[Freeciv-Dev] [patch #2417] Stub of threaded ai module

2011-02-12 Thread Marko Lindqvist

Update of patch #2417 (project freeciv):

  Status:  Ready For Test = Done   
 Assigned to:None = cazfi  
 Open/Closed:Open = Closed 


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[Freeciv-Dev] [patch #2417] Stub of threaded ai module

2011-02-08 Thread Marko Lindqvist

Follow-up Comment #2, patch #2417 (project freeciv):

- Updated so that applies on top of patch #2498

(file #12337)
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Additional Item Attachment:

File name: ThreadedAi_2417-3.diff Size:3 KB


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[Freeciv-Dev] [patch #2417] Stub of threaded ai module

2011-02-08 Thread Marko Lindqvist

Update of patch #2417 (project freeciv):

  Depends on: = patch #2498


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[Freeciv-Dev] [patch #2417] Stub of threaded ai module

2011-02-07 Thread Marko Lindqvist

Follow-up Comment #1, patch #2417 (project freeciv):

- Updated against current svn

(file #12318)
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Additional Item Attachment:

File name: ThreadedAi_2417-2.diff Size:3 KB


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[Freeciv-Dev] [patch #2417] Stub of threaded ai module

2011-01-26 Thread Marko Lindqvist

URL:
  http://gna.org/patch/?2417

 Summary: Stub of threaded ai module
 Project: Freeciv
Submitted by: cazfi
Submitted on: Thu 27 Jan 2011 01:21:28 AM EET
Category: ai
Priority: 5 - Normal
  Status: Ready For Test
 Privacy: Public
 Assigned to: None
Originator Email: 
 Open/Closed: Open
 Discussion Lock: Any
 Planned Release: 2.4.0

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Details:

This patch adds threaded ai module stub.

Developing this ai will require, not only developing ai module itself, but
also building support for ai module that uses threads to server common code.
So, to keep challenge manageable (= it can be finished some day even with
limited time I have for Freeciv hacking), thread usage will be main difference
between current ai and new module. I don't plan to design completely new AI,
but instead I'll use default ai as reference and try to reuse as much as
possible from it. Effective thread usage alone requires differences big enough
that I consider it easier to write completely new module, and not to try to
modify existing ai to use threads.

I'm currently targeting generally usable version of threaded ai to freeciv
2.5. But groundwork for it starts already with this patch. I expect there to
be sort of technology demo version of it in freeciv 2.4.



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File Attachments:


---
Date: Thu 27 Jan 2011 01:21:28 AM EET  Name: ThreadedAi.diff  Size: 3kB   By:
cazfi

http://gna.org/patch/download.php?file_id=12117

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[Freeciv-Dev] [patch #2417] Stub of threaded ai module

2011-01-26 Thread Marko Lindqvist

Update of patch #2417 (project freeciv):

  Depends on: = patch #2399


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