[Freeciv-Dev] [patch #1459] Help: clarify which buildings/wonders help with military unhappiness

2010-02-11 Thread Jacob Nevins

Update of patch #1459 (project freeciv):

  Status:  Ready For Test = In Progress


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[Freeciv-Dev] [patch #1459] Help: clarify which buildings/wonders help with military unhappiness

2010-02-11 Thread Jacob Nevins

Update of patch #1459 (project freeciv):

  Status: In Progress = Done   
 Open/Closed:Open = Closed 


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[Freeciv-Dev] [patch #1459] Help: clarify which buildings/wonders help with military unhappiness

2010-02-08 Thread Jacob Nevins

URL:
  http://gna.org/patch/?1459

 Summary: Help: clarify which buildings/wonders help with
military unhappiness
 Project: Freeciv
Submitted by: jtn
Submitted on: Tuesday 09/02/10 at 02:50
Category: docs
Priority: 5 - Normal
  Status: Ready For Test
 Privacy: Public
 Assigned to: jtn
Originator Email: 
 Open/Closed: Open
 Discussion Lock: Any
 Planned Release: 2.2.0

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Details:

While updating the ruleset-independent help, it became clear that the
ruleset-dependent help doesn't give many clues as to which of the buildings
and wonders offset unhappiness caused by aggressive military units and which
don't. (There were some surprises for me in there!)

In principle this should be derivable from the effects system, but I don't
have time now, so here's a manual update to the three built-in rulesets to be
going on with. (Also fixes inaccurate description of Oracle effect in civ1
ruleset, and general inaccuracy in the unlikely case of Oracle+Temple but no
Mysticism.)



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File Attachments:


---
Date: Tuesday 09/02/10 at 02:50  Name: help-ruleset-unhappiness.diff  Size:
12kB   By: jtn
S2_2 r16762: clarify unit-caused unhappiness in ruleset help
(default/civ2/civ1)
http://gna.org/patch/download.php?file_id=8011

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