[Freeciv-Dev] [bug #14549] Crash - unknown cause

2010-04-25 Thread Daniel Markstedt

Update of bug #14549 (project freeciv):

  Status:   Need Info = Works For Me   
 Open/Closed:Open = Closed 

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Follow-up Comment #12:

WFM as of last comment.

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[Freeciv-Dev] [bug #14549] Crash - unknown cause

2010-03-28 Thread Ann

Follow-up Comment #11, bug #14549 (project freeciv):

I haven't seen this in the current version yet.

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[Freeciv-Dev] [bug #14549] Crash - unknown cause

2010-03-27 Thread pepeto

Update of bug #14549 (project freeciv):

Category:None = client-gtk-2.0 
  Status:None = Need Info  


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[Freeciv-Dev] [bug #14549] Crash - unknown cause

2010-01-24 Thread pepeto

Follow-up Comment #9, bug #14549 (project freeciv):

Does this bug still happen for you?


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[Freeciv-Dev] [bug #14549] Crash - unknown cause

2010-01-24 Thread Ann

Follow-up Comment #10, bug #14549 (project freeciv):

I haven't seen it for a while, but I also haven't been playing freeciv much
lately, so that's not very conclusive.

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[Freeciv-Dev] [bug #14549] Crash - unknown cause

2009-10-23 Thread Jordi Negrevernis i Font

Follow-up Comment #8, bug #14549 (project freeciv):

S2_2 and trunk also has this problem.


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[Freeciv-Dev] [bug #14549] Crash - unknown cause

2009-10-21 Thread Jordi Negrevernis i Font

Follow-up Comment #7, bug #14549 (project freeciv):

For me, it takes some hours of playing to make it crash.

May be, it could be done to implement the --sync parameter, as suggested it
the error report from gdk-gtk library.


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[Freeciv-Dev] [bug #14549] Crash - unknown cause

2009-10-20 Thread Ann

Follow-up Comment #6, bug #14549 (project freeciv):

Today I had it again.  This time I had selected a group of cities and
instructed them to build mass transit first.  This is completely different
from what happened last time it crashed, which suggests, as the report
indicates, that it is happening some time before the event which eventually
crashes it.  This unfortunately makes it difficult to reproduce. 
Unfortunately this machine (not mine) doesn't have gdb installed so I can't
try running the game that way.

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[Freeciv-Dev] [bug #14549] Crash - unknown cause

2009-10-19 Thread pepeto

Follow-up Comment #5, bug #14549 (project freeciv):

I fail to reproduce.  Is there some specific conditions more?


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[Freeciv-Dev] [bug #14549] Crash - unknown cause

2009-10-18 Thread Jordi Negrevernis i Font

Follow-up Comment #1, bug #14549 (project freeciv):

This happens a lot with current S2_1. It happens when you open a city or when
you select a unit from the city window.

It seems like a memory leak... the system degrades over time and before
crashing the OS begins swapping like crazy and then civclient crashes.


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[Freeciv-Dev] [bug #14549] Crash - unknown cause

2009-10-18 Thread pepeto

Follow-up Comment #2, bug #14549 (project freeciv):

Could you say what gtk version are you using? And what OS?


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[Freeciv-Dev] [bug #14549] Crash - unknown cause

2009-10-18 Thread Jordi Negrevernis i Font

Follow-up Comment #3, bug #14549 (project freeciv):

OS: Ubuntu 8.04
GTK 2.12.9

But it's a problem specific of the S2_1 branch... trunk does not have this
problem... it has others ;-)

In fact, 2.1.9 did have this problem...


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[Freeciv-Dev] [bug #14549] Crash - unknown cause

2009-10-17 Thread Ann

URL:
  http://gna.org/bugs/?14549

 Summary: Crash - unknown cause
 Project: Freeciv
Submitted by: kudra
Submitted on: Saturday 10/17/2009 at 17:03
Category: None
Severity: 3 - Normal
Priority: 5 - Normal
  Status: None
 Assigned to: None
Originator Email: 
 Open/Closed: Open
 Release: 
 Discussion Lock: Any
Operating System: None
 Planned Release: None

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Details:

This was with freeciv 2.1.5 gui-gtk-2.0.  I'm not sure what sparked this
crash.  I'm attaching the savegame but I don't know how much before the crash
it was made or how to replicate the crash so it is probably not very useful.

The error was 'BadIDChoice (invalid resource ID chosen for this
connection)'.
  (Details: serial 130919465 error_code 14 request_code 153 minor_code 4)
  (Note to programmers: normally, X errors are reported asynchronously;
   that is, you will receive the error a while after causing it.
   To debug your program, run it with the --sync command line
   option to change this behavior. You can then get a meaningful
   backtrace from your debugger if you break on the gdk_x_error() function.)




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File Attachments:


---
Date: Saturday 10/17/2009 at 17:03  Name: civgame+0800.sav.gz  Size: 53kB  
By: kudra

http://gna.org/bugs/download.php?file_id=7021

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