[Freeciv-Dev] [bug #22531] goto for sea units
Update of bug #22531 (project freeciv): Status: Ready For Test = Fixed Open/Closed:Open = Closed ___ Reply to this item at: http://gna.org/bugs/?22531 ___ Message posté via/par Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #22531] goto for sea units
Follow-up Comment #4, bug #22531 (project freeciv): Patch works, but I found that sea units wants to go via hill or other land tiles (with and without applying patch) Save attached, choose some sea unit from Bonaventum ( last city on south and try moving around with goto ) (file #21936) ___ Additional Item Attachment: File name: crazysub.sav.bz2 Size:54 KB ___ Reply to this item at: http://gna.org/bugs/?22531 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #22531] goto for sea units
Update of bug #22531 (project freeciv): Status:None = In Progress Assigned to:None = pepeto Operating System:None = Any ___ Follow-up Comment #1: I can't reproduce from S2_5 (neither). There the icon is muted to something a bit more red, indicating attack is possible. Could you confirm that is also what you can notice? ___ Reply to this item at: http://gna.org/bugs/?22531 ___ Message posté via/par Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #22531] goto for sea units
Update of bug #22531 (project freeciv): Status: In Progress = Ready For Test Planned Release: = 2.6.0 ___ Follow-up Comment #2: I can't reproduce from S2_5 (neither) I meant I failed to reproduce with S2_5, neither *S2_4*. Only trunk seems affected. Fix attached. (file #21922) ___ Additional Item Attachment: File name: pf_ignore_none_scopes.patchSize:1 KB ___ Reply to this item at: http://gna.org/bugs/?22531 ___ Message posté via/par Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #22531] goto for sea units
Follow-up Comment #3, bug #22531 (project freeciv): Only trunk seems affected. Right. I dont know how I tested, maybe by mistake 2 times trunk. ___ Reply to this item at: http://gna.org/bugs/?22531 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #22531] goto for sea units
Update of bug #22531 (project freeciv): Category: client = ai Release:2.5.0, 2.6.0 = trunk ___ Reply to this item at: http://gna.org/bugs/?22531 ___ Message posté via/par Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #22531] goto for sea units
URL: http://gna.org/bugs/?22531 Summary: goto for sea units Project: Freeciv Submitted by: mir3x Submitted on: Tue 26 Aug 2014 11:52:33 PM CEST Category: client Severity: 3 - Normal Priority: 5 - Normal Status: None Assigned to: None Originator Email: Open/Closed: Open Release: 2.5.0, 2.6.0 Discussion Lock: Any Operating System: None Planned Release: ___ Details: Goto order doesnt allow to attack land units (icon is changing to red, dissallowing action, but num keypad works) ___ Reply to this item at: http://gna.org/bugs/?22531 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev