[Freeciv-Dev] [bug #23074] the number of trade routes exceed the capacity after tech lost

2015-01-24 Thread Marko Lindqvist
Update of bug #23074 (project freeciv):

  Status:  Ready For Test = Fixed  
 Assigned to:None = cazfi  
 Open/Closed:Open = Closed 


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[Freeciv-Dev] [bug #23074] the number of trade routes exceed the capacity after tech lost

2015-01-22 Thread Marko Lindqvist
Update of bug #23074 (project freeciv):

Category:docs = client 
  Status:None = Ready For Test 
 Planned Release:2.5.0, 2.6.0 = 2.5.0, 2.6.0, 3.0.0

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Follow-up Comment #2:

README.effects already had the documentation for ruleset authors. Attached
patch adds mention to player-facing helptexts too.

(file #23587)
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Additional Item Attachment:

File name: TraderoutesMaxDecreaseHelp.patch Size:0 KB


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[Freeciv-Dev] [bug #23074] the number of trade routes exceed the capacity after tech lost

2014-12-23 Thread Marko Lindqvist
Update of bug #23074 (project freeciv):

Category:rulesets = docs   
 Planned Release: = 2.5.0, 2.6.0   


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[Freeciv-Dev] [bug #23074] the number of trade routes exceed the capacity after tech lost

2014-12-14 Thread anonymous
URL:
  http://gna.org/bugs/?23074

 Summary: the number of trade routes exceed the capacity after
tech lost
 Project: Freeciv
Submitted by: None
Submitted on: 2014年12月14日 14時24分54秒
Category: rulesets
Severity: 3 - Normal
Priority: 5 - Normal
  Status: None
 Assigned to: None
Originator Email: 
 Open/Closed: Open
 Release: 2.5.0 beta2
 Discussion Lock: Any
Operating System: None
 Planned Release: 

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Details:

2.5.0 beta2 classic ruleset

'Magnetism' and 'The Corporation' increase the limit on trade routes.
If we lose it, only the capacity of trade routes decrease.
It's strange that a city has more trade routes than the capacity.
(for example, 4/2 , 4/3 or 3/2)




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[Freeciv-Dev] [bug #23074] the number of trade routes exceed the capacity after tech lost

2014-12-14 Thread Marko Lindqvist
Follow-up Comment #1, bug #23074 (project freeciv):

The maximum number of traderoutes limit only establishing new traderoutes.
That's intentional design decision to avoid micro-management of
re-establishing traderoutes if max is temporarily reduced (especially in such
custom rulesets where max is tied to more constantly changing requirement than
techs)

Leaving the ticket open for considering improvements to documentation.

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