[Freeciv-Dev] [bug #16451] Game crash after ending of turn

2010-12-21 Thread anonymous

Follow-up Comment #10, bug #16451 (project freeciv):

OK, another one. This is not bug #16657, this is the same as the first time
unfortunately still in Freeciv 2.2.4. Please look at it.

(file #11643, file #11644)
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Additional Item Attachment:

File name: freeciv-T0881-Y2456-end turn.sav.gz Size:899 KB
File name: freeciv-server.RPT Size:2 KB


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[Freeciv-Dev] [bug #16451] Game crash after ending of turn

2010-11-09 Thread anonymous

Follow-up Comment #8, bug #16451 (project freeciv):

I think I have managed to reproduce the bug one more time. Savegame file and
core are enclosed, please see it.

(file #11171, file #11172)
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Additional Item Attachment:

File name: freeciv +2417 end.sav.gz   Size:886 KB
File name: freeciv-server.RPT Size:2 KB


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[Freeciv-Dev] [bug #16451] Game crash after ending of turn

2010-11-09 Thread pepeto

Update of bug #16451 (project freeciv):

  Status:   Need Info = Duplicate  
 Assigned to:None = pepeto 
 Open/Closed:Open = Closed 

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Follow-up Comment #9:

The core shows Freeciv tried to read at address 0x10 (probably ((struct tile
*) NULL)-index if your processor is a 32-bits one). It shows that the goto
tile hasn't been assigned at right time. This is exactly a duplicate of bug
#16657. This bug is already fixed in the repository, but we will have to wait
for Freeciv 2.2.4 release to see it fixed.

Thank you for the report.


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[Freeciv-Dev] [bug #16451] Game crash after ending of turn

2010-09-12 Thread pepeto

Update of bug #16451 (project freeciv):

  Status:None = Need Info  

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Follow-up Comment #7:

This is probably caused by bug #16657. However, it is not exactly the same.
Let see if this is reproducible in the next months...


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[Freeciv-Dev] [bug #16451] Game crash after ending of turn

2010-09-07 Thread pepeto

Follow-up Comment #6, bug #16451 (project freeciv):

See also bug #16657.


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[Freeciv-Dev] [bug #16451] Game crash after ending of turn

2010-08-24 Thread pepeto

Update of bug #16451 (project freeciv):

 Planned Release:   2.2.3 =


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[Freeciv-Dev] [bug #16451] Game crash after ending of turn

2010-08-20 Thread pepeto

Follow-up Comment #5, bug #16451 (project freeciv):

I checked this and I really doubt this could be the case. I am afraid that
there is an invalid write of data somewhere.

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[Freeciv-Dev] [bug #16451] Game crash after ending of turn

2010-08-17 Thread pepeto

Follow-up Comment #3, bug #16451 (project freeciv):

 I'm sorry but I'm not coder. What is a NULL tile?

I was asking mostly to other developers. The NULL tile means there is a data
of type _tile_ at address 0 (invalid address). It used usually to indicate
_no tile_. But a unit which doesn't have tile doesn't make sense in this game
in my humble opinion.


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[Freeciv-Dev] [bug #16451] Game crash after ending of turn

2010-08-17 Thread Marko Lindqvist

Follow-up Comment #4, bug #16451 (project freeciv):

 But a unit which doesn't have tile doesn't make sense in this
 game in my humble opinion.

Could it be virtual unit AI uses to test some things (such as if it's worth
building real unit)? 

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[Freeciv-Dev] [bug #16451] Game crash after ending of turn

2010-08-16 Thread anonymous

URL:
  http://gna.org/bugs/?16451

 Summary: Game crash after ending of turn
 Project: Freeciv
Submitted by: None
Submitted on: Monday 08/16/2010 at 12:50 CEST
Category: general
Severity: 3 - Normal
Priority: 5 - Normal
  Status: None
 Assigned to: None
Originator Email: michal@volny.cz
 Open/Closed: Open
 Release: 2,2,0
 Discussion Lock: Any
Operating System: Microsoft Windows
 Planned Release: 

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Details:

Game crashes after ending of turn. I have tried it on 3 different PCs with
Windows 2000 and Windows XP Professional. Affected versions are both 2.2.0
and 2.2.2, other versions haven't been tried up. See enclosed files: savegame
(just end turn to simulate the error) and core file.



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File Attachments:


---
Date: Monday 08/16/2010 at 12:50 CEST  Name: civgame+2326 end.sav.gz  Size:
737kB   By: None

http://gna.org/bugs/download.php?file_id=9858
---
Date: Monday 08/16/2010 at 12:50 CEST  Name: freeciv-server.RPT  Size: 3kB  
By: None

http://gna.org/bugs/download.php?file_id=9859

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[Freeciv-Dev] [bug #16451] Game crash after ending of turn

2010-08-16 Thread pepeto

Update of bug #16451 (project freeciv):

Category: general = ai 
 Planned Release: = 2.2.3  

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Follow-up Comment #1:

Thank you for the report, and especially for the core.

The problem appears to occur in ai/aihunt.c, line 335,
ai_hunter_try_launch(). is_tiles_adjacent(sucker-tile, missile-tile) seems
to pass a NULL pointer. Is there a regular way a a unit could get a NULL
tile?


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