[Freeciv-Dev] [bug #13620] [Wishlist] Gfx layer about native tiles

2011-08-16 Thread Marko Lindqvist

Update of bug #13620 (project freeciv):

  Status:  Ready For Test = Fixed  
 Assigned to:None = cazfi  
 Open/Closed:Open = Closed 


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[Freeciv-Dev] [bug #13620] [Wishlist] Gfx layer about native tiles

2011-08-14 Thread Marko Lindqvist

Follow-up Comment #2, bug #13620 (project freeciv):

- Make sure everything gets refreshed when focus unit changes

(file #13873)
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Additional Item Attachment:

File name: DisplayNonNative_13620-2.diff  Size:16 KB


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[Freeciv-Dev] [bug #13620] [Wishlist] Gfx layer about native tiles

2011-08-10 Thread Marko Lindqvist

Update of bug #13620 (project freeciv):

Category:None = client 
Priority:   1 - Later = 5 - Normal 
  Status:None = Ready For Test 

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Follow-up Comment #1:

Patch attached.

New graphics for this in tileset is optional - grid.unavailable (for use of
city) graphics will be used as fallback.

(file #13826)
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File name: DisplayNonNative_13620.diffSize:15 KB


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[Freeciv-Dev] [bug #13620] [Wishlist] Gfx layer about native tiles

2010-10-27 Thread pepeto

Update of bug #13620 (project freeciv):

 Planned Release:   2.3.0 = 2.4.0  


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[Freeciv-Dev] [bug #13620] [Wishlist] Gfx layer about native tiles

2010-08-02 Thread Daniel Markstedt

Update of bug #13620 (project freeciv):

 Summary: [Wichlist] Gfx layer about native tiles =
[Wishlist] Gfx layer about native tiles


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