] [RFC; patch] pollution on lakes / ocean

2009-06-08 Thread Marko Lindqvist

Follow-up Comment #3, bug #13599 (project freeciv):

About building units: See ai/advdomestic.c:domestic_advisor_choose_build()

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[Freeciv-Dev] [bug #13599] [RFC; patch] pollution on lakes / ocean

2009-06-06 Thread Matthias Pfafferodt

Follow-up Comment #2, bug #13599 (project freeciv):

could you give me some hints which code I
should look at to find examples in the AI
code? (autosettler?)

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[Freeciv-Dev] [bug #13599] [RFC; patch] pollution on lakes / ocean

2009-05-31 Thread Marko Lindqvist

Follow-up Comment #1, bug #13599 (project freeciv):

 - AI code to use the new units and to clear pollution

 This is BIG obstacle for this change, and I won't accept this change without
this one being addressed. Otherwise AIs constantly lead world to global
warming and that would only frustrate players.
 IIRC AI does not give any value to units ability to clean pollution when it
decides what to build. So it doesn't even build these units.
 Once it is teached to build pollution cleaners, it should build ones that
can clean pollution at target tile ( terrain-native_to ).

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[Freeciv-Dev] [bug #13599] [RFC; patch] pollution on lakes / ocean

2009-05-30 Thread Matthias Pfafferodt

URL:
  http://gna.org/bugs/?13599

 Summary: [RFC; patch] pollution on lakes / ocean
 Project: Freeciv
Submitted by: syntron
Submitted on: Samstag 30.05.2009 um 20:24
Category: general
Severity: 3 - Normal
Priority: 5 - Normal
  Status: None
 Assigned to: None
Originator Email: 
 Open/Closed: Open
 Discussion Lock: Any
 Release: 
Operating System: None

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Details:

changes by this patch:

- add a new unit flag: Pollution. Units with this flag
  can remove pollution / nuclear fallout.
- pollution is possible on lakes and ocean (_not_ deep
  ocean)
- ruleset changes for this (will be excluded in the final
  patch)
- two new unit:
* Dredger (engineer on a boot; image needed)
* Pollution Clear Unit (helicopter to clear pollution
especially on lakes; new name and image needed)

changes needed:

- images for the two new units
- AI code to use the new units and to clear pollution

requested at http://forum.freeciv.org/viewtopic.php?t=5735

comments?



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File Attachments:


---
Date: Samstag 30.05.2009 um 20:24  Name: pollution.patch.diff  Size: 11kB  
By: syntron

http://gna.org/bugs/download.php?file_id=5849

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