[Freeciv-Dev] [bug #16485] in team_name_get_defined() [team.c::371]: assertion 'pteam != ((void *)0)' failed

2010-08-21 Thread pepeto

Update of bug #16485 (project freeciv):

  Status:  Ready For Test => Fixed  
 Open/Closed:Open => Closed 


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[Freeciv-Dev] [bug #16485] in team_name_get_defined() [team.c::371]: assertion 'pteam != ((void *)0)' failed

2010-08-19 Thread pepeto

Update of bug #16485 (project freeciv):

  Status:None => Ready For Test 
 Assigned to:None => pepeto 

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Follow-up Comment #2:

Fix attached for all related bugs.


(file #9921)
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Additional Item Attachment:

File name: trunk_team_slot.diff   Size:5 KB


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[Freeciv-Dev] [bug #16485] in team_name_get_defined() [team.c::371]: assertion 'pteam != ((void *)0)' failed

2010-08-19 Thread pepeto

Follow-up Comment #1, bug #16485 (project freeciv):

Some related bugs:
* Using _/team_ doesn't create a team when needed.
* _/team  _ is broken.
* _/team  1000_ produces a segmentation fault.
* The client doesn't handle the player team correctly.


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