[Freeciv-Dev] [bug #24031] hexemplio clicks misaligned with hex boundaries

2016-09-27 Thread Marko Lindqvist
Update of bug #24031 (project freeciv):

  Status:  Ready For Test => Fixed  
 Assigned to:None => cazfi  
 Open/Closed:Open => Closed 


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[Freeciv-Dev] [bug #24031] hexemplio clicks misaligned with hex boundaries

2016-09-26 Thread Marko Lindqvist
Update of bug #24031 (project freeciv):

Category:  client-gtk-2.0 => client 
  Status:None => Ready For Test 

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Follow-up Comment #4:

Fix (partial revert of patch #6447) attached

(file #28767)
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Additional Item Attachment:

File name: HexClick.patch Size:0 KB


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[Freeciv-Dev] [bug #24031] hexemplio clicks misaligned with hex boundaries

2016-09-26 Thread Marko Lindqvist
Follow-up Comment #3, bug #24031 (project freeciv):

I've played hexemplio games using older freeciv revisions without problems,
but now it's impossible not to notice this bug -> must be regression at some
point.

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[Freeciv-Dev] [bug #24031] hexemplio clicks misaligned with hex boundaries

2016-09-03 Thread Jacob Nevins
Follow-up Comment #2, bug #24031 (project freeciv):

I see trouble with hex and iso|hex, but not overhead or iso tilesets.

This started happening with patch #6447.

I strongly suspect the move from integer division with DIVIDE() (which has
'floor' semantics) to floating point division (which will be doing some sort
of round-to-nearest) in the hex cases of gui_to_map_pos().

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[Freeciv-Dev] [bug #24031] hexemplio clicks misaligned with hex boundaries

2016-06-27 Thread Jacob Nevins
Follow-up Comment #1, bug #24031 (project freeciv):

Another report: http://forum.freeciv.org/f/viewtopic.php?f=8=888

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[Freeciv-Dev] [bug #24031] hexemplio clicks misaligned with hex boundaries

2015-11-04 Thread Jacob Nevins
URL:
  

 Summary: hexemplio clicks misaligned with hex boundaries
 Project: Freeciv
Submitted by: jtn
Submitted on: Thu 05 Nov 2015 01:09:55 UTC
Category: client-gtk-2.0
Severity: 3 - Normal
Priority: 5 - Normal
  Status: None
 Assigned to: None
Originator Email: 
 Open/Closed: Open
 Release: S2_6 r30412
 Discussion Lock: Any
Operating System: GNU/Linux
 Planned Release: 2.6.0, 3.0.0

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Details:

S2_6 r30412, hexemplio tileset, wrapx|iso|hex topology: clicks seem to go to
the wrong hexes. For instance selecting units and adding things like roads in
the editor.

It looks as though clicking within a given hex can hit the ones above,
above-left, and above-right, depending where in the hex you click.




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