[Freeciv-Dev] [bug #20647] AI builds unneeded settlers in late game

2013-03-26 Thread anonymous
Follow-up Comment #8, bug #20647 (project freeciv):

I confirm i can't reproduce this behavior with trunk. I'll use it waiting for
next beta. Thanks.

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[Freeciv-Dev] [bug #20647] AI builds unneeded settlers in late game

2013-03-25 Thread anonymous
URL:
  http://gna.org/bugs/?20647

 Summary: AI builds unneeded settlers in late game
 Project: Freeciv
Submitted by: None
Submitted on: Mon 25 Mar 2013 04:57:05 PM UTC
Category: ai
Severity: 4 - Important
Priority: 5 - Normal
  Status: None
 Assigned to: None
Originator Email: marc...@neuf.fr
 Open/Closed: Open
 Release: 2.3.4
 Discussion Lock: Any
Operating System: Any
 Planned Release: 

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Details:

Hello !

This is related to bug #19899, which was fixed in July 2012, but imo is still
broke in last stable release.

AI is building settler armies with no place left to settle.

I'm using default ruleset, and compiled freeciv from sources (linux).
See the attached savegame, where you can see those settler armies.

Ask me if you need more informations.
Thanks, bye.



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File Attachments:


---
Date: Mon 25 Mar 2013 04:57:05 PM UTC  Name: aiBug.sav.bz2  Size: 82kB   By:
None
savegame
http://gna.org/bugs/download.php?file_id=17540

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[Freeciv-Dev] [bug #20647] AI builds unneeded settlers in late game

2013-03-25 Thread anonymous
Follow-up Comment #1, bug #20647 (project freeciv):

The fix for bug #19899 is only scheduled to appear in 2.4.0 (you can try it in
2.4.0-beta1), so it's not a surprise that the issue is still apparent in the
latest stable release, 2.3.4. (I suspect the fix was considered too risky for
a stable branch.)

--jtn

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[Freeciv-Dev] [bug #20647] AI builds unneeded settlers in late game

2013-03-25 Thread anonymous
Follow-up Comment #2, bug #20647 (project freeciv):

Thanks for this quick answer.
I didn't noticed it was planned to 2.4.0 ; i'll try beta.

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[Freeciv-Dev] [bug #20647] AI builds unneeded settlers in late game

2013-03-25 Thread Marko Lindqvist
Follow-up Comment #3, bug #20647 (project freeciv):

In fact exact thing fixed in bug #19899 was something introduced in 2.4
development. You are seeing some other problem in 2.3. I cannot say whether
that is still present after ai settler rewrite for 2.4.

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[Freeciv-Dev] [bug #20647] AI builds unneeded settlers in late game

2013-03-25 Thread anonymous
Follow-up Comment #4, bug #20647 (project freeciv):

I just reproduced this behaviour with 2.4.0-beta1 (see attached savegame).

(file #17541)
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Additional Item Attachment:

File name: aiBugBeta.sav.bz2  Size:33 KB


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[Freeciv-Dev] [bug #20647] AI builds unneeded settlers in late game

2013-03-25 Thread Marko Lindqvist
Follow-up Comment #5, bug #20647 (project freeciv):

Tried the savegame in S2_4 head. In the savegame AIs are building settlers
everywhere (and have quite a many settlers waiting). Advancing game one turn
makes them to build everything but settlers. Seems like the problem has been
resolved between beta1 and current head.

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[Freeciv-Dev] [bug #20647] AI builds unneeded settlers in late game

2013-03-25 Thread Marko Lindqvist
Follow-up Comment #6, bug #20647 (project freeciv):

Also, there is plenty of uninhabited islands. So the bug seems to be in that
for some reason they have not built ferries for the settlers, rather than
building unneeded settlers.

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[Freeciv-Dev] [bug #20647] AI builds unneeded settlers in late game

2013-03-25 Thread Jacob Nevins
Update of bug #20647 (project freeciv):

 Release:   2.3.4 = 2.3.4, 2.4.0-beta1 

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Follow-up Comment #7:

 In fact exact thing fixed in bug #19899 was something introduced 
 in 2.4 development.
Oops; sorry for not spotting that.

 Seems like the problem has been resolved between beta1 and 
 current head.
http://www.freeciv.org/wiki/NEWS-2.4.0-beta2#AI may have some clues...
(release notes in gestation for yet-to-be-released beta2)
I vaguely wonder about bug #19815, although I haven't checked whether the
specifics apply here.

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