[Freeciv-Dev] [bug #14097] wish: cities reclaim resources when enemy units are gone

2009-10-21 Thread anonymous

Follow-up Comment #1, bug #14097 (project freeciv):

I would suggest enabling the Citizen Governor.  It eliminates most cases like
this, and warns you immediately otherwise.

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[Freeciv-Dev] [bug #14097] wish: cities reclaim resources when enemy units are gone

2009-10-03 Thread pepeto

Update of bug #14097 (project freeciv):

Priority:  5 - Normal = 1 - Later  


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[Freeciv-Dev] [bug #14097] wish: cities reclaim resources when enemy units are gone

2009-08-08 Thread Ann

URL:
  http://gna.org/bugs/?14097

 Summary: wish: cities reclaim resources when enemy units are
gone
 Project: Freeciv
Submitted by: kudra
Submitted on: Saturday 08/08/2009 at 21:24
Category: None
Severity: 1 - Wish
Priority: 5 - Normal
  Status: None
 Assigned to: None
Originator Email: 
 Open/Closed: Open
 Discussion Lock: Any
 Release: 
Operating System: None

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Details:

When enemy units are no longer occupying resource tiles, cities should adjust
resource use (ideally to what they were occupying earlier).  What currently
happens is--for example--an enemy ship moves past a city, briefly occupying a
fish resource.  Several turns later, you receive an announcement that the city
is in danger of starving--because in the intervening turns the fish tile has
not been used.




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