[Freeciv-Dev] [bug #16451] Game crash after ending of turn
Follow-up Comment #10, bug #16451 (project freeciv): OK, another one. This is not bug #16657, this is the same as the first time unfortunately still in Freeciv 2.2.4. Please look at it. (file #11643, file #11644) ___ Additional Item Attachment: File name: freeciv-T0881-Y2456-end turn.sav.gz Size:899 KB File name: freeciv-server.RPT Size:2 KB ___ Reply to this item at: http://gna.org/bugs/?16451 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #16451] Game crash after ending of turn
Follow-up Comment #8, bug #16451 (project freeciv): I think I have managed to reproduce the bug one more time. Savegame file and core are enclosed, please see it. (file #11171, file #11172) ___ Additional Item Attachment: File name: freeciv +2417 end.sav.gz Size:886 KB File name: freeciv-server.RPT Size:2 KB ___ Reply to this item at: http://gna.org/bugs/?16451 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #16451] Game crash after ending of turn
Update of bug #16451 (project freeciv): Status: Need Info = Duplicate Assigned to:None = pepeto Open/Closed:Open = Closed ___ Follow-up Comment #9: The core shows Freeciv tried to read at address 0x10 (probably ((struct tile *) NULL)-index if your processor is a 32-bits one). It shows that the goto tile hasn't been assigned at right time. This is exactly a duplicate of bug #16657. This bug is already fixed in the repository, but we will have to wait for Freeciv 2.2.4 release to see it fixed. Thank you for the report. ___ Reply to this item at: http://gna.org/bugs/?16451 ___ Message posté via/par Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #16451] Game crash after ending of turn
Update of bug #16451 (project freeciv): Status:None = Need Info ___ Follow-up Comment #7: This is probably caused by bug #16657. However, it is not exactly the same. Let see if this is reproducible in the next months... ___ Reply to this item at: http://gna.org/bugs/?16451 ___ Message posté via/par Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #16451] Game crash after ending of turn
Follow-up Comment #6, bug #16451 (project freeciv): See also bug #16657. ___ Reply to this item at: http://gna.org/bugs/?16451 ___ Message posté via/par Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #16451] Game crash after ending of turn
Update of bug #16451 (project freeciv): Planned Release: 2.2.3 = ___ Reply to this item at: http://gna.org/bugs/?16451 ___ Message posté via/par Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #16451] Game crash after ending of turn
Follow-up Comment #5, bug #16451 (project freeciv): I checked this and I really doubt this could be the case. I am afraid that there is an invalid write of data somewhere. ___ Reply to this item at: http://gna.org/bugs/?16451 ___ Message posté via/par Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #16451] Game crash after ending of turn
Follow-up Comment #3, bug #16451 (project freeciv): I'm sorry but I'm not coder. What is a NULL tile? I was asking mostly to other developers. The NULL tile means there is a data of type _tile_ at address 0 (invalid address). It used usually to indicate _no tile_. But a unit which doesn't have tile doesn't make sense in this game in my humble opinion. ___ Reply to this item at: http://gna.org/bugs/?16451 ___ Message posté via/par Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #16451] Game crash after ending of turn
Follow-up Comment #4, bug #16451 (project freeciv): But a unit which doesn't have tile doesn't make sense in this game in my humble opinion. Could it be virtual unit AI uses to test some things (such as if it's worth building real unit)? ___ Reply to this item at: http://gna.org/bugs/?16451 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #16451] Game crash after ending of turn
URL: http://gna.org/bugs/?16451 Summary: Game crash after ending of turn Project: Freeciv Submitted by: None Submitted on: Monday 08/16/2010 at 12:50 CEST Category: general Severity: 3 - Normal Priority: 5 - Normal Status: None Assigned to: None Originator Email: michal@volny.cz Open/Closed: Open Release: 2,2,0 Discussion Lock: Any Operating System: Microsoft Windows Planned Release: ___ Details: Game crashes after ending of turn. I have tried it on 3 different PCs with Windows 2000 and Windows XP Professional. Affected versions are both 2.2.0 and 2.2.2, other versions haven't been tried up. See enclosed files: savegame (just end turn to simulate the error) and core file. ___ File Attachments: --- Date: Monday 08/16/2010 at 12:50 CEST Name: civgame+2326 end.sav.gz Size: 737kB By: None http://gna.org/bugs/download.php?file_id=9858 --- Date: Monday 08/16/2010 at 12:50 CEST Name: freeciv-server.RPT Size: 3kB By: None http://gna.org/bugs/download.php?file_id=9859 ___ Reply to this item at: http://gna.org/bugs/?16451 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #16451] Game crash after ending of turn
Update of bug #16451 (project freeciv): Category: general = ai Planned Release: = 2.2.3 ___ Follow-up Comment #1: Thank you for the report, and especially for the core. The problem appears to occur in ai/aihunt.c, line 335, ai_hunter_try_launch(). is_tiles_adjacent(sucker-tile, missile-tile) seems to pass a NULL pointer. Is there a regular way a a unit could get a NULL tile? ___ Reply to this item at: http://gna.org/bugs/?16451 ___ Message posté via/par Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev