URL:
http://gna.org/patch/?1459
Summary: Help: clarify which buildings/wonders help with
military unhappiness
Project: Freeciv
Submitted by: jtn
Submitted on: Tuesday 09/02/10 at 02:50
Category: docs
Priority: 5 - Normal
Status: Ready For Test
Privacy: Public
Assigned to: jtn
Originator Email:
Open/Closed: Open
Discussion Lock: Any
Planned Release: 2.2.0
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Details:
While updating the ruleset-independent help, it became clear that the
ruleset-dependent help doesn't give many clues as to which of the buildings
and wonders offset unhappiness caused by aggressive military units and which
don't. (There were some surprises for me in there!)
In principle this should be derivable from the effects system, but I don't
have time now, so here's a manual update to the three built-in rulesets to be
going on with. (Also fixes inaccurate description of Oracle effect in civ1
ruleset, and general inaccuracy in the unlikely case of Oracle+Temple but no
Mysticism.)
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File Attachments:
---
Date: Tuesday 09/02/10 at 02:50 Name: help-ruleset-unhappiness.diff Size:
12kB By: jtn
S2_2 r16762: clarify unit-caused unhappiness in ruleset help
(default/civ2/civ1)
http://gna.org/patch/download.php?file_id=8011
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