[Freeciv-Dev] [bug #17931] Air units auto healted in case of auto return to base

2011-03-26 Thread David Lowe

Follow-up Comment #4, bug #17931 (project freeciv):

I'm guessing it was a response to bug #17911.  Unless i'm missing something,
it doesn't seem relevant to healing while flying back to base...

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[Freeciv-Dev] [bug #17931] Air units auto healted in case of auto return to base

2011-03-25 Thread Angelo Locritani

Follow-up Comment #3, bug #17931 (project freeciv):

It seems that HanduMan is talking about bug #17925. Isn't it?

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[Freeciv-Dev] [bug #17931] Air units auto healted in case of auto return to base

2011-03-24 Thread HanduMan

Follow-up Comment #1, bug #17931 (project freeciv):

With that logic, also air units could only be supported by cities with
airport? I vote nay...

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[Freeciv-Dev] [bug #17931] Air units auto healted in case of auto return to base

2011-03-24 Thread David Lowe

Follow-up Comment #2, bug #17931 (project freeciv):

With that logic, also air units could only be supported by cities with
airport?

Erm?  I'm not sure where you're getting that conclusion from.  Can you define
just what is meant by 'supported'?

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[Freeciv-Dev] [bug #17931] Air units auto healted in case of auto return to base

2011-03-23 Thread Angelo Locritani

URL:
  http://gna.org/bugs/?17931

 Summary: Air units auto healted in case of auto return to
base
 Project: Freeciv
Submitted by: alocritani
Submitted on: mer 23 mar 2011 07:22:18 GMT
Category: general
Severity: 3 - Normal
Priority: 5 - Normal
  Status: None
 Assigned to: None
Originator Email: 
 Open/Closed: Open
 Release: 2.3
 Discussion Lock: Any
Operating System: GNU/Linux
 Planned Release: 

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Details:

If an air unit doesn't move during its turn it gains 10% of max hp even if
immediatly after its turn it return automatically to a base/city for
refuel.





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