[Freeciv-Dev] [bug #14275] Crash when entering black square (2.1.9)

2009-10-22 Thread Ann

Additional Item Attachment, bug #14275 (project freeciv):

File name: small_black_square.png Size:168 KB


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[Freeciv-Dev] [bug #14275] Crash when entering black square (2.1.9)

2009-10-22 Thread Ann

Follow-up Comment #14, bug #14275 (project freeciv):

I know there's been a fix for this bug already but I thought I'd add a few
details just in case this isn't the same as the other bug.

I've attached a screenshot of the black square from a different game.  In
that game I am allied with the Spanish.  If I removed shared vision, and
cancel the treaty with them, then wait a turn until they remove vision from
me, the black square remains and it still causes a crash when I enter the
square.  However, if I load the saved version of the game, the square is
displayed normally.

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[Freeciv-Dev] [bug #14275] Crash when entering black square (2.1.9)

2009-10-22 Thread Ann

Follow-up Comment #15, bug #14275 (project freeciv):

Also, here is a saved game one turn before vision was shared.

(file #7060)
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Additional Item Attachment:

File name: civgame+0400.sav.gzSize:54 KB


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[Freeciv-Dev] [bug #14275] Crash when entering black square (2.1.9)

2009-10-22 Thread pepeto

Follow-up Comment #16, bug #14275 (project freeciv):

You last attached pieces of informations confirm that this bug is rightly
fixed.  Thank you.


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[Freeciv-Dev] [bug #14275] Crash when entering black square (2.1.9)

2009-10-16 Thread pepeto

Follow-up Comment #10, bug #14275 (project freeciv):

 But if you've found some way to reproduce it that's good, as I
 was unable to get it to happen except by chance.

Actually I had to revert the patch for bug #14275 to get black squares.  But
in the current version, units are not reveled, and there view neither if are
in your city view range.


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[Freeciv-Dev] [bug #14275] Crash when entering black square (2.1.9)

2009-10-15 Thread Ann

Follow-up Comment #6, bug #14275 (project freeciv):

I did not disable fog of war in my game; both times that I witnessed it I was
using default settings.  

One thing that I had in common in both my instances was that I was allied
with an AI player.



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[Freeciv-Dev] [bug #14275] Crash when entering black square (2.1.9)

2009-10-15 Thread pepeto

Follow-up Comment #7, bug #14275 (project freeciv):

I see what could have caused that bug.  I think that there was an allied unit
seeing that tile when you shared vision.  Cities squares are always marked as
seen.  So the count passed from 1 to 2 whereas it needs to pass from 0 to x
to have the tile info sent.

Do you have a former savegame (some turns before), just before you shared
vision with your allied?


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[Freeciv-Dev] [bug #14275] Crash when entering black square (2.1.9)

2009-10-15 Thread pepeto

Update of bug #14275 (project freeciv):

 Assigned to:None = pepeto 


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[Freeciv-Dev] [bug #14275] Crash when entering black square (2.1.9)

2009-10-15 Thread pepeto

Update of bug #14275 (project freeciv):

  Status:None = Ready For Test 
 Planned Release:None = 2.1.10 

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Follow-up Comment #8:

Got it.  Savegame attached.  Steps to reproduce: Argentine gives shared
vision.

It occurs mainly in S2_1.  But the behaviour could occurs when the game is
edited in S2_2 and trunk.


(file #6996, file #6997)
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Additional Item Attachment:

File name: shared_vision.sav.gz   Size:22 KB
File name: trunk_S2_2_S2_1_shared_vision.diff Size:0 KB


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