[Freeciv-Dev] [patch #2417] Stub of threaded ai module
Update of patch #2417 (project freeciv): Status: Ready For Test = Done Assigned to:None = cazfi Open/Closed:Open = Closed ___ Reply to this item at: http://gna.org/patch/?2417 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #2417] Stub of threaded ai module
Follow-up Comment #2, patch #2417 (project freeciv): - Updated so that applies on top of patch #2498 (file #12337) ___ Additional Item Attachment: File name: ThreadedAi_2417-3.diff Size:3 KB ___ Reply to this item at: http://gna.org/patch/?2417 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #2417] Stub of threaded ai module
Update of patch #2417 (project freeciv): Depends on: = patch #2498 ___ Reply to this item at: http://gna.org/patch/?2417 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #2417] Stub of threaded ai module
Follow-up Comment #1, patch #2417 (project freeciv): - Updated against current svn (file #12318) ___ Additional Item Attachment: File name: ThreadedAi_2417-2.diff Size:3 KB ___ Reply to this item at: http://gna.org/patch/?2417 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #2417] Stub of threaded ai module
URL: http://gna.org/patch/?2417 Summary: Stub of threaded ai module Project: Freeciv Submitted by: cazfi Submitted on: Thu 27 Jan 2011 01:21:28 AM EET Category: ai Priority: 5 - Normal Status: Ready For Test Privacy: Public Assigned to: None Originator Email: Open/Closed: Open Discussion Lock: Any Planned Release: 2.4.0 ___ Details: This patch adds threaded ai module stub. Developing this ai will require, not only developing ai module itself, but also building support for ai module that uses threads to server common code. So, to keep challenge manageable (= it can be finished some day even with limited time I have for Freeciv hacking), thread usage will be main difference between current ai and new module. I don't plan to design completely new AI, but instead I'll use default ai as reference and try to reuse as much as possible from it. Effective thread usage alone requires differences big enough that I consider it easier to write completely new module, and not to try to modify existing ai to use threads. I'm currently targeting generally usable version of threaded ai to freeciv 2.5. But groundwork for it starts already with this patch. I expect there to be sort of technology demo version of it in freeciv 2.4. ___ File Attachments: --- Date: Thu 27 Jan 2011 01:21:28 AM EET Name: ThreadedAi.diff Size: 3kB By: cazfi http://gna.org/patch/download.php?file_id=12117 ___ Reply to this item at: http://gna.org/patch/?2417 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #2417] Stub of threaded ai module
Update of patch #2417 (project freeciv): Depends on: = patch #2399 ___ Reply to this item at: http://gna.org/patch/?2417 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev