[Freeciv-Dev] [bug #20744] Recursive wipe_unit() saving drowning units from calling wipe_unit()

2013-04-23 Thread Marko Lindqvist
Update of bug #20744 (project freeciv):

  Status:  Ready For Test = Fixed  
 Assigned to:None = cazfi  
 Open/Closed:Open = Closed 


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[Freeciv-Dev] [bug #20744] Recursive wipe_unit() saving drowning units from calling wipe_unit()

2013-04-21 Thread Marko Lindqvist
Follow-up Comment #3, bug #20744 (project freeciv):

As we're heading to beta2, I'll commit this with extra argument intact. That's
what's been extensively tested (like in: several autogames (on multicore
system) constantly running almost from the day trunk patch was first
introduced). We may cleanup it away from S2_4 version after the beta, if
someone bothers.


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[Freeciv-Dev] [bug #20744] Recursive wipe_unit() saving drowning units from calling wipe_unit()

2013-04-21 Thread Marko Lindqvist
Update of bug #20744 (project freeciv):

 Planned Release: 2.4.0, 2.5.0, 2.6.0 = 2.4.0-beta2, 2.5.0, 2.6.0

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Follow-up Comment #4:

Correction: Had to make new version anyway due to other changes to codebase,
so removed S2_4 helpless while at it.

(file #17791, file #17792)
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Additional Item Attachment:

File name: WipeUnitLists-2.patch  Size:8 KB
File name: WipeUnitLists-S2_4-2.patch Size:8 KB


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[Freeciv-Dev] [bug #20744] Recursive wipe_unit() saving drowning units from calling wipe_unit()

2013-04-21 Thread Emmet Hikory
Follow-up Comment #5, bug #20744 (project freeciv):

I think it's safe either way: I just tend to avoid having unused arguments or
functions if possible, to ease later reading of the code (but given the volume
of testing to which this was subjected, there is a strong argument for leaving
it intact).

Looking at the most recent revisions of the patch, I wonder if
unit_list_iterate_safe(remaining, pcargo){} should be guarded with a check to
ensure unit_list_size(remaining)  0 (this would apply to either S2_4 or trunk
patches).

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[Freeciv-Dev] [bug #20744] Recursive wipe_unit() saving drowning units from calling wipe_unit()

2013-04-19 Thread Marko Lindqvist
URL:
  http://gna.org/bugs/?20744

 Summary: Recursive wipe_unit() saving drowning units from
calling wipe_unit()
 Project: Freeciv
Submitted by: cazfi
Submitted on: Fri 19 Apr 2013 11:52:39 AM EEST
Category: general
Severity: 3 - Normal
Priority: 5 - Normal
  Status: Ready For Test
 Assigned to: None
Originator Email: 
 Open/Closed: Open
 Release: 
 Discussion Lock: Any
Operating System: None
 Planned Release: 2.4.0, 2.5.0, 2.6.0

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Details:

Haven't tried to setup test case, but when reading wipe_unit() refactoring
from patch #3804 (use unit lists to store drowning units instead of just
having count of them and then rechecking which units they are) it occurred to
me that recursively called wipe_unit() might handle those units calling
wipe_unit() has counted to its 'drowning' counter, meaning that the counter
value is not correct (in practice: counter instructs to wipe units as drowning
ones even after all have been saved)

Using the lists the way refactoring part of patch #3804 does avoids such
problems.




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[Freeciv-Dev] [bug #20744] Recursive wipe_unit() saving drowning units from calling wipe_unit()

2013-04-19 Thread Marko Lindqvist
Follow-up Comment #1, bug #20744 (project freeciv):

- S2_4 version of the patch

(file #17768)
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Additional Item Attachment:

File name: WipeUnitLists-S2_4.patch   Size:8 KB


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[Freeciv-Dev] [bug #20744] Recursive wipe_unit() saving drowning units from calling wipe_unit()

2013-04-19 Thread Emmet Hikory
Follow-up Comment #2, bug #20744 (project freeciv):

try_to_save_unit() doesn't need to take the helpless argument for S2_4, as
this only exists as a base for future extension, but leaving it there should
cause no problem and it may be helpful to have the S2_4 and S2_5 functions be
identical to reduce rework if an issue is discovered.

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