[Freeciv-Dev] [bug #20647] AI builds unneeded settlers in late game
Follow-up Comment #8, bug #20647 (project freeciv): I confirm i can't reproduce this behavior with trunk. I'll use it waiting for next beta. Thanks. ___ Reply to this item at: http://gna.org/bugs/?20647 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #20647] AI builds unneeded settlers in late game
URL: http://gna.org/bugs/?20647 Summary: AI builds unneeded settlers in late game Project: Freeciv Submitted by: None Submitted on: Mon 25 Mar 2013 04:57:05 PM UTC Category: ai Severity: 4 - Important Priority: 5 - Normal Status: None Assigned to: None Originator Email: marc...@neuf.fr Open/Closed: Open Release: 2.3.4 Discussion Lock: Any Operating System: Any Planned Release: ___ Details: Hello ! This is related to bug #19899, which was fixed in July 2012, but imo is still broke in last stable release. AI is building settler armies with no place left to settle. I'm using default ruleset, and compiled freeciv from sources (linux). See the attached savegame, where you can see those settler armies. Ask me if you need more informations. Thanks, bye. ___ File Attachments: --- Date: Mon 25 Mar 2013 04:57:05 PM UTC Name: aiBug.sav.bz2 Size: 82kB By: None savegame http://gna.org/bugs/download.php?file_id=17540 ___ Reply to this item at: http://gna.org/bugs/?20647 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #20647] AI builds unneeded settlers in late game
Follow-up Comment #1, bug #20647 (project freeciv): The fix for bug #19899 is only scheduled to appear in 2.4.0 (you can try it in 2.4.0-beta1), so it's not a surprise that the issue is still apparent in the latest stable release, 2.3.4. (I suspect the fix was considered too risky for a stable branch.) --jtn ___ Reply to this item at: http://gna.org/bugs/?20647 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #20647] AI builds unneeded settlers in late game
Follow-up Comment #2, bug #20647 (project freeciv): Thanks for this quick answer. I didn't noticed it was planned to 2.4.0 ; i'll try beta. ___ Reply to this item at: http://gna.org/bugs/?20647 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #20647] AI builds unneeded settlers in late game
Follow-up Comment #3, bug #20647 (project freeciv): In fact exact thing fixed in bug #19899 was something introduced in 2.4 development. You are seeing some other problem in 2.3. I cannot say whether that is still present after ai settler rewrite for 2.4. ___ Reply to this item at: http://gna.org/bugs/?20647 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #20647] AI builds unneeded settlers in late game
Follow-up Comment #4, bug #20647 (project freeciv): I just reproduced this behaviour with 2.4.0-beta1 (see attached savegame). (file #17541) ___ Additional Item Attachment: File name: aiBugBeta.sav.bz2 Size:33 KB ___ Reply to this item at: http://gna.org/bugs/?20647 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #20647] AI builds unneeded settlers in late game
Follow-up Comment #5, bug #20647 (project freeciv): Tried the savegame in S2_4 head. In the savegame AIs are building settlers everywhere (and have quite a many settlers waiting). Advancing game one turn makes them to build everything but settlers. Seems like the problem has been resolved between beta1 and current head. ___ Reply to this item at: http://gna.org/bugs/?20647 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #20647] AI builds unneeded settlers in late game
Follow-up Comment #6, bug #20647 (project freeciv): Also, there is plenty of uninhabited islands. So the bug seems to be in that for some reason they have not built ferries for the settlers, rather than building unneeded settlers. ___ Reply to this item at: http://gna.org/bugs/?20647 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #20647] AI builds unneeded settlers in late game
Update of bug #20647 (project freeciv): Release: 2.3.4 = 2.3.4, 2.4.0-beta1 ___ Follow-up Comment #7: In fact exact thing fixed in bug #19899 was something introduced in 2.4 development. Oops; sorry for not spotting that. Seems like the problem has been resolved between beta1 and current head. http://www.freeciv.org/wiki/NEWS-2.4.0-beta2#AI may have some clues... (release notes in gestation for yet-to-be-released beta2) I vaguely wonder about bug #19815, although I haven't checked whether the specifics apply here. ___ Reply to this item at: http://gna.org/bugs/?20647 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev