[Freeciv-Dev] [bug #24236] Unexpected gameloss in 2.5.0

2016-01-01 Thread Jacob Nevins
Update of bug #24236 (project freeciv):

  Status:None => Duplicate  
 Open/Closed:Open => Closed 


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[Freeciv-Dev] [bug #24236] Unexpected gameloss in 2.5.0

2016-01-01 Thread Frank
Follow-up Comment #2, bug #24236 (project freeciv):

Yes, that's a dupe, exactly the same problem. I'll try cckcc with 2.5.1.

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[Freeciv-Dev] [bug #24236] Unexpected gameloss in 2.5.0

2015-12-28 Thread Jacob Nevins
Update of bug #24236 (project freeciv):

 Release: => 2.5.0  

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Follow-up Comment #1:

This sounds like bug #23676, which was already fixed in 2.5.1.

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[Freeciv-Dev] [bug #24236] Unexpected gameloss in 2.5.0

2015-12-28 Thread Frank
URL:
  

 Summary: Unexpected gameloss in 2.5.0
 Project: Freeciv
Submitted by: dunnoob
Submitted on: Mon 28 Dec 2015 09:55:28 UTC
Category: None
Severity: 3 - Normal
Priority: 5 - Normal
  Status: None
 Assigned to: None
Originator Email: 
 Open/Closed: Open
 Release: 
 Discussion Lock: Any
Operating System: None
 Planned Release: 

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Details:

The new gameloss_style = "CivilWar","Loot" (or similar) instead of "just
remove all cities + units" is very nice, but in 2.5.0 it did not yet always
work as expected. Notably killing a leader could be interpreted as suicidal
(gameloss for the killer instead of the victim.) 

I've attached an Unexpected.gameloss.zip which should allow to reproduce this
oddity. The ZIP contains Unexpected.gameloss.sav and the used 2.5/dunnoob.serv
for a slightly modified classic ruleset in 2.5/dunnoob (only the
gameloss_style is relevant).

Related, sometimes gameloss_style = "CivilWar","Loot" yields no loot at all
for the killer, and another player gets the loot.  Apparently the server is
confused who is who when a leader is killed.   



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File Attachments:


---
Date: Mon 28 Dec 2015 09:55:28 UTC  Name: Unexpected.gameloss.zip  Size: 165kB
  By: dunnoob



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