[Freeciv-Dev] [patch #1535] scripting: Use script_call in script_do_file
Update of patch #1535 (project freeciv): Open/Closed:Open = Closed ___ Reply to this item at: http://gna.org/patch/?1535 ___ Meddelandet skickades via/av Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #1535] scripting: Use script_call in script_do_file
Update of patch #1535 (project freeciv): Status:None = Done ___ Reply to this item at: http://gna.org/patch/?1535 ___ Meddelandet skickades via/av Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #1535] scripting: Use script_call in script_do_file
Update of patch #1535 (project freeciv): Assigned to:None = englabenny ___ Follow-up Comment #1: Will go into 2.2 and trunk (needed for later sandbox patch) ___ Reply to this item at: http://gna.org/patch/?1535 ___ Meddelandet skickades via/av Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #1535] scripting: Use script_call in script_do_file
Update of patch #1535 (project freeciv): Planned Release: = 2.2.1, 2.3.0 ___ Reply to this item at: http://gna.org/patch/?1535 ___ Meddelandet skickades via/av Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #1535] scripting: Use script_call in script_do_file
Follow-up Comment #2, patch #1535 (project freeciv): Updated patch (2.2 and trunk). Unify all script function/script evaluation into script_call (from script_do_file and script_vars_save) At the same time, do very small cleanup (indentation 1 line in script_vars_save, and fix script_dostring to correctly use L for lua state). The sandbox (bug #15624) will have a better solution and will not strictly depend on this change anymore. (file #8634) ___ Additional Item Attachment: File name: 0001-scripting-Use-script_call.patch Size:3 KB ___ Reply to this item at: http://gna.org/patch/?1535 ___ Meddelandet skickades via/av Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #1535] scripting: Use script_call in script_do_file
URL: http://gna.org/patch/?1535 Summary: scripting: Use script_call in script_do_file Project: Freeciv Submitted by: englabenny Submitted on: söndag 2010-03-14 den 22:24 Category: general Priority: 5 - Normal Status: None Privacy: Public Assigned to: None Originator Email: Open/Closed: Open Discussion Lock: Any Planned Release: ___ Details: Let all script execution go through script_call function. This way we have only one single entry point for executed script code, where we have one place to do error handling and other things. script_do_file is now a paraphrase of script_dostring, except that it loads from a filename. ___ File Attachments: --- Date: söndag 2010-03-14 den 22:24 Name: 0001-scripting-Use-script_call-in-script_do_file.patch Size: 3 kB By: englabenny http://gna.org/patch/download.php?file_id=8530 ___ Reply to this item at: http://gna.org/patch/?1535 ___ Meddelandet skickades via/av Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev