[Freeciv-Dev] [patch #1495] Update queue module

2010-03-03 Thread pepeto

Update of patch #1495 (project freeciv):

  Status:  Ready For Test = Done   
 Open/Closed:Open = Closed 


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[Freeciv-Dev] [patch #1495] Update queue module

2010-02-28 Thread pepeto

URL:
  http://gna.org/patch/?1495

 Summary: Update queue module
 Project: Freeciv
Submitted by: pepeto
Submitted on: dimanche 28.02.2010 à 16:52
Category: client
Priority: 3 - Low
  Status: Ready For Test
 Privacy: Public
 Assigned to: pepeto
Originator Email: 
 Open/Closed: Open
 Discussion Lock: Any
 Planned Release: 2.3.0

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Details:

The update queue module grant tools to make updates behind an idle callback.
This would help to avoid to make lot of action duplicates, like the update of
the GUI. For example, it would transform all calls to menus_update() into
one.

I already merged with some of my former changes: menus_init(),
menus_update(), set_client_page(), get_client_page.

The interface grants 4 important functions:
* update_queue_add(): Add a function to be called when the client have time.
* update_queue_has_callback(): Allow to know if a function is going to be
call.
* update_queue_connect_processing_started(): Add a function to be called when
the server will begin to process the given request.
* update_queue_connect_processing_finished(): Add a function to be called
when the server will have finished with processing the given request.




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File Attachments:


---
Date: dimanche 28.02.2010 à 16:52  Name: trunk_update_queue.diff  Size: 28
ko   By: pepeto

http://gna.org/patch/download.php?file_id=8327

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