[Freeciv-Dev] [patch #2396] Tech Cost Styles 3 4

2011-01-26 Thread Matthias Pfafferodt

Update of patch #2396 (project freeciv):

  Status:  Ready For Test = Done   
 Open/Closed:Open = Closed 


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[Freeciv-Dev] [patch #2396] Tech Cost Styles 3 4

2011-01-21 Thread Matthias Pfafferodt

Update of patch #2396 (project freeciv):

Category:None = general
  Status:None = Ready For Test 
 Assigned to:None = syntron
 Planned Release: = 2.4.0  

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Follow-up Comment #1:

small updates by me:

* fix brackets
* add comment to all provided game.ruleset files

(file #12032)
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Additional Item Attachment:

File name: 20110121-new-Tech-Cost-Styles-3-4.patch Size:10 KB


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[Freeciv-Dev] [patch #2396] Tech Cost Styles 3 4

2011-01-21 Thread Matthias Pfafferodt

Follow-up Comment #2, patch #2396 (project freeciv):

add missing break ...

(file #12033)
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Additional Item Attachment:

File name: 20110121.1-new-Tech-Cost-Styles-3-4.patch Size:10 KB


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[Freeciv-Dev] [patch #2396] Tech Cost Styles 3 4

2011-01-20 Thread anonymous

URL:
  http://gna.org/patch/?2396

 Summary: Tech Cost Styles 3  4
 Project: Freeciv
Submitted by: None
Submitted on: Fri Jan 21 02:12:39 2011
Category: None
Priority: 5 - Normal
  Status: None
 Privacy: Public
 Assigned to: None
Originator Email: 
 Open/Closed: Open
 Discussion Lock: Any
 Planned Release: 

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Details:

This adds two new tech cost styles without affecting anything else; changed
files are common/game.h and common/tech.c.
Style 3 makes the early techs cheaper than style 1, but makes the later ones
considerably more expensive; style 4 is analogue with style 2.
The code is neater than the version published in
http://forum.freeciv.org/viewtopic.php?t=6368sid=e0799551eabb50c7893c63c7884346c8
and also adapted to 2.3.0.

The attached diff is relative to 2.3.0-beta1.




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File Attachments:


---
Date: Fri Jan 21 02:12:39 2011  Name: tech_cost_patch  Size: 4kB   By: None

http://gna.org/patch/download.php?file_id=12030

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