[Freeciv-Dev] [bug #21585] If no cities, settlers/workers on autosettler do nothing.

2014-07-15 Thread Jacob Nevins
Update of bug #21585 (project freeciv):

 Planned Release:   2.4.2 =


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[Freeciv-Dev] [bug #21585] If no cities, settlers/workers on autosettler do nothing.

2014-02-21 Thread David Lowe
Follow-up Comment #4, bug #21585 (project freeciv):

So not a serious bug, but still not optimal behavior.  Would it be hard to set
up a conditional such that units refuse auto settler activity if there are no
cities?  Ideally there would be some sort of feedback, but that would take
more strings and such.

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[Freeciv-Dev] [bug #21585] If no cities, settlers/workers on autosettler do nothing.

2014-02-19 Thread Jacob Nevins
Update of bug #21585 (project freeciv):

 Summary: All settlers/workers on autosettler do nothing. =
If no cities, settlers/workers on autosettler do nothing.


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