[Freeciv-Dev] [bug #14583] Bribe and city popup
Update of bug #14583 (project freeciv): Status:None = Works For Me Assigned to:None = pepeto Open/Closed:Open = Closed ___ Follow-up Comment #3: Improvements have been done on city dialog popup. I never could reproduce. It is probably not more valid. Closing the item. ___ Reply to this item at: http://gna.org/bugs/?14583 ___ Message posté via/par Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #14583] Bribe and city popup
Follow-up Comment #2, bug #14583 (project freeciv): I get it pretty consistently. It also happens when I send 50 Musketeers to attack a city. The city dialog pops up showing only one Musketeer in the city while Units Present says 30. I guess there is some race condition between the client drawing the units and getting the info that they entered the city. ___ Reply to this item at: http://gna.org/bugs/?14583 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #14583] Bribe and city popup
Follow-up Comment #1, bug #14583 (project freeciv): I fail to reproduce with bribing, but it is not right when investigating a city. ___ Reply to this item at: http://gna.org/bugs/?14583 ___ Message posté via/par Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev