[Freeciv-Dev] [bug #21585] If no cities, settlers/workers on autosettler do nothing.
Update of bug #21585 (project freeciv): Planned Release: 2.4.2 = ___ Reply to this item at: http://gna.org/bugs/?21585 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #21585] If no cities, settlers/workers on autosettler do nothing.
Follow-up Comment #4, bug #21585 (project freeciv): So not a serious bug, but still not optimal behavior. Would it be hard to set up a conditional such that units refuse auto settler activity if there are no cities? Ideally there would be some sort of feedback, but that would take more strings and such. ___ Reply to this item at: http://gna.org/bugs/?21585 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #21585] If no cities, settlers/workers on autosettler do nothing.
Update of bug #21585 (project freeciv): Summary: All settlers/workers on autosettler do nothing. = If no cities, settlers/workers on autosettler do nothing. ___ Reply to this item at: http://gna.org/bugs/?21585 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev