[Freeciv-Dev] [bug #14275] Crash when entering black square (2.1.9)
Additional Item Attachment, bug #14275 (project freeciv): File name: small_black_square.png Size:168 KB ___ Reply to this item at: http://gna.org/bugs/?14275 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #14275] Crash when entering black square (2.1.9)
Follow-up Comment #14, bug #14275 (project freeciv): I know there's been a fix for this bug already but I thought I'd add a few details just in case this isn't the same as the other bug. I've attached a screenshot of the black square from a different game. In that game I am allied with the Spanish. If I removed shared vision, and cancel the treaty with them, then wait a turn until they remove vision from me, the black square remains and it still causes a crash when I enter the square. However, if I load the saved version of the game, the square is displayed normally. ___ Reply to this item at: http://gna.org/bugs/?14275 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #14275] Crash when entering black square (2.1.9)
Follow-up Comment #15, bug #14275 (project freeciv): Also, here is a saved game one turn before vision was shared. (file #7060) ___ Additional Item Attachment: File name: civgame+0400.sav.gzSize:54 KB ___ Reply to this item at: http://gna.org/bugs/?14275 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #14275] Crash when entering black square (2.1.9)
Follow-up Comment #16, bug #14275 (project freeciv): You last attached pieces of informations confirm that this bug is rightly fixed. Thank you. ___ Reply to this item at: http://gna.org/bugs/?14275 ___ Message posté via/par Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #14275] Crash when entering black square (2.1.9)
Follow-up Comment #10, bug #14275 (project freeciv): But if you've found some way to reproduce it that's good, as I was unable to get it to happen except by chance. Actually I had to revert the patch for bug #14275 to get black squares. But in the current version, units are not reveled, and there view neither if are in your city view range. ___ Reply to this item at: http://gna.org/bugs/?14275 ___ Message posté via/par Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #14275] Crash when entering black square (2.1.9)
Follow-up Comment #6, bug #14275 (project freeciv): I did not disable fog of war in my game; both times that I witnessed it I was using default settings. One thing that I had in common in both my instances was that I was allied with an AI player. ___ Reply to this item at: http://gna.org/bugs/?14275 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #14275] Crash when entering black square (2.1.9)
Follow-up Comment #7, bug #14275 (project freeciv): I see what could have caused that bug. I think that there was an allied unit seeing that tile when you shared vision. Cities squares are always marked as seen. So the count passed from 1 to 2 whereas it needs to pass from 0 to x to have the tile info sent. Do you have a former savegame (some turns before), just before you shared vision with your allied? ___ Reply to this item at: http://gna.org/bugs/?14275 ___ Message posté via/par Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #14275] Crash when entering black square (2.1.9)
Update of bug #14275 (project freeciv): Assigned to:None = pepeto ___ Reply to this item at: http://gna.org/bugs/?14275 ___ Message posté via/par Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #14275] Crash when entering black square (2.1.9)
Update of bug #14275 (project freeciv): Status:None = Ready For Test Planned Release:None = 2.1.10 ___ Follow-up Comment #8: Got it. Savegame attached. Steps to reproduce: Argentine gives shared vision. It occurs mainly in S2_1. But the behaviour could occurs when the game is edited in S2_2 and trunk. (file #6996, file #6997) ___ Additional Item Attachment: File name: shared_vision.sav.gz Size:22 KB File name: trunk_S2_2_S2_1_shared_vision.diff Size:0 KB ___ Reply to this item at: http://gna.org/bugs/?14275 ___ Message posté via/par Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev